Re: [Flightgear-devel] Extracting stability derivative s in JSBsim/Yasim

2010-08-26 Thread Ampere K.
On August 24, 2010 01:16:43 am Ron Jensen wrote: I am far from an expert on turbine engines, or the JSBSim turbine model, but here it goes: (I'll use the f16 engine file, F100-PW-229.xml, as an example) Idle thrust is the factor from the IdleThrust table multiplied by the value in the

Re: [Flightgear-devel] Extracting stability derivative s in JSBsim/Yasim

2010-08-23 Thread Ampere K.
On August 21, 2010 11:39:52 pm Ron Jensen wrote: On Saturday 21 August 2010 15:57:30 Jon S. Berndt wrote: Now I am getting confused. I need an example. Say if I have the following entry: function name=aero/coefficient/CDo

Re: [Flightgear-devel] Extracting stability derivative s in JSBsim/Yasim

2010-08-21 Thread Ampere K.
On August 20, 2010 12:26:47 am Jon S. Berndt wrote: The property names starting with aero/coefficient are actually misleading. Historically, they really were coefficients. Now, however, the functions in the aerodynamics section of the config file define forces and moments. So, you have to

[Flightgear-devel] Extracting stability derivatives in JSBsim/Yasim

2010-08-19 Thread Ampere K.
Hello all, How would I go about extracting the stability derivatives from the FDM in JSBsim and Yasim? I would also like to extract the stability derivatives from the engine model. Ampere -- This SF.net email is

Re: [Flightgear-devel] Extracting stability derivatives in JSBsim/Yasim

2010-08-19 Thread Ampere K.
On August 19, 2010 08:32:50 pm Jon S. Berndt wrote: Look at the aircraft config file. The functions in that section define forces and moments. If you know the non-dimensionalizing parameters, you can extract the derivatives. What is it that you need from the engine? Jon Hello Jon, I

Re: [Flightgear-devel] Flightgear contest

2008-10-25 Thread Ampere K.
On October 24, 2008 12:38:46 pm Curtis Olson wrote: 1. Do we like the idea of a scavenger hunt type contest? If so, what types of questions would we ask or what things would we ask people to find? I assume we would keep this to the default scenery area. And we should keep the

Re: [Flightgear-devel] How I spend my spare time

2008-10-04 Thread Ampere K.
On October 2, 2008 04:05:04 pm Martin Spott wrote: Ok, apparently my response got lost - again so, here's my second attempt: gerard robin wrote: Well, i thought that costline was calculated with the intersection of the sea level (or water level) and the ground altitude. I was

[Flightgear-devel] Questions on flight model

2008-09-24 Thread Ampere K.
Hello all, As part of a project at school, I have been trying to come up with equations of motion for an aerial platform, so that I may use the equations to design a control system. The issue is that I'm having trouble coupling linear and angular dynamics. Specifically, I need to describe

Re: [Flightgear-devel] Questions on flight model

2008-09-24 Thread Ampere K.
Thanks for the reply. I've just looked through that section, and it seem that omega x v (eq. 1.5-13) is a recurring theme in dynamics modelling. After doing unit analysis, I found that it gives acceleration. So I guess I will try making use of it in my own equations of motion. Another

Re: [Flightgear-devel] OT: Large movie

2008-07-11 Thread Ampere K.
On July 11, 2008 12:18:27 am Curtis Olson wrote: This code has been ported to a small gumstix embedded computer which runs Linux... How much do your avionics cost and what brand of IMU are you using? Ampere - Sponsored

Re: [Flightgear-devel] flightgear to simulink

2008-07-05 Thread Ampere K.
On July 3, 2008 03:45:03 pm Salvador Roberto Vazquez wrote: Hello, My name is Salvador Vazquez. We are working on an autopilot here at UCSC and I am working on the ground station and since our autopilot is not working i want to use flightgear for data. But the problem is I want to use

Re: [Flightgear-devel] LANDING SIMULINK

2008-03-10 Thread Ampere K.
On March 10, 2008 09:01:24 am Curtis Olson wrote: I'm not a gps guy, but I think differential gps systems work based on the phase of the signal and the stations select a common set of satellites for their solution. We actually have a person a the UofMN working on a project where the two ends

Re: [Flightgear-devel] Suggestion to make FlightGear multiplayer compliant with HLA

2008-03-07 Thread Ampere K.
On March 6, 2008 08:50:46 am Petr Gotthard wrote: Hi Oliver, the HLA specifications (IEEE 1516) are not free, that's a disadvantage. However there are open-source HLA run-time environments (e.g. http://www.cert.fr/CERTI), so it's not necessary to implement whole new HLA run-time environment.

