On August 24, 2010 01:16:43 am Ron Jensen wrote:
I am far from an expert on turbine engines, or the JSBSim turbine model,
but here it goes: (I'll use the f16 engine file, F100-PW-229.xml, as an
example)
Idle thrust is the factor from the IdleThrust table multiplied by the value
in the
On August 21, 2010 11:39:52 pm Ron Jensen wrote:
On Saturday 21 August 2010 15:57:30 Jon S. Berndt wrote:
Now I am getting confused. I need an example.
Say if I have the following entry:
function name=aero/coefficient/CDo
On August 20, 2010 12:26:47 am Jon S. Berndt wrote:
The property names starting with aero/coefficient are actually
misleading. Historically, they really were coefficients. Now, however, the
functions in the aerodynamics section of the config file define forces
and moments. So, you have to
Hello all,
How would I go about extracting the stability derivatives from the FDM in
JSBsim and Yasim? I would also like to extract the stability derivatives from
the engine model.
Ampere
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On August 19, 2010 08:32:50 pm Jon S. Berndt wrote:
Look at the aircraft config file. The functions in that section define
forces and moments. If you know the non-dimensionalizing parameters, you
can extract the derivatives.
What is it that you need from the engine?
Jon
Hello Jon,
I
On October 24, 2008 12:38:46 pm Curtis Olson wrote:
1. Do we like the idea of a scavenger hunt type contest? If so, what types
of questions would we ask or what things would we ask people to find? I
assume we would keep this to the default scenery area. And we should keep
the
On October 2, 2008 04:05:04 pm Martin Spott wrote:
Ok, apparently my response got lost - again so, here's my second
attempt:
gerard robin wrote:
Well, i thought that costline was calculated with the intersection of
the sea level (or water level) and the ground altitude.
I was
Hello all,
As part of a project at school, I have been trying to come up with equations
of motion for an aerial platform, so that I may use the equations to design a
control system. The issue is that I'm having trouble coupling linear and
angular dynamics. Specifically, I need to describe
Thanks for the reply. I've just looked through that section, and it seem that
omega x v
(eq. 1.5-13)
is a recurring theme in dynamics modelling. After doing unit analysis, I
found that it gives acceleration. So I guess I will try making use of it in
my own equations of motion.
Another
On July 11, 2008 12:18:27 am Curtis Olson wrote:
This code has been ported to a small gumstix embedded
computer which runs Linux...
How much do your avionics cost and what brand of IMU are you using?
Ampere
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Sponsored
On July 3, 2008 03:45:03 pm Salvador Roberto Vazquez wrote:
Hello,
My name is Salvador Vazquez. We are working on an
autopilot here at UCSC and I am working on the ground
station and since our autopilot is not working i want to
use flightgear for data. But the problem is I want to use
On March 10, 2008 09:01:24 am Curtis Olson wrote:
I'm not a gps guy, but I think differential gps systems work based on the
phase of the signal and the stations select a common set of satellites for
their solution. We actually have a person a the UofMN working on a project
where the two ends
On March 6, 2008 08:50:46 am Petr Gotthard wrote:
Hi Oliver,
the HLA specifications (IEEE 1516) are not free, that's a disadvantage.
However there are open-source HLA run-time environments (e.g.
http://www.cert.fr/CERTI), so it's not necessary to implement whole new HLA
run-time environment.
On March 7, 2008 02:53:32 pm Ampere K. wrote:
On March 6, 2008 08:50:46 am Petr Gotthard wrote:
Hi Oliver,
the HLA specifications (IEEE 1516) are not free, that's a disadvantage.
However there are open-source HLA run-time environments (e.g.
http://www.cert.fr/CERTI), so it's not necessary
On March 2, 2008 10:53:48 am Georg Vollnhals wrote:
Torsten Dreyer schrieb:
Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy:
You could start with editing if you want. I'm done for now.
May I say that after not visiting the wiki site for a while my first
impression on the new look
On February 20, 2008 05:36:16 pm Mike Schuh wrote:
On Wed, 20 Feb 2008, Melchior FRANZ wrote:
* Melchior FRANZ -- Wednesday 20 February 2008:
One effect that could also be considered is wind speed.
Hmm ... and temperature. Very hot should probably reduce
the visibility as well, even if
About time we can use PNG for textures.
You have my full support. :)
Ampere
On February 18, 2008 04:06:32 pm AJ MacLeod wrote:
Hi all,
Now that our data has been properly branched, I would like to move to
using PNG (or, where suitable, JPEG) textures in my models. I've seen no
drawbacks
On Sunday 30 December 2007 12:09:28 LeeE wrote:
It's Interesting to see that they have less impact than billboards
but I wonder if this means that there's a problem FG's billboards
implementation - after all, a billboards are just single (split)
poly objects, albeit ones that rotate to face
On Sunday 23 December 2007 13:12:17 Robert Black wrote:
I was doing a search and ran across this
http://www.freepatentsonline.com/7158135.html
It came up because it referenced terragear docs. Thought some might be
interested.
Not that I care about software patents in the first place, but it
On Sunday 23 December 2007 13:44:15 Shad Young wrote:
Ampere K. Hardraade wrote:
On Sunday 23 December 2007 13:12:17 Robert Black wrote:
I was doing a search and ran across this
http://www.freepatentsonline.com/7158135.html
It came up because it referenced terragear docs. Thought some
On Thursday 01 November 2007 09:32, Curtis Olson wrote:
Certainly we could and should take a look at cleaning up the
scenery render engine API within FlightGear.
