[Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
Hi for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery  section) Apt.dat 8.5 will be a great move forward but local weather is ugly. Only one tile seems to be rendered, everything outside  is black. And yea scenery

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread Mathias Fröhlich
Hi Curt, Durk, On Monday, September 12, 2011 07:45:49 Durk Talsma wrote: based on my experience with building FlightGear from yesterday, I'd say that cmake is a great tool and most likely a step forward. But. it does take a little getting used to, in particular the finer details of compiler

Re: [Flightgear-devel] Cmake

2011-09-12 Thread Mathias Fröhlich
Hi Durk, On Sunday, September 11, 2011 21:29:28 Durk Talsma wrote: My error was in SimGear, and your fix was for FlightGear, it I'm correct. So, I'm not sure if that would fix it. Hmm, then probably not... ... but I have done the same change in the identical file in simgear now. I did not know

Re: [Flightgear-devel] Display existing path?

2011-09-12 Thread thorsten . i . renk
Nasal can handle pretty general problems (you can run a whole weather system in it...). 3) Finally, what seems most general would be to write some code in nasal that can read in a csv file, and then to display objects in those locations. Is this feasible? Can nasal import a csv file or

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) After looking through the Forum - I guess what you mean is that you want a viewpoint from high above (outer space)? As established in lengthy discussions with

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-12 Thread Erik Hofman
On Sun, 2011-09-11 at 23:18 +0100, Stuart Buchanan wrote: On Sun, Sep 11, 2011 at 7:47 AM, Thorsten Renk wrote: I'd really like the 3D cloud infrastructure to be used for all the clouds, so if there are features missing we should address them. Would it be possible to modify the 3D

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-12 Thread Erik Hofman
On Sun, 2011-09-11 at 23:18 +0100, Stuart Buchanan wrote: Unfortunately, fixing this is going to require someone with more knowledge of OSG than I have. The problem is that the 3D clouds are in an earlier rendering bin from the scenery models with transparent textures, which means that the

Re: [Flightgear-devel] Openstreetmap vs. G**gl

2011-09-12 Thread Alan Teeder
Google maps are notoriously incorrect on co-ordinates. Even their own road map overlay does not align perfectly with the scenery. You can check the accuracy yourself if you have a GPS receiver and visit a set of easily identifiable points like road junctions. My understanding is that they

Re: [Flightgear-devel] Cmake

2011-09-12 Thread Michael Sgier
why not use: qmake? as described here: http://forums.x-plane.org/index.php?showtopic=48012 From: Mathias Fröhlich mathias.froehl...@gmx.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Monday, September 12, 2011 8:25 AM

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
Thanks I'll search for Brest.See some screens. Default before and after using local weather. both with high z http://www.bilder-space.de/show_img.php?img=0c3153-1315821982.jpgsize=original http://www.bilder-space.de/show_img.php?img=460878-1315821939.jpgsize=original --- On Mon, 9/12/11,

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
See some screens. Default before and after using local weather. both with high z Yes, just shows that you haven't understood the issue. Fact 1: The Scattering Skydome shader doesn't work for low visibility (100 km) because the haze it creates (the yellow-black stuff) doesn't blend with the

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-12 Thread Martin Spott
Hi Joerg, Stuart, others, I'll just add a few ideas, as most of the relevant stuff has already been said. Jörg Emmerich wrote: joacher@gm.. now proposed the link to www.lyx.org and I had a short look: - seems you can even import HTML into that system Personally I doubt that importing HTML is

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-12 Thread Durk Talsma
Agreed ! In fact, it's up to everyone here to create and submit better images, screenshots. Basically this is a the communit gets what they deserve-situation ;-) Quick note: I'd be happy to provide some high quality screenshots if desired. Just let me know what kind of images are

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread Curtis Olson
2011/9/12 Mathias Fröhlich I just set CC, CXX, CFLAGS, CXXFLAGS and export them. Then cmake just takes them. This works just the same than with automake too. At least current cmake versions behave that way. Older ones were way harder to convince that I know my cflags :) Alternatively

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread Michael Sgier
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures

2011-09-12 Thread thorsten . i . renk
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem Quoting myself: This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. What in these

Re: [Flightgear-devel] Slackware packages for 2.4.0

2011-09-12 Thread Martin Spott
Martin Spott wrote: Providing packages for FreeBSD is a waste of effort as FlightGear is available as a port on FreeBSD and I'm convinced they'll upgrade to 2.4.0 soon. Done :-) http://www.freshports.org/games/flightgear/ Martin. -- Unix _IS_ user friendly - it's just selective

Re: [Flightgear-devel] Slackware packages for 2.4.0

2011-09-12 Thread Curtis Olson
On Mon, Sep 12, 2011 at 7:32 AM, Curtis Olson curtol...@gmail.com wrote: On Mon, Sep 12, 2011 at 7:24 AM, Martin Spott wrote: Done :-) http://www.freshports.org/games/flightgear/ Martin. Thanks, I'll update the flightgear.org site. I know those FreeBSD guys are pretty

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-12 Thread thorsten . i . renk
3) Antishading If you can provide the parameters of a cloud that is exhibiting the problem, that would be most useful. Okay, I've decided over the weekend that I'll make my current code available this week, because there's so much new stuff in which is not related to the transition to the new

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-12 Thread Martin Spott
Durk Talsma wrote: [...] I have a huge surplus of images left over from generating material for the official gallery, [...] I know - yet I'd dare to note that illustrating a manual is slightly different from just dropping a few nice images here and there ;-) Thus, if someone has an eye for

Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-09-12 Thread Mathias Fröhlich
Hi, On Monday, September 12, 2011 00:18:47 Stuart Buchanan wrote: The problem definitely seems to be that any other objects in the scenery with an alpha layer are rendered after the clouds, so are rendered in front of them, irrespective of the viewpoint and their relative positions. By

Re: [Flightgear-devel] Cmake

2011-09-12 Thread Stuart Buchanan
2011/9/12 Mathias Fröhlich : On Sunday, September 11, 2011 21:29:28 Durk Talsma wrote: My error was in SimGear, and your fix was for FlightGear, it I'm correct. So, I'm not sure if that would fix it. Hmm, then probably not... ... but I have done the same change in the identical file in

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread AJ MacLeod
On Mon, 12 Sep 2011 06:50:18 -0500 Curtis Olson curtol...@gmail.com wrote: Indeed, telling cmake you would like a release build seems to improve the performance of the executable dramatically. I suppose it is good to ask dumb questions once in a while so this basic information can get in the

Re: [Flightgear-devel] Frame rates in git version?

2011-09-12 Thread James Turner
On 12 Sep 2011, at 18:47, Mathias Fröhlich wrote: May be anybody is willing to write something down in the wiki? I guess this googles well too ... I've started a wiki page for Cmake, anyone can improve it, and some of the information is already out of date as Mathias and Fred improve stuff.

[Flightgear-devel] Strange/unknown input to controls/flight/aileron when switching virtual desktops

2011-09-12 Thread Curtis Olson
Ok, here's a really weird one. I have noticed the effects of it for a long time, but this afternoon was the first time I managed to isolate it to something I can repeat and perhaps explain. I do not have a joystick plugged in, I'm not in mouse control mode, just normal mouse-runs-the-gui-mode in

Re: [Flightgear-devel] Links for new FlightGear pilots

2011-09-12 Thread Jörg Emmerich
Hi Martin as you probably have seen, I am eager to help in supporting the update of the Manual. Please see some questions to your remarks: On Mon, 2011-09-12 at 10:33 +, Martin Spott wrote: Personally I doubt that importing HTML is worth the effort, and I'll try to let you know, why :-)