Re: [Flightgear-devel] Suggestion to make FlightGear multiplayer compliant with HLA

2008-03-07 Thread Ampere K.
On March 7, 2008 02:53:32 pm Ampere K. wrote: On March 6, 2008 08:50:46 am Petr Gotthard wrote: Hi Oliver, the HLA specifications (IEEE 1516) are not free, that's a disadvantage. However there are open-source HLA run-time environments (e.g. http://www.cert.fr/CERTI), so it's not necessary

Re: [Flightgear-devel] wiki mess

2008-03-02 Thread Ampere K.
On March 2, 2008 10:53:48 am Georg Vollnhals wrote: Torsten Dreyer schrieb: Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy: You could start with editing if you want. I'm done for now. May I say that after not visiting the wiki site for a while my first impression on the new look

Re: [Flightgear-devel] estimating visibility

2008-02-21 Thread Ampere K.
On February 20, 2008 05:36:16 pm Mike Schuh wrote: On Wed, 20 Feb 2008, Melchior FRANZ wrote: * Melchior FRANZ -- Wednesday 20 February 2008: One effect that could also be considered is wind speed. Hmm ... and temperature. Very hot should probably reduce the visibility as well, even if

Re: [Flightgear-devel] PNG textures in CVS

2008-02-20 Thread Ampere K.
About time we can use PNG for textures. You have my full support. :) Ampere On February 18, 2008 04:06:32 pm AJ MacLeod wrote: Hi all, Now that our data has been properly branched, I would like to move to using PNG (or, where suitable, JPEG) textures in my models. I've seen no drawbacks

Re: [Flightgear-devel] 3D trees

2007-12-30 Thread Ampere K. Hardraade
On Sunday 30 December 2007 12:09:28 LeeE wrote: It's Interesting to see that they have less impact than billboards but I wonder if this means that there's a problem FG's billboards implementation - after all, a billboards are just single (split) poly objects, albeit ones that rotate to face

Re: [Flightgear-devel] Microsoft patent on scenery rendering

2007-12-23 Thread Ampere K. Hardraade
On Sunday 23 December 2007 13:12:17 Robert Black wrote: I was doing a search and ran across this http://www.freepatentsonline.com/7158135.html It came up because it referenced terragear docs. Thought some might be interested.   Not that I care about software patents in the first place, but it

Re: [Flightgear-devel] Microsoft patent on scenery rendering

2007-12-23 Thread Ampere K. Hardraade
On Sunday 23 December 2007 13:44:15 Shad Young wrote: Ampere K. Hardraade wrote: On Sunday 23 December 2007 13:12:17 Robert Black wrote: I was doing a search and ran across this http://www.freepatentsonline.com/7158135.html It came up because it referenced terragear docs. Thought some

Re: [Flightgear-devel] Demeter (was Re: FlightGear terrain engine)

2007-11-01 Thread Ampere K. Hardraade
On Thursday 01 November 2007 09:32, Curtis Olson wrote: Certainly we could and should take a look at cleaning up the scenery render engine API within FlightGear. I think the problem here is about sceney _data_ generation as much as about the scenery engine itself. The sceney generation process

Re: [Flightgear-devel] Positioning Point of View and controlling direction I look

2007-10-23 Thread Ampere K. Hardraade
On Tuesday 23 October 2007 14:47, Mike Yukish wrote: So how do I change the direction in which I am viewing and the position that I am viewing from? I did not see them in the list of properties, which seemed like a good guess on where they'd be. The camera balls on aircraft typically are

Re: [Flightgear-devel] Serious simmer

2007-09-20 Thread Ampere K. Hardraade
On Wednesday 19 September 2007 22:45, Jon S. Berndt wrote: Check this out. Serious simmer: http://mysite.verizon.net/antonioe/index.html Jon I have seen far more serious simmers. :P Ampere - This SF.net email is

Re: [Flightgear-devel] Several , identical Aircraft from various authors in FlightGears

2007-09-18 Thread Ampere K. Hardraade
On Tuesday 18 September 2007 17:51, gh.robin wrote: I was talking about a usual past policy (as far i remember) within the FlightGear community which avoid to have several identical Aircraft. I mean, to avoid that the same original real Aircraft would be modeled by various  FG models

Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 06:18:03 am Pigeon wrote:     Yes. I definitely haven't got all sceneries for that FG. I do now have terrasync running. But FG currently doesn't load the newly downloaded scenery until the next run.  Maybe worthwhile making FG to be able to reload scenery or something

Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 05:30:30 pm Heiko Schulz wrote: Hi, After a lazy sunday I got enough of the 2d-Panel of the Boeing 737-300. With a little help of google, I found wonderfull panelshots, so I started to make a 3D-cockpit for the Bobby. Here a first screenshot:

Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 05:30:30 pm Heiko Schulz wrote: I announce this hopefully that there is no other one making the same work ;-) There is still a plenty of work, but I hope to get this to CVS about in 1-2 weeks. Come to think of it, that was a half-finsihed 737 cockpit floating around off

Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-21 Thread Ampere K. Hardraade
On August 21, 2007 06:08:11 am Pigeon wrote:     Just goto:     http://mpserver02.flightgear.org/?mpcam     Then click on the video icon near the top right. You'll need flash support in your web browser. The map will automatically follow whoever the mpcam is targeting. That's simply

Re: [Flightgear-devel] Gas turbine engines modeling

2007-08-10 Thread Ampere K. Hardraade
On July 17, 2007 06:23:05 am Ulrik Hjort wrote: Hi, On the goal/wish list gas turbine engine modeling is mentioned. Anyone who know the status on this project ? I'm interested in this topic but will not jump into it before I know what the status is. Anyone already started on it ? /Ulrik If

Re: [Flightgear-devel] Weather interpolation patch

2007-07-15 Thread Ampere K. Hardraade
On July 15, 2007 07:27:48 pm Hans Fugal wrote: I once went from reasonable headwind to strong crosswind during short final. It was quite exciting. It is quite annoying. It pretty much defeats the purpose of following glideslope and locolizer. I am in favor of interpolating weather changes,

Re: [Flightgear-devel] [off list] patch for control locking byautopilot

2007-06-29 Thread Ampere K. Hardraade
On June 28, 2007 09:44:54 am Roy Vegard Ovesen wrote: On Wednesday 27 June 2007 23:05, woodyst wrote: The diffs are at http://www.eurogaran.com/fgfs/fgfs_ap_joy_locking.diff and http://www.eurogaran.com/fgfs/kap140_locking_controls_capable.diff AFAIK real life autopilots can be

Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread Ampere K. Hardraade
On June 29, 2007 01:44:27 pm Curtis Olson wrote: I got to see it a day earlier, even before the folks that have plunked down $100k to get on the waiting list got to see it ... but all the employees got to see it before me. I'm more interested in those guys who plunked down $100k just to see it

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-21 Thread Ampere K. Hardraade
On June 21, 2007 02:54:26 am Martin Spott wrote: So, what's your proposal for a working solution that can be achieved with the available resources ? If your comment was meant as a joke, then please mark it as such for example by using a smilie, Martin. I simply don't see vehicle

Re: [Flightgear-devel] Hornet, the first autogyro for flightgear

2007-06-21 Thread Ampere K. Hardraade
On June 21, 2007 03:04:40 pm Maik Justus wrote: We are very pleasured, that Don gave us any detailed information about the hornet we asked for and exported his SolidWorks model for fligthgear (!!!).   What steps did he take when exporting the model. Ampere

Re: [Flightgear-devel] new pseudo FDM for vehicles (osg branch)

2007-06-20 Thread Ampere K. Hardraade
On June 19, 2007 05:25:24 pm Martin Spott wrote: While you are at it, don't forget simulating railway trains - their timetables are publicly available :-) Martin. _If_ they ever reach their station. Most likely they would derail at the next immediate bend... uh, I mean corner.

