Am 28.03.11 00:34, schrieb Vivian Meazza:
The reflection map is intended to vary reflection across an object. I would
be amazed if one size fits all. I wouldn't have expected it to be a good
candidate for the generic folder.
Thanks Vivian. I am working with fgdata from yesterday, but I will
I have searched high and low in aircraft xml,s and the property tree for the
linkage definition between the rudder pedals and the steering in JBsim with
a view to interfacing a ground nose wheel steering system.
But I cant find it any where except in Yasim models?
I have my command signal on
On Mon, 2011-03-28 at 13:53 +0700, Harry Campigli wrote:
I have searched high and low in aircraft xml,s and the property tree
for the linkage definition between the rudder pedals and the steering
in JBsim with a view to interfacing a ground nose wheel steering
system.
But I cant find it
Since I don't follow the 'rule' by coding 10.000+ lines in Nasal, I
suppose that is partially thrown into my direction. From where I stand,
there are good reasons to use Nasal - first of all the userbase which
regularly compiles their own code is small, whereas people do install
addon
Thanks Eric,
I shall play with this later tonight.
So just to clarify my understanding, on the 737NG600 model I would add this
code to the fdm config?
That being the aircrafts 738.xml file rather than the 736-set file.
I assume this means the gear/gear-cmd-norm property will be writable and
ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV-Reflect-Map.png
Which effect? Sorry, I don't see anything...*blush*
--
Enable your software for Intel(R) Active Management Technology to meet the
growing
Am 28.03.11 08:38, schrieb HB-GRAL:
Besides that, can you change the file to something like
reflection_map_example.png and put it into /Generic aswell and set
path in example to this file and not to a file of 737-300 folder ? I
think it is a bad idea to have paths to specific aircraft at
Hello,
It is not a bad idea to make an example of course, wrong
words. It is
a good idea to make an example, but the path should go to
default
location, just in case, like the other examples.
Now I see that there is a wiki page explaining that you can
use
Fuselagereflect for all
Hi Heiko,
My two cents:
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the
FYI I'm currently looking at adding support for creating a 3D shader
cloud
using Nasal, to bypass the need to have XML wrappers etc. I'm hoping
that this can off-load some of the low level quad-tree work you
currently
have to do.
That's absolutely splendid news! If there's a hard-coded
On Monday 28 March 2011 14:00:44 henri orange wrote:
Hi Heiko,
My two cents:
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule
Hi,
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the reflecting system.
I
Argh, which explain i did not find the example, i just remember the effect ,
but did not noticed it was not dynamic.
Sorry for the noise.
I though it was like the livery change, which can be done on the fly.
2011/3/28 Heiko Schulz aeitsch...@yahoo.de
Hi,
About: An aircraft flying in the
Hi Cathy,
Let me know if you'd like some performance tests.
My system is relatively old and slow. Without local weather on, no
shadows, no 3D clouds, and no material shaders, I typically get frame
rates around 20. With no local weather, shadows on, 3D clouds on,
material shaders on, I
Heiko
About: An aircraft flying in the alps reflecting very visible the ocean
doesn't look realistic.
Won't it be possible to select the reflection according to the terrain
under, it is done with some particule animations (helicopter), it is
possible to make it with the reflecting
i was naive , when i asked it, on the forum,
http://www.flightgear.org/forums/viewtopic.php?f=47t=9972
giving an example coming from an old flightgear version.
The effect was great, however the answers were not promising.
what a pity we have lost it.
2011/3/28 Vivian Meazza
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