I think the problem here is about sceney _data_ generation as much as about
the scenery engine itself. The sceney generation process
On Tuesday 23 October 2007 14:47, Mike Yukish wrote:
So how do I change the direction in which I am viewing and the position
that I am viewing from? I did not see them in the list of properties, which
seemed like a good guess on where they'd be. The camera balls on aircraft
typically are
On Wednesday 19 September 2007 22:45, Jon S. Berndt wrote:
Check this out. Serious simmer:
http://mysite.verizon.net/antonioe/index.html
Jon
I have seen far more serious simmers. :P
Ampere
-
This SF.net email is
On Tuesday 18 September 2007 17:51, gh.robin wrote:
I was talking about a usual past policy (as far i remember) within the
FlightGear community which avoid to have several identical Aircraft.
I mean, to avoid that the same original real Aircraft would be modeled by
various FG models
On August 23, 2007 06:18:03 am Pigeon wrote:
Yes. I definitely haven't got all sceneries for that FG. I do now
have terrasync running. But FG currently doesn't load the newly
downloaded scenery until the next run. Maybe worthwhile making FG to be
able to reload scenery or something
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
Hi,
After a lazy sunday I got enough of the 2d-Panel of
the Boeing 737-300. With a little help of google, I
found wonderfull panelshots, so I started to make a
3D-cockpit for the Bobby.
Here a first screenshot:
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
I announce this hopefully that there is no other one
making the same work ;-)
There is still a plenty of work, but I hope to get
this to CVS about in 1-2 weeks.
Come to think of it, that was a half-finsihed 737 cockpit floating around off
On August 21, 2007 06:08:11 am Pigeon wrote:
Just goto:
http://mpserver02.flightgear.org/?mpcam
Then click on the video icon near the top right. You'll need flash
support in your web browser. The map will automatically follow whoever
the mpcam is targeting.
That's simply
On July 17, 2007 06:23:05 am Ulrik Hjort wrote:
Hi,
On the goal/wish list gas turbine engine modeling is mentioned. Anyone who
know the status on this project ? I'm interested in this topic but will not
jump into it before I know what the status is. Anyone already started on it
?
/Ulrik
If
On July 15, 2007 07:27:48 pm Hans Fugal wrote:
I once went from reasonable headwind to strong crosswind during short
final. It was quite exciting.
It is quite annoying. It pretty much defeats the purpose of following
glideslope and locolizer.
I am in favor of interpolating weather changes,
On June 28, 2007 09:44:54 am Roy Vegard Ovesen wrote:
On Wednesday 27 June 2007 23:05, woodyst wrote:
The diffs are at
http://www.eurogaran.com/fgfs/fgfs_ap_joy_locking.diff and
http://www.eurogaran.com/fgfs/kap140_locking_controls_capable.diff
AFAIK real life autopilots can be
On June 29, 2007 01:44:27 pm Curtis Olson wrote:
I got to see it a day earlier, even before the folks that have
plunked down $100k to get on the waiting list got to see it ... but all the
employees got to see it before me.
I'm more interested in those guys who plunked down $100k just to see it
On June 21, 2007 02:54:26 am Martin Spott wrote:
So, what's your proposal for a working solution that can be achieved
with the available resources ? If your comment was meant as a joke,
then please mark it as such for example by using a smilie,
Martin.
I simply don't see vehicle
On June 21, 2007 03:04:40 pm Maik Justus wrote:
We are very
pleasured, that Don gave us any detailed information about the hornet we
asked for and exported his SolidWorks model for fligthgear (!!!).
What steps did he take when exporting the model.
Ampere
On June 19, 2007 05:25:24 pm Martin Spott wrote:
While you are at it, don't forget simulating railway trains - their
timetables are publicly available :-)
Martin.
_If_ they ever reach their station. Most likely they would derail at the next
immediate bend... uh, I mean corner.
On Thursday 07 June 2007 20:51, Forums Virgin Net wrote:
Nasal runtime error: nil used in numeric context
at C:/Program
Files/FlightGear/data/Aircraft/Concorde/Nasal/Concorde-instrument.nas, line
304 called from: C:/Program
Files/FlightGear/data/Aircraft/Concorde/Nasal/Concorde-jbsim.nas,
On Wednesday 30 May 2007 21:53, syd sandy wrote:
Hi Jon , thanks for the reply , I'm not sure I know WHAT I'm doing anymore
:) I wanted to output groundspeed to a property in /velocities/, in knots,
so that it would be available for instruments... rather than having it
redone in Nasal ... but
On Friday 18 May 2007 23:47, Jon S. Berndt wrote:
737 drawing:
http://hawker.smugmug.com/gallery/92076/1/3226720#3226720-O-LB
JB
http://boeing.com/commercial/airports/3_view.html
More accurate. :)
Also:
http://boeing.com/commercial/airports/737.htm
Ampere
On Monday 14 May 2007 04:38, Stuart Buchanan wrote:
If what you are suggesting is that to use MP, we will have to run the FDM
on a server and accept a much lower refresh rate on the client, then I
don't think that is acceptable as it will make the civil MP experience
much worse.
This isn't as
On Sunday 13 May 2007 03:52, Harald JOHNSEN wrote:
