Hi Stuart,
I'd really like the 3D cloud infrastructure to be used for all the
clouds, so
if there are features missing we should address them.
Would it be possible to modify the 3D clouds so that they can be used for
the rain texture as well? For example, I could provide a sprite
Hi Mathias,
On 10 Sep 2011, at 10:57, Mathias Fröhlich wrote:
Hi,
Ok, then it's probably best to deinstall the distros cmake and install cmake
from sources. Or may be cmake has some binary distributions that fits your
needs.
Thanks for your suggestion (and to Fred as well). All
Hello,
Am 11.09.2011 09:57, schrieb Durk Talsma:
[..] I hope that FlightGear will behave nicely with the
xinerama xserver configuration, because I'm running kde4, which
apparently doesn't like multiple monitor configurations that much
I'm using a double monitor setup here with 11.4/KDE4
Christian Schmitt wrote:
I have used CMake in the Gentoo packages pretty much from the start, but
right now I'm experiencing some problems: all is good as long as I have
libsvn support enabled in SG and FG. When I disable it in SG and want to
recompile FG afterwards (also disabled, of
Curt,
We could retire the old .png textures where these have been replaced by
.dds. That would more or less restore the old package size. However, unless
the issue is really pressing I would recommend waiting a while until it's
all thoroughly bedded in.
I also see that new aircraft have
On Sun, 2011-09-11 at 12:13 +0200, Roland Häder wrote:
Hi,
with recent commit there have been changed CHMOD from 0644 to 0755 on
some files. Here is the full list I have seen:
I seem to recall this happened to me before, how does that happen?
I've just copied them from the JSBSim source
Hi,
On Sunday, September 11, 2011 12:55:33 Christian Schmitt wrote:
This is now solved with the latest FG git version. Thanks!
Ok, thanks, I was on the way asking for that :)
Mathias
--
Using storage to extend the
2011/9/11 Erik Hofman e...@ehofman.com:
On Sun, 2011-09-11 at 12:13 +0200, Roland Häder wrote:
Hi,
with recent commit there have been changed CHMOD from 0644 to 0755 on
some files. Here is the full list I have seen:
I seem to recall this happened to me before, how does that happen?
I've
On Sun, 2011-09-11 at 13:16 +0200, Erik Hofman wrote:
I seem to recall this happened to me before, how does that happen?
I've just copied them from the JSBSim source files and would have
expected the mode to be unchanged.
Hi,
do you use Windozer or so? If yes, that might be the reason. When
Does anyone have a simple recipe or set of rules for making a JSBsim turbine
engine set running for an in-air start and not-running for an on-ground start?
The in-air trim works fine, but it takes a long time to start the engines once
the aircraft is released.
I have been able to make my
Oops.
- Mail original -
The Cmake build for windows with VS2010 is now operational on
jenkins. I am not interested in speed comparisions between the build created
by
Err (embarassing) : I am noW interested in speed comparisons ...
'Win32-installer' (vs2008) and
Hi Stuart
Thanks - that offer was a nice surprise
Surely I want to work together with all of you to get the best, up to
date Manual/PDF possible. And surely I am highly interested in
integrating what I have into any company-wide release system.
joacher@gm.. now proposed the link to www.lyx.org
Is there any easy way to show a prior route in Flightgear? In other words, if
I have a set of recorded GPS points (lat,long, alt) in a text file can I
display them in 3-D space, as I am flying in flightgear? Ideally I would like
points (some box or sphere icon?) connected with line segments.
Hi Andreas,
On 11 Sep 2011, at 12:18, Andreas Gaeb wrote:
one problem I noticed with that is that the headers aren't added to the
project in SimGear. At least Codeblocks is not able to add them automatically
parsing the includes, so the attached patch does that explicitly. This allows
2011/9/11 Durk Talsma durkt...@gmail.com:
Which actually brings me to the next question: I'm currently trying to build
a heavily optimized version of FlightGear, and want to pass a number of
options cmake. I got the basic mechanism to work; i.e. -D
CMAKE_CXX_FLAGS=-O3 -Wall. But, in my
On 11 Sep 2011, at 20:25, Bertrand Coconnier wrote:
Have you tried to append your flag with :STRING ? It should look
like -D CMAKE_CXX_FLAGS:STRING=-O3 -Wall -march=native.
Not yet, but I'll certainly give it a try.
Thanks!
Cheers,
Durk
On 11 Sep 2011, at 13:18, Mathias Fröhlich wrote:
Hi,
On Sunday, September 11, 2011 12:15:42 Durk Talsma wrote:
-- Configuring incomplete, errors occurred!
I don't get that hard error, but I have checked in something that fixes
similar
symptoms. So, could you retry?
Hi Mathias,
My
Hi Adam,
This has been something I thought would be a nice feature too. It should be
possible. I've placed other models using nasal to create interesting
scenes. It would be kind of cool for simulated UAV work to see your exact
waypoint target in 3d space.
Curt.
On Sun, Sep 11, 2011 at
On Monday 05 September 2011 10:10:27 Curtis Olson wrote:
Are there any cmake based build instructions available anywhere? I'm not
seeing them.
I'm just hoping the cmake jocks will put themselves in the position of
non-cmake jocks and help ease the transition from multiple fronts for many
I've been travelling on business for a while and have one week more on the
road, so I was both excited and distressed to see and email from my boss
that said the only flying B-29 will be in Stillwater, OK on Tues Sept 13.
Why they chose a stop in Stillwater, I'm not sure. Maybe because of its
On Friday 09 September 2011 11:33:17 Curtis Olson wrote:
Hi Yves,
The general approach that genapts uses this.
...
We get to pick the order we process the airport surface objects, so we pick
the runways first, and probably the biggest runways before the smaller
runways. Then the bigger
On Sun, Sep 11, 2011 at 7:47 AM, Thorsten Renk wrote:
I'd really like the 3D cloud infrastructure to be used for all the
clouds, so
if there are features missing we should address them.
Would it be possible to modify the 3D clouds so that they can be used for
the rain texture as well? For
Sometime in the last week I noticed the Flightgear frame rates on my machine
went to about 1/3 of what they were previously. I haven't worked super hard
on this, but here's what I can say.
When I fire up the Cub at --airport=KANE with clear skies I get:
v2.4 = 90 fps (bounces around a bit but
Curtis Olson wrote:
I recently moved over to trying to build with cmake by default, but cmake
hides the compile options so I honestly don't know how to even check what
compile options I'm building with now that I switched to cmake. Can anyone
tell me how to figure that out? Is there a
Hi Curt,
based on my experience with building FlightGear from yesterday, I'd say that
cmake is a great tool and most likely a step forward. But. it does take a
little getting used to, in particular the finer details of compiler
optimizations, etc etc. I'll try to post my more details about my
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