Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-11 Thread thorsten . i . renk
Hi Stuart, I'd really like the 3D cloud infrastructure to be used for all the clouds, so if there are features missing we should address them. Would it be possible to modify the 3D clouds so that they can be used for the rain texture as well? For example, I could provide a sprite

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Durk Talsma
Hi Mathias, On 10 Sep 2011, at 10:57, Mathias Fröhlich wrote: Hi, Ok, then it's probably best to deinstall the distros cmake and install cmake from sources. Or may be cmake has some binary distributions that fits your needs. Thanks for your suggestion (and to Fred as well). All

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Andreas Gaeb
Hello, Am 11.09.2011 09:57, schrieb Durk Talsma: [..] I hope that FlightGear will behave nicely with the xinerama xserver configuration, because I'm running kde4, which apparently doesn't like multiple monitor configurations that much I'm using a double monitor setup here with 11.4/KDE4

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Christian Schmitt
Christian Schmitt wrote: I have used CMake in the Gentoo packages pretty much from the start, but right now I'm experiencing some problems: all is good as long as I have libsvn support enabled in SG and FG. When I disable it in SG and want to recompile FG afterwards (also disabled, of

Re: [Flightgear-devel] substantial base package size increase

2011-09-11 Thread Vivian Meazza
Curt, We could retire the old .png textures where these have been replaced by .dds. That would more or less restore the old package size. However, unless the issue is really pressing I would recommend waiting a while until it's all thoroughly bedded in. I also see that new aircraft have

Re: [Flightgear-devel] CHMOD 0755 on some files

2011-09-11 Thread Erik Hofman
On Sun, 2011-09-11 at 12:13 +0200, Roland Häder wrote: Hi, with recent commit there have been changed CHMOD from 0644 to 0755 on some files. Here is the full list I have seen: I seem to recall this happened to me before, how does that happen? I've just copied them from the JSBSim source

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Mathias Fröhlich
Hi, On Sunday, September 11, 2011 12:55:33 Christian Schmitt wrote: This is now solved with the latest FG git version. Thanks! Ok, thanks, I was on the way asking for that :) Mathias -- Using storage to extend the

Re: [Flightgear-devel] CHMOD 0755 on some files

2011-09-11 Thread Bertrand Coconnier
2011/9/11 Erik Hofman e...@ehofman.com: On Sun, 2011-09-11 at 12:13 +0200, Roland Häder wrote: Hi, with recent commit there have been changed CHMOD from 0644 to 0755 on some files. Here is the full list I have seen: I seem to recall this happened to me before, how does that happen? I've

Re: [Flightgear-devel] CHMOD 0755 on some files

2011-09-11 Thread Roland Häder
On Sun, 2011-09-11 at 13:16 +0200, Erik Hofman wrote: I seem to recall this happened to me before, how does that happen? I've just copied them from the JSBSim source files and would have expected the mode to be unchanged. Hi, do you use Windozer or so? If yes, that might be the reason. When

[Flightgear-devel] In air and on ground start-ups. (JSBSIM)

2011-09-11 Thread Alan Teeder
Does anyone have a simple recipe or set of rules for making a JSBsim turbine engine set running for an in-air start and not-running for an on-ground start? The in-air trim works fine, but it takes a long time to start the engines once the aircraft is released. I have been able to make my

Re: [Flightgear-devel] RE : Cmake

2011-09-11 Thread Frederic Bouvier
Oops. - Mail original - The Cmake build for windows with VS2010 is now operational on jenkins. I am not interested in speed comparisions between the build created by Err (embarassing) : I am noW interested in speed comparisons ... 'Win32-installer' (vs2008) and

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-11 Thread Jörg Emmerich
Hi Stuart Thanks - that offer was a nice surprise Surely I want to work together with all of you to get the best, up to date Manual/PDF possible. And surely I am highly interested in integrating what I have into any company-wide release system. joacher@gm.. now proposed the link to www.lyx.org

[Flightgear-devel] Display existing path?