Re: [Flightgear-devel] Nasal Error - For the - Author of Concorde - Continued

2007-06-07 Thread Ampere K. Hardraade
On Thursday 07 June 2007 20:51, Forums Virgin Net wrote: Nasal runtime error: nil used in numeric context at C:/Program Files/FlightGear/data/Aircraft/Concorde/Nasal/Concorde-instrument.nas, line 304 called from: C:/Program Files/FlightGear/data/Aircraft/Concorde/Nasal/Concorde-jbsim.nas,

Re: [Flightgear-devel] groundspeed

2007-05-30 Thread Ampere K. Hardraade
On Wednesday 30 May 2007 21:53, syd sandy wrote: Hi Jon , thanks for the reply , I'm not sure I know WHAT I'm doing anymore :) I wanted to output groundspeed to a property in /velocities/, in knots, so that it would be available for instruments... rather than having it redone in Nasal ... but

Re: [Flightgear-devel] 737-300 FDM patch for gearlocat ionand contactpoints

2007-05-18 Thread Ampere K. Hardraade
On Friday 18 May 2007 23:47, Jon S. Berndt wrote: 737 drawing: http://hawker.smugmug.com/gallery/92076/1/3226720#3226720-O-LB JB http://boeing.com/commercial/airports/3_view.html More accurate. :) Also: http://boeing.com/commercial/airports/737.htm Ampere

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-14 Thread Ampere K. Hardraade
On Monday 14 May 2007 04:38, Stuart Buchanan wrote: If what you are suggesting is that to use MP, we will have to run the FDM on a server and accept a much lower refresh rate on the client, then I don't think that is acceptable as it will make the civil MP experience much worse. This isn't as

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Ampere K. Hardraade
On Sunday 13 May 2007 03:52, Harald JOHNSEN wrote: Now if the server is doing the FDM computation it's obvious that there is no need to do that 120 times per second because the data can not be send at that rate. How many loops does the mp server need to do per second ? 10 ? 20 ? At that

Re: [Flightgear-devel] FW: [vtp] Looking for partner in

2007-05-13 Thread Ampere K. Hardraade
On Sunday 13 May 2007 13:52, Martin Spott wrote: Norman Vine wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On http://www.howardzzh.com/research/terrain Hey, apparently these guys had quite some fun :-) The results are impressive !

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-13 Thread Ampere K. Hardraade
On Sunday 13 May 2007 15:05, Maik Justus wrote: Maybe it is easier, that the clients run their own fdm and the combat-server makes a test of the actual performance of the client against stored values, which could be generated by a script (maximum acceleration, turn rate, speed for several sets

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-11 Thread Ampere K. Hardraade
On Friday 11 May 2007 10:28, Gene Buckle wrote: Banned? BANNED?! Good luck with that. If this wasn't involving a _simulator_, I might be inclined to agree with you. However, it's a bloody _game_. Things that go *boom* in games are typically pretty cool. While development over the past

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-10 Thread Ampere K. Hardraade
On Thursday 10 May 2007 18:52, Curtis Olson wrote: There are some people involved in the FG project that do not enthusiasticly embrace weapons and are not excited about combat functionality. I think the goal here should be to tread cautiously, respect people's views and opinions on the

Re: [Flightgear-devel] More ideas on dogfighting

2007-05-10 Thread Ampere K. Hardraade
On Thursday 10 May 2007 10:58, James Palmer wrote: Suggested Solution #1 - DFMP is server driven and server coordinated: The dogfighting MP (DFMP) should be server driven (thanks to Lethe for the insight into this direction) and server coordinated.  Clients should send user input information

Re: [Flightgear-devel] Interest in adding dogfighting capability

2007-05-09 Thread Ampere K. Hardraade
On Wednesday 09 May 2007 15:19, James Palmer wrote: Multiplayer - I still have alot of reading to do in this area. Any suggestions for allowing submodel information to be sent to the server and other players are greatly appreciated. As far as I know, players are not sync across the network,

Re: [Flightgear-devel] Aerodrome charts...

2007-03-14 Thread Ampere K. Hardraade
On Wednesday 14 March 2007 23:01, sydsandy wrote: Hello all, I received a reply from NAV CANADA regarding using Aerodrome charts to edit airports : Dear Syd, Thank you for contacting NAV CANADA with your inquiry. Using the below mentioned charts in such a way is considered an infringement

Re: [Flightgear-devel] Flightgear scripting

2007-02-27 Thread Ampere K. Hardraade
On Tuesday 27 February 2007 23:11, Jon S. Berndt wrote: 3. or is there a way to run a script in Flightgear to do the equivalent? As I mentioned, the Nasal scripting language for FlightGear is highly regarded, from what I understand. I unfortunately have not had time to play with that,

Re: [Flightgear-devel] Interesting blog: Flightgear versus X-Plane

2007-02-16 Thread Ampere K. Hardraade
On Friday 16 February 2007 18:46, Heiko Schulz wrote: Hi, found this today: http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear Very interesting. It's from this year! Greetings HHS Thanks! Very informative. Regarding Terrasync that was mentioned in the blog -- yes it

