Re: [Flightgear-devel] Google movies

2010-12-16 Thread Reagan Thomas
On 12/15/2010 4:39 PM, Curtis Olson wrote: kind of cool how they work the flightgear.org http://flightgear.org domain name right into the movie. I'm not sure how they do that ... must be some new google/youtube/chrome/nanobot technology or something. Ah, a video form letter.

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Alexander Barrett
The fog looks good Torsten, the only problem I'm having is I can't find the top of it. It certainly goes up over 15,000. Tried clearing all weather first and turning off all other options but I can't clear the top of it. Will get the Lightning out later and try and find where the top is! Any

Re: [Flightgear-devel] request for FGDATA commit please.

2010-12-16 Thread Gijs de Rooy
Scott wrote: thanks Gijs, it looks like all the other changes from the source tarball didn't come through? there should a very large number of deletes and modifies... Ah, thought it was just the listed files :) I'll merge it tomorrow morning (if no-one is quicker). Cheers, Gijs

[Flightgear-devel] Qestion on Scenery and Terrain

2010-12-16 Thread Donn Washburn
Hey Group; looking in /usr/share/flightgear/ Downloaded Scenery locations all start with e### and Terrain starts with w###. I was looking for their common locations in /usr/share/flightgear. Which ended up a bit confusing because there are two directories with w### and no directories with

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-16 Thread Jacob Burbach
Ok then, trying to make sense of this whole model effects loading code... In `modellib.cxx' the `loadFile' and `loadModel' functions, which check the file extensions for a `.ac' file and if so sets a flag for instantiation of effects. This flags is only checked in the

Re: [Flightgear-devel] request for FGDATA commit please.

2010-12-16 Thread Martin Fenelon
On Wednesday 15 December 2010 22:08, Scott wrote: thanks Gijs, it looks like all the other changes from the source tarball didn't come through? there should a very large number of deletes and modifies... Hello, It looks like they've appeared in aircraft/A380 instead of Aircraft/A380

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-16 Thread Stuart Buchanan
On Tue, Dec 14, 2010 at 12:37 AM, Jack Mermod wrote:  Everything in the package I have sent is under the GPL. That's great news :) I may not get the chance to commit this in the near future, so if someone else wants to go ahead, they are welcome. Thanks for your work. -Stuart

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Torsten Dreyer
The fog's top is approx. at 500ft agl. No need to clear any weather items, just pick early morning fog from the drop-down list in global weather. Make sure, you got latest SimGear+FlightGear+fgdata from git. Torsten The fog looks good Torsten, the only problem I'm having is I can't find the

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Curtis Olson
Hi Torsten, When I tried it the last time, I saw that the early morning fog option was now available, but upon choosing it, the code pushed the ground level visibility out to 20k. I'm wondering if maybe there is a code change that hasn't been pushed up to the master repository yet? Curt. On

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Alexander Barrett
Torsten, Just tried again on my Windows machine and still getting heavy fog up to at least 17,000 ft AGL. Got latest gits (first thing this morning) Will try again later on my other machine and see if its some sort of conflict. Alex On 16 Dec 2010, at 17:38, Torsten Dreyer wrote: The

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Csaba Halász
On Thu, Dec 16, 2010 at 6:55 PM, Curtis Olson curtol...@gmail.com wrote: Hi Torsten, When I tried it the last time, I saw that the early morning fog option was now available, but upon choosing it, the code pushed the ground level visibility out to 20k. Same here. However, it also adds a 700

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Torsten Dreyer
On Thu, Dec 16, 2010 at 6:55 PM, Curtis Olson curtol...@gmail.com wrote: Hi Torsten, When I tried it the last time, I saw that the early morning fog option was now available, but upon choosing it, the code pushed the ground level visibility out to 20k. Same here. However, it also adds

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Stuart Buchanan
On Thu, Dec 16, 2010 at 6:29 PM, Torsten Dreyer wrote: Argh - 3d-clouds :-P OK - I have some homework to do... Anyway - the overcast layer at -200ft is by intention, it's thickness is 700ft so the upper edge is 500ft. But it currently only works for 2d clouds. If the weather is changed at

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Torsten Dreyer
IIRC clouds default to 2D if there isn't a 3D definition in Environment/cloudlayers.xml That might provide an work around. Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at altitude, thickness etc. My fog cloudlayer results in st (stratus) which is absolutely

Re: [Flightgear-devel] [Announce] fog/mist/haze layer now active

2010-12-16 Thread Stuart Buchanan
On Thu, Dec 16, 2010 at 9:59 PM, Torsten Dreyer wrote: IIRC clouds default to 2D if there isn't a 3D definition in Environment/cloudlayers.xml That might provide an work around. Correct. Currently, the layer type is guessed in fgclouds.cxx by looking at altitude, thickness etc. My fog

Re: [Flightgear-devel] Gitorious merge issues

2010-12-16 Thread Vivian Meazza
Hal I have just put in a merge request to merge my fgdata clone into fgdata. This is merge request #44. This is primarily cockpit enhancement work on the p51d-jsbsim model and includes the following: Add A-14A Oxygen Regulator Add AN/APS-13 rear warning radar control panel Add