Re: [Flightgear-devel] Shader organization for 3.0 (was: Goals for the 3.0 release)

2013-01-07 Thread Stuart Buchanan
On Sun, Jan 6, 2013 at 11:33 PM, James Turner wrote: Hopefully we'll (soon) be able to suggest land cover updates to fix any areas with these kind of data issues, once the world scenery rebuild completes. Could someone explain what's going on regarding a world scenery rebuild? James' comments

Re: [Flightgear-devel] Shader organization for 3.0 (was: Goals for the 3.0 release)

2013-01-07 Thread James Turner
On 7 Jan 2013, at 14:42, Stuart Buchanan stuar...@gmail.com wrote: Could someone explain what's going on regarding a world scenery rebuild? James' comments (and others I've seen) imply that there's a rebuild being planned for the near future. Could someone tell me what's going on, or

[Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac

2013-01-07 Thread Geoff McLane
Hi Emmanuel, For the past few weeks (since about mid Dec I think!) I, and some others, have a problem with the following files in windows - Aircraft/Socata-ST10/Models/Interior/Panel/Instruments/Switch/Switch.ac Aircraft/Socata-ST10/Models/Interior/Panel/Instruments/Switch/switch.ac There

Re: [Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac

2013-01-07 Thread James Turner
On 7 Jan 2013, at 16:06, Geoff McLane ubu...@geoffair.info wrote: For the past few weeks (since about mid Dec I think!) I, and some others, have a problem with the following files in windows - Aircraft/Socata-ST10/Models/Interior/Panel/Instruments/Switch/Switch.ac

Re: [Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac

2013-01-07 Thread TDO Brandano
The problem is that the next one to commit with a misaligned case will create a new duplicate, i suspect. I imagine one has to be elected as the right one, and then all contributors should align themselves to that. Personally I'd delete both and replace them with a new filename. From:

Re: [Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac

2013-01-07 Thread Geoff McLane
On Mon, 2013-01-07 at 16:49 +, James Turner wrote: On 7 Jan 2013, at 16:06, Geoff McLane ubu...@geoffair.info wrote: There are TWO such files 'Switch.ac' and 'switch.ac', which of course are the SAME file in Windows, and causes a git status problem... Mac isn't very happy about

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 81, Issue 2

2013-01-07 Thread BARANGER Emmanuel
Le 07/01/2013 18:07, flightgear-devel-requ...@lists.sourceforge.net a écrit : Message: 13 Date: Mon, 07 Jan 2013 17:06:35 +0100 From: Geoff McLane ubu...@geoffair.info Subject: [Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac To: bhfx2...@sina.com, FlightGear

Re: [Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac

2013-01-07 Thread Geoff McLane
On Mon, 2013-01-07 at 19:01 +0100, BARANGER Emmanuel wrote: Le 07/01/2013 18:07, flightgear-devel-requ...@lists.sourceforge.net a There are TWO such files 'Switch.ac' and 'switch.ac', which of course are the SAME file in Windows, and causes a git status problem... Argh ! Damned ! Shame on

Re: [Flightgear-devel] fgdata git problem with Socata-ST10 Switch.ac

2013-01-07 Thread Gijs de Rooy
Hi Geoff, There are TWO such files 'Switch.ac' and 'switch.ac', which of course are the SAME file in Windows, and causes a git status problem... Added a note about this to the gitiquette. Feel free to improve/extend with whatever bad Git behaviour you encountered in the past ;-)

Re: [Flightgear-devel] fgdata Commit c8a69dffd49a298e01c0e0e1320f4a1d49a0bca4

2013-01-07 Thread Gijs de Rooy
Hi Emmanuel, may I remind you that the release deadline is little more than a week away and that this license violation (see below) is still in Git? Could you please cooperate with George to get the license sorted out? Else we'll have to remove it from Git before the freeze. (actually we

[Flightgear-devel] The state of Wayland and Flightgear

2013-01-07 Thread Jack Johnson
Flightgear does not support Wayland yet. It would be neat, as less cruft in the render system (no networking is included with Wayland, whereas it is with X) means higher FPS, as does more graphics memory available (shut down X first you know!) It DOES run under Wayland, with the Xwayland