Re: [Flightgear-devel] Flightgear remote modules

2007-02-13 Thread Ampere K. Hardraade
On Tuesday 13 February 2007 02:21, Martin Spott wrote: Did you already find one that matches ? Martin. If you want an example: Designing multimedia applications on real-time systems with SMP architecture Abstract Large real-time multimedia systems such as flight simulators have

Re: [Flightgear-devel] Flightgear remote modules

2007-02-12 Thread Ampere K. Hardraade
On Monday 12 February 2007 14:10, Curtis Olson wrote: snip Otherwise you are probably going to be wrestling with a complete reachitecting of the entire FlightGear structure. Things like the property system work great in a single thread application, but start to break down when you split

Re: [Flightgear-devel] weekly bug roundup

2007-02-11 Thread Ampere K. Hardraade
On Sunday 11 February 2007 23:41, Ron Jensen wrote: Have you installed the Stockill database models? http://fgfsdb.stockill.org It looks like you pulled his global objects file http://flightgear.stockill.org.uk/download/GlobalObjects.tgz without pulling the shared model file

Re: [Flightgear-devel] The infamous invisible wall of weather

2007-02-01 Thread Ampere K. Hardraade
On Thursday 01 February 2007 14:47, Curtis Olson wrote: When a weather update only changes the cloud layer heights, then we can slowly/smoothly move them to the new heights.  But when we need to add or remove layers or the coverage % changes, then we might be able to slowly blend layers in and

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-25 Thread Ampere K. Hardraade
On Thursday 25 January 2007 02:46, Dene wrote: With or without cloaking device? Oooh... I wonder what sort of methods could pull that off. :) Wouldn't a Klingon warbird be a nice alternative to the UFO? I would assume so. :) Ampere

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Ampere K. Hardraade
On Wednesday 24 January 2007 14:54, Stewart Andreason wrote: I have finally reached a point where I can call it done, with only some flight-handling details remaining. So I have a few questions: Is there a programmer's guide to nasal and xml? Not really, though there is a homepage for

Re: [Flightgear-devel] B-29 And Flightgear

2007-01-24 Thread Ampere K. Hardraade
On Wednesday 24 January 2007 22:57, Brian Penix wrote: Second, besides the B-29 stuff I do Geographic Information Systems (GIS) for a living and have loads of data where that is concerned. Having loads of GIS data is great, but the first thought that came to my mind after reading this sentence

Re: [Flightgear-devel] pick animation

2007-01-10 Thread Ampere K. Hardraade
On Wednesday 10 January 2007 09:04, Josh Babcock wrote: It might also be a good idea to suspend dynamic view when the cursor is over a pickable object. Josh Err... I think that's a bad idea. One simple reason is that if the user is looking at an engineering panel, for example, he/she would

Re: [Flightgear-devel] patch for Yasim (printing out inertia tensor)

2007-01-05 Thread Ampere K. Hardraade
This may be a little off topic, but: What is a tensor? Thanks in advance, Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on

[Flightgear-devel] The version parameter is missing in FG?

2007-01-03 Thread Ampere K. Hardraade
Is it just me or does FG currently lack a version parameter for returning its version number? Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to

Re: [Flightgear-devel] Alternatives to Terragear pipeline for building FGFS tiles?

2006-12-28 Thread Ampere K. Hardraade
On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote: Hi, I am digging into terrain tiles creation in order to get a few airports layout more close to reality. I wonder if there's an alternative or if there's even space to experiment new ways in getting a highly customized geometry

Re: [Flightgear-devel] Low poly Aircraft models

2006-12-16 Thread Ampere K. Hardraade
On Saturday 16 December 2006 08:26, Josh Babcock wrote: Dene wrote: Hi, A question for aircraft developers, everyone enjoys flying high poly models...the screen shots look great! How hard would would it be to save/export/what ever, low poly versions for use as statics? as you might

Re: [Flightgear-devel] How to begin program with the Flight Gear

2006-12-14 Thread Ampere K. Hardraade
On Wednesday 13 December 2006 21:57, tangyong wrote:     I am a green hand in Flight Gear,and it's my fist time to touch it.I'v read the readme.introduction,I find that the core of FlightGear is the property tree system.But the introduction is too simple,and I don't know how the Flight Gear

Re: [Flightgear-devel] FlightGear and Google Earth, again.

