The second problem is the 'checkerboard' appearance of fog rendering over
ocean. To the limit of my ability to test, the cause is incorrect
interpolation of distances and angles due to very large vertex spacing
Update: Emilian kindly educated me how to deal with this properly:
If the relative
Hi Pedro,
So I am at a standstill as some parts are missing..
Notably header.php is missing and other stuff for db connection. and
obviously data..
Which is understandable.. we dont want everyone to have access to a not db
and the server is apache and probably configured in a custom way..
Pedro Morgan wrote:
I just checked this out..
git://gitorious.org/fg/sceneryweb.git
So I am at a standstill as some parts are missing..
Some files of Scenemodels haven't been added so far, that's correct.
Notably header.php is missing and other stuff for db connection. and
obviously
Martin Spott wrote:
Returning some of data in JSON isn't that difficult, but beforehand
we'd have to specify _which_ data. I'd rather not export some hundred
megabytes of raw data as JSON but the next thing on my TODO list
for opening the MapServer and Scenemodels web sites to a wider
Martin Spott wrote:
For a start, check this one - it's not very nice, but still gives a
reasonable overview:
http://mapserver.flightgear.org/landcover-db.html
Ah, btw, Scenemodels lives in the fgs_* tables, the 'rest' is
various land cover and linear features stuff,
Martin.
--
Martin Spott wrote:
Later I'll try to separate the various tables and functions into
different groups.
Check here - contains outdated and experimental stuff and no legend
available:
http://mapserver.flightgear.org/struct/
Martin.
--
Unix _IS_ user friendly - it's just selective
Olivier wrote:
For the moment I wrote some simple PHP functions (not in git yet) to
avoid rewriting everything each time. However there are mostly two
parts on the scenery site (not talking of mapserver) : the part I
wrote (adding, editing, deleting positions) and I'm still working on,
and
Olivier wrote:
However atmo its an unknown thing happening in some dark room with some
parts available..
As already said, this has been the case for many years, and the git
data you are seeing is a clear way to showing you that things are
changing.
To be honest, there's a lot of ugly
On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote:
On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote:
Hi All,
- The forest effect doesn't currently use the default fog effect
(include_fog.[vert|frag] etc.).. For consistency with the rest of the
terrain, and
the tree effect,
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote:
On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote:
On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote:
Hi All,
- The forest effect doesn't currently use the default fog effect
(include_fog.[vert|frag] etc.)..
would it be possible to dump the fgs_* tables and made available as a
tarball...
even a minimal set with limited records ?
Pete
On Mon, Feb 13, 2012 at 7:43 PM, Martin Spott martin.sp...@mgras.netwrote:
Olivier wrote:
However atmo its an unknown thing happening in some dark room with
Le 13/02/2012 23:13, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
Message: 4
Date: Sun, 12 Feb 2012 19:31:32 -
From: Vivian Meazzavivian.mea...@lineone.net
Subject: Re: [Flightgear-devel] The Douglas Dc 3 in GIT
To: 'Pierre Mueller'pierre.muel...@ymail.com, 'FlightGear
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