2011-09-11 Thread Adam Dershowitz, Ph.D., P.E.
Is there any easy way to show a prior route in Flightgear? In other words, if I have a set of recorded GPS points (lat,long, alt) in a text file can I display them in 3-D space, as I am flying in flightgear? Ideally I would like points (some box or sphere icon?) connected with line segments.

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Durk Talsma
Hi Andreas, On 11 Sep 2011, at 12:18, Andreas Gaeb wrote: one problem I noticed with that is that the headers aren't added to the project in SimGear. At least Codeblocks is not able to add them automatically parsing the includes, so the attached patch does that explicitly. This allows

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Bertrand Coconnier
2011/9/11 Durk Talsma durkt...@gmail.com: Which actually brings me to the next question: I'm currently trying to build a heavily optimized version of FlightGear, and want to pass a number of options cmake. I got the basic mechanism to work; i.e. -D CMAKE_CXX_FLAGS=-O3 -Wall. But, in my

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Durk Talsma
On 11 Sep 2011, at 20:25, Bertrand Coconnier wrote: Have you tried to append your flag with :STRING ? It should look like -D CMAKE_CXX_FLAGS:STRING=-O3 -Wall -march=native. Not yet, but I'll certainly give it a try. Thanks! Cheers, Durk

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Durk Talsma
On 11 Sep 2011, at 13:18, Mathias Fröhlich wrote: Hi, On Sunday, September 11, 2011 12:15:42 Durk Talsma wrote: -- Configuring incomplete, errors occurred! I don't get that hard error, but I have checked in something that fixes similar symptoms. So, could you retry? Hi Mathias, My

Re: [Flightgear-devel] Display existing path?

2011-09-11 Thread Curtis Olson
Hi Adam, This has been something I thought would be a nice feature too. It should be possible. I've placed other models using nasal to create interesting scenes. It would be kind of cool for simulated UAV work to see your exact waypoint target in 3d space. Curt. On Sun, Sep 11, 2011 at

Re: [Flightgear-devel] Cmake

2011-09-11 Thread Ron Jensen
On Monday 05 September 2011 10:10:27 Curtis Olson wrote: Are there any cmake based build instructions available anywhere? I'm not seeing them. I'm just hoping the cmake jocks will put themselves in the position of non-cmake jocks and help ease the transition from multiple fronts for many

[Flightgear-devel] [OT] B-29 touring Oklahoma and Texas

2011-09-11 Thread Reagan Thomas
I've been travelling on business for a while and have one week more on the road, so I was both excited and distressed to see and email from my boss that said the only flying B-29 will be in Stillwater, OK on Tues Sept 13. Why they chose a stop in Stillwater, I'm not sure. Maybe because of its

Re: [Flightgear-devel] New experimental mapserver

2011-09-11 Thread Ron Jensen
On Friday 09 September 2011 11:33:17 Curtis Olson wrote: Hi Yves, The general approach that genapts uses this. ... We get to pick the order we process the airport surface objects, so we pick the runways first, and probably the biggest runways before the smaller runways. Then the bigger

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-11 Thread Stuart Buchanan
On Sun, Sep 11, 2011 at 7:47 AM, Thorsten Renk wrote: I'd really like the 3D cloud infrastructure to be used for all the clouds, so if there are features missing we should address them. Would it be possible to modify the 3D clouds so that they can be used for the rain texture as well? For

[Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Curtis Olson
Sometime in the last week I noticed the Flightgear frame rates on my machine went to about 1/3 of what they were previously. I haven't worked super hard on this, but here's what I can say. When I fire up the Cub at --airport=KANE with clear skies I get: v2.4 = 90 fps (bounces around a bit but

Re: [Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Martin Spott
Curtis Olson wrote: I recently moved over to trying to build with cmake by default, but cmake hides the compile options so I honestly don't know how to even check what compile options I'm building with now that I switched to cmake. Can anyone tell me how to figure that out? Is there a

Re: [Flightgear-devel] Frame rates in git version?

2011-09-11 Thread Durk Talsma
Hi Curt, based on my experience with building FlightGear from yesterday, I'd say that cmake is a great tool and most likely a step forward. But. it does take a little getting used to, in particular the finer details of compiler optimizations, etc etc. I'll try to post my more details about my