2006-12-09 Thread Ampere K. Hardraade
On Friday 08 December 2006 19:22, Ampere K. Hardraade wrote: On Sunday 03 December 2006 08:16, Pigeon wrote: Hi all, I had a bit more fun with FG and GE this weekend. Here is a quick writeup. I wrote a little script to read FG's data using --generic with a protocol defined

Re: [Flightgear-devel] FlightGear and Google Earth, again.

2006-12-08 Thread Ampere K. Hardraade
On Sunday 03 December 2006 08:16, Pigeon wrote: Hi all, I had a bit more fun with FG and GE this weekend. Here is a quick writeup. I wrote a little script to read FG's data using --generic with a protocol defined to send only lat/lon/alt/heading/pitch/roll. The script then output

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-08 Thread Ampere K. Hardraade
On Friday 08 December 2006 17:34, Georg Vollnhals wrote: Hi, this occured to me the first time when I changed over to Linux, never had that on WinXP. After some research I found that I have to change the video sync in my NVIDIA X Server Settings. This reduces the frame rates (ie 115 to 85)

Re: [Flightgear-devel] Using FG for class presentation

2006-11-29 Thread Ampere K. Hardraade
We had the presentation today and it went extremely well. Althought FlightGear was only ran for some 2 minutes to show the flight profile of the Concorde, the simulation made the presentation a whole lot more interesting. Much thanks to those who have provided help over the past few days. :)

Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Ampere K. Hardraade
On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote: On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message I'd also hate to look in two places. On the other hand, changing how we present the mailing list archives so they look like a forum _and_ allow replying if you have logged

Re: [Flightgear-devel] Using FG for class presentation

2006-11-26 Thread Ampere K. Hardraade
On Saturday 25 November 2006 18:27, Arnt Karlsen wrote: On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message [EMAIL PROTECTED]: You may want to try the following app to extract your data: http://www.frantz.fi/software/g3data.php ..is also Debianised. For other alternatives, play

Re: [Flightgear-devel] Using FG for class presentation

2006-11-25 Thread Ampere K. Hardraade
On Friday 24 November 2006 04:27, Stuart Buchanan wrote: I'd suggest using the playback protocol (described here: http://www.flightgear.org/Docs/getstart/node3.html#SECTION03350 000). Thanks. Do you have high-granulairty position/speed data for the flight? If so, you might just

[Flightgear-devel] Using FG for class presentation

2006-11-23 Thread Ampere K. Hardraade
My group and I are going to have a presentation on the Concorde's crash (Air France Flight 4590) next week in our Engineering Ethic class, and I am thinking whether I should include FG to spice up our presentation... My idea is to show the event of the crash within FlightGear, and if possible,

Re: [Flightgear-devel] Nose strut absorber animation , anyone worked on that?

2006-11-12 Thread Ampere K. Hardraade
On Sunday 12 November 2006 06:21, Detlef Faber wrote: There is a property /gear/gear[0]/compression-norm (at least in yasim), you can use for that. I seem to recall seeing similar variable in JSBsim as well, but I don't have access to FlightGear right now so I cannot check. Ampere

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 10:50, Curtis Olson wrote: I'm not saying we should not ever do threading in flightgear, indeed we have two sub threads along with the main program already. Shouldn't there be three? Or is FlightGear not getting inputs from the user when it hangs? My only point is

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 14:50, Durk Talsma wrote: With the advent of multicore CPU's I have actually been considering the possibilities of moving parts of the AI code to a separate thread. The problem with AI isn't so much that it uses huge amounts of CPU time, but that it needs it (at

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 23:20, Curtis Olson wrote: Really!  We should go out of our way to find a workable non-threaded solution before we add new threads to the code. One could always break FlightGear into sub-applications and let them communicate via UDP ports. Ampere

Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-07 Thread Ampere K. Hardraade
On Tuesday 07 November 2006 15:10, Roberto Inzerillo wrote: Hi, I'm new to aircraft model animating, I'm trying to understand what does control the gear/gear[0]/position-norm property in the A-10 aircraft ... I really don't get it :-(Any help? I'm in the process of learning how to make

Re: [Flightgear-devel] OSG Issues

2006-11-07 Thread Ampere K. Hardraade
On Monday 06 November 2006 18:52, alexis bory wrote: Time to go to bed, I did test something like 30 aircrafts... there is still 50 to be tested ! http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compa Good to see my aircraft run okay so far. :)

