On 25 Aug 2011, at 19:44, Alan Teeder wrote:
Well, that fixed the compilation, but at run time I see:
mismatch in socket address sizes
Error: connect() failed in make-client_socket()
Pushed a Simgear change to hopefully fix this, or at least give more
information when it fails - let me
James
It compiles and run now, but I still see the error messages (mismatch in
socket address sizes etc... ) mentioned in yesterday´s post ;-(
Alan
-Original Message-
From: James Turner
Sent: Friday, August 26, 2011 9:37 AM
To: FlightGear developers discussions
Subject: Re:
On 26 Aug 2011, at 09:49, Alan Teeder wrote:
It compiles and run now, but I still see the error messages (mismatch in
socket address sizes etc... ) mentioned in yesterday´s post ;-(
You should be seeing a bit more debug information, about why it's failing -
relating to the size of
Here you are:-
mismatch in socket address sizes: got 28, expected 16
family: 23
Error: connect() failed in make_client_socket()
SG_IO_OUT socket creation failed.
Error opening channel communication layer.
I/O Channel config failed
.
.
.
FGMultiplayerMgr - No receiver port. Multiplayer mode
On 26 Aug 2011, at 10:45, Alan Teeder wrote:
Here you are:-
mismatch in socket address sizes: got 28, expected 16
family: 23
Interesting, that's an IPX (as in, Novell Netware!) address - I've committed
some additional changes so we're IP4 only for the moment, IP6 can be added
fairly
Your latest fix seems to have cleared the error messages.
Thanks.
Alan
-Original Message-
From: James Turner
Sent: Friday, August 26, 2011 11:29 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Simgear -netinfo/in.h notavailablefor
windows
On 26 Aug 2011, at
On 26 Aug 2011, at 12:21, Alan Teeder wrote:
Your latest fix seems to have cleared the error messages.
And, it works, I hope? :)
James
--
EMC VNX: the world's simplest storage, starting under $10K
The only unified
Martin Spott wrote:
and now the always recurring question: Who owns the Freshmeat
account !? ;-)
I just noticed that Freshmeat has been updated today - at least a new
Recent releases entry has been added. Anyhow most of the entries in
the Links section are pointing to outdated or
Curt doesn't know the password! Ok, the system does know about one of my
more ancient email addresses ... and now I'm back in.
Martin (or anyone else). If you have a freshmeat account, I can add you to
the project so presumably you can make updates and edits to the content.
I see there is a
Curtis Olson wrote:
Martin (or anyone else). If you have a freshmeat account, I can add you to
the project so presumably you can make updates and edits to the content.
Ok, I'll create an account and will take care about updating the FG
project,
Martin.
--
Unix _IS_ user friendly -
I'd like to find a few really good quality links (web pages really) that are
especially helpful for new FlightGear pilots.
I get quite a few questions from people who fire up FlightGear for the first
time and have little aviation experience and zero prior FlightGear
experience. They need really
On 26/08/2011 12:29, flightgear-devel-requ...@lists.sourceforge.net wrote:
--
Message: 7
Date: Thu, 25 Aug 2011 11:44:57 +0200
From: Paul Guhl ad...@simtechnologies.de
Subject: [Flightgear-devel] Content protection for modders?
To:
Curtis Olson wrote:
I get quite a few questions from people who fire up FlightGear for the first
time and have little aviation experience and zero prior FlightGear
experience. They need really basic help, like how do you start the engine.
I think you're looking for a concise manual :-)
13 matches
Mail list logo