On 29 Jan 2011, at 01:30, Arnt Karlsen wrote:
..found this wee snippet in my console output:
r300: ERROR: FS input generic 17 unassigned, not enough hardware slots.
Well, that might explain some if the shader problems you are seeing.
My guess is that FS stands for Fragment Shader and your
2011/1/28 Hal V. Engel hven...@gmail.com:
A thread was opened on the forum about how the C172P appeared to be
incorrectly calculating the amount of fuel in gallons based on the weight of
the fuel. It appears that the conversion is using 6.6 lbs/gal when it should
be using something close to
On 28 Jan 2011, at 09:02, James Turner wrote:
Looks good to me, from a visual inspection. I'll apply over the weekend, and
poke some people to test. Depending on when 2.2.0 happens this might even be
worth back-porting, but we should wait for some positive testing feedback
before that.
A better improved patch that supersedes the previous FuelDensity.diff
I sent to this list.
This one takes /consumables/fuel/tank[n]/density-ppg into account in the calcs.
Cheers,
Bertrand.
2011/1/29 Bertrand Coconnier bcoco...@gmail.com:
2011/1/28 Hal V. Engel hven...@gmail.com:
A thread was
On Saturday 29 January 2011 07:36:54 Bertrand Coconnier wrote:
2011/1/28 Hal V. Engel hven...@gmail.com:
A thread was opened on the forum about how the C172P appeared to be
incorrectly calculating the amount of fuel in gallons based on the weight
of the fuel. It appears that the conversion
On Sat, 29 Jan 2011 08:41:38 +, Stuart wrote in message
2866262b-d56d-495b-b287-4b5f5aec4...@gmail.com:
On 29 Jan 2011, at 01:30, Arnt Karlsen wrote:
..found this wee snippet in my console output:
r300: ERROR: FS input generic 17 unassigned, not enough hardware
slots.
..er, that was
On Sat, 29 Jan 2011 02:15:41 +0100, Arnt wrote in message
20110129021541.0d04cd1b@celsius.local:
..and, what _is_ this view?
https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-002.png
..found this wee snippet in my now context-trimmed console output:
On Sat, Jan 29, 2011 at 9:37 PM, Arnt Karlsen a...@c2i.net wrote:
On Sat, 29 Jan 2011 02:15:41 +0100, Arnt wrote in message
20110129021541.0d04cd1b@celsius.local:
..and, what _is_ this view?
https://github.com/gasguru/flightgearthings/raw/master/ATI-nite_warriors/radeon-fgfs-screen-002.png
On Sat, 29 Jan 2011 23:27:39 +0100, Csaba wrote in message
aanlktin5rhfwolm1re2zmojobxeumop-dr4ul3-w0...@mail.gmail.com:
On Sat, Jan 29, 2011 at 9:37 PM, Arnt Karlsen a...@c2i.net wrote:
On Sat, 29 Jan 2011 02:15:41 +0100, Arnt wrote in message
20110129021541.0d04cd1b@celsius.local:
Hi,
I was going to test 2.2.0 release candidate on Windows, so proceeded to
download the following:
http://flightgear.simpits.org:8080/job/Win32-installer/lastSuccessfulBuild/artifact/fgfs_win32_nightly_2.2.0.exe
The program installed is not a 2.2.0 but a 2.0.0.
Did I download the wrong one,
Hi,
..arnt@celsius:~/FG-git$ grep supported \
install/fgfs/fgdata/Effects/* |cut -d: -f2 \
|tr -d [:blank:] |cut -d -f2 |cut -d -f1 |sort |uniq
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_vertex_shader
GL_EXT_geometry_shader4
arnt@celsius:~/FG-git$
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