Re: [Flightgear-devel] Star Wars Mod :-)

2006-10-27 Thread Ampere K. Hardraade
On Friday 27 October 2006 19:11, Jon S. Berndt wrote: Has Flight gear gotten into outer space?  I have not checked them out lately but Orbiter is a free (restricted?) space sim. The JSBSim FDM can achieve orbit (I've done it using it outside of FlightGear in the standalone mode) but I don't

Re: [Flightgear-devel] OpenSceneGraph

2006-10-24 Thread Ampere K. Hardraade
On Tuesday 24 October 2006 17:44, Mathias Fröhlich wrote: Hi, I had worked now for some time on an OSG port of flightgear. At the moment many things are already working. - Scenery and 3d models are there. - Animations work mostly as expected. - The usual lights including the vasi are

Re: [Flightgear-devel] Example for Realtime Radio / ATC

2006-10-15 Thread Ampere K. Hardraade
On Sunday 15 October 2006 21:35, Stuart Buchanan wrote: BTW - has anyone actually used the text chat feature? If it dies a death due to lack of interest I suggest we back it out. -Stuart I have something in mind for it, but don't have time to investigate yet. Don't back it out. Ampere

Re: [Flightgear-devel] Flight Sim Development

2006-10-07 Thread Ampere K. Hardraade
On Friday 29 September 2006 03:21, Vivian Meazza wrote: Hi, You might find this an amusing take on someone else's Flight Sim http://www.youtube.com/watch?v=tcW3hbnR2EI Made me laugh anyway, Vivian Today, I was wondering what's someone else's take on FlightGear is, so I did some

Re: [Flightgear-devel] Flight Sim Development

2006-10-07 Thread Ampere K. Hardraade
On Saturday 07 October 2006 20:58, Ampere K. Hardraade wrote: On Friday 29 September 2006 03:21, Vivian Meazza wrote: Hi, You might find this an amusing take on someone else's Flight Sim http://www.youtube.com/watch?v=tcW3hbnR2EI Made me laugh anyway, Vivian Today, I

Re: [Flightgear-devel] FlightAware flight tracking

2006-10-06 Thread Ampere K. Hardraade
On Friday 06 October 2006 14:32, Durk Talsma wrote: I just had a quick look at the website, and saw that they provide departure and arrival times and airport codes for each tail number. This would form an excellent basis to create AI traffic using the traffic manager, which basically requires

Re: [Flightgear-devel] 3D model for the F-15

2006-09-30 Thread Ampere K. Hardraade
On Saturday 30 September 2006 06:02, flying.toaster wrote: Yes I know you have the whole Airbus family cooking, and I am still commited to making the 3D cockpit for the A340. It is just that I had this A340-500 model sleeping on my hard drive for a few years now and I thought I might finish

Re: [Flightgear-devel] 3D model for the F-15

2006-09-29 Thread Ampere K. Hardraade
On Friday 29 September 2006 14:44, flying.toaster wrote: Don't get me wrong,  I don't want to put a lot of restrictions to the right to distribute and modify. In that sense GPL or OpenSource type of licence suit me. I just do not want people to make money out of my work (except maybe for

Re: [Flightgear-devel] 3D model for the F-15

2006-09-29 Thread Ampere K. Hardraade
On Friday 29 September 2006 14:59, flying.toaster wrote: BTW here is a list of the 3D models I have in the works or finished Exterior | Interior -- A340-5 40%| 0% If anybody has started work on those ones (I know

Re: [Flightgear-devel] Flight Sim Development

2006-09-29 Thread Ampere K. Hardraade
On Friday 29 September 2006 06:28, Ralf Gerlich wrote: Hi, Jon S. Berndt wrote: I'm surprised that a group of people went to this much trouble to produce a commercial to say something about that other flight sim. Was this made using scenes from an actual film and overdubbed

Re: [Flightgear-devel] JSBsim trouble -- flight controls don'tappearto be not responding

2006-09-15 Thread Ampere K. Hardraade
On Saturday 09 September 2006 21:16, Jon S. Berndt wrote: OK. I can't help too much at the moment since I have no OpenGL, still. No, I wasn't referring to animation. What I meant to say is that I don't have pitch and roll authorities. Anyway, I think I found what the problem might be... it

[Flightgear-devel] JSBsim trouble -- flight controls don't appear to be not responding

2006-09-09 Thread Ampere K. Hardraade
Would JSBsim experts take a look at this aircraft and point out to me what is wrong with the configs? The flight controls don't seem to have any effect. http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/A300.tar.gz?view=tar Thank you, Ampere

Re: [Flightgear-devel] JSBsim trouble -- flight controls don't appearto be not responding

2006-09-09 Thread Ampere K. Hardraade
On Saturday 09 September 2006 17:25, Heiko Schulz wrote: Hi, I tried to fly this A300 and it goes to precipitous in the air. You can't controll the airplane no little, and you don't see the surfaces move. The lack of control is the problem right now. I`'m still working on my project of the

[Flightgear-devel] Need some info on Airbus A330

2006-08-30 Thread Ampere K. Hardraade
Does anybody know what the average mean chord for the A330 is? I have been searching high and low on the Internet for it but couldn't find anything. Ampere - Using Tomcat but need to do more? Need to support web services,

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-22 Thread Ampere K. Hardraade
On Sunday 20 August 2006 18:16, Ampere K. Hardraade wrote: On Sunday 20 August 2006 16:25, Melchior FRANZ wrote: * Buchanan, Stuart -- Sunday 20 August 2006 22:22: hmm... alpha in texture... bad idea. Why? Breaks volumetric shadows. Aircraft parts can't then cast shadows

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Ampere K. Hardraade
On Sunday 20 August 2006 16:25, Melchior FRANZ wrote: * Buchanan, Stuart -- Sunday 20 August 2006 22:22: hmm... alpha in texture... bad idea. Why? Breaks volumetric shadows. Aircraft parts can't then cast shadows on the aircraft. But apart from that I wouldn't say such textures are

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Ampere K. Hardraade
On Saturday 19 August 2006 14:40, Carsten Vogel wrote: FULLFEATURE: http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat ured.jpg hmm... alpha in texture... bad idea. Ampere - Using Tomcat but need

Re: [Flightgear-devel] view change crashes

2006-08-18 Thread Ampere K. Hardraade
On Saturday 19 August 2006 01:15, Syd wrote: Hi all, Within the last week or 2 , Flightgear has been crashing when I press V to change views I get this error message: Attempting to schedule tiles for bogus lon and lat = (-1000,0) This is a FATAL error. Exiting! Has anyone else been

Re: [Flightgear-devel] 3d models

2006-07-28 Thread Ampere K. Hardraade
On Friday 28 July 2006 06:21, Robin van Steenbergen wrote: I know that, since all the airports in the Netherlands are made that way. But there's one pretty important thing that's not generated on the ground chart: The buildings are all missing! Most ground charts do have the buildings on them

Re: [Flightgear-devel] 3d models

2006-07-27 Thread Ampere K. Hardraade
On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote: I'm working on an accurate model of Eindhoven Airport and you can actually put the ground chart of the airport on the 'floor' and model on top of that. We have the capability to generate an airport directly out of the ground chart.

Re: [Flightgear-devel] FlightGear MP authentication

2006-07-27 Thread Ampere K. Hardraade
On Tuesday 25 July 2006 06:32, Julien Pierru wrote: A few questions arise, first what do you guys think about an authentication system, second what would be the best way of implementing it within FG and third would it be limited to be used by the tracking system or as a way of moderating the

Re: [Flightgear-devel] How to release an alpha aircraf t for testing ?

2006-07-13 Thread Ampere K. Hardraade
On Thursday 13 July 2006 09:45, flying.toaster wrote: Nope, you are right. I have put the electrical stuff on the backburner because I first need to sort out how to model the pneumatic system (as the starter is not electrical). I just should have added it to the TODO file See if this is useful.

Re: [Flightgear-devel] g-meter in Nasal

2006-07-01 Thread Ampere K. Hardraade
On Saturday 01 July 2006 17:27, Josh Babcock wrote: Make it call itself with settimer(foo, 0.05); or something like that as it's last line to get a tight polling schedule. It's possible that it will miss a max or min, but that property shouldn't be changing so fast that 20/sec won't catch it

Re: [Flightgear-devel] apt.dat changes ?

2006-06-12 Thread Ampere K. Hardraade
On Monday 12 June 2006 04:22, dene maxwell wrote: Hi Having edited airports there are a few things that tools like TaxiDraw provide that are invaluable; 1) super-imposing the airport layout on top of  a scaled background image to allow placement of taxiways etc in proportion to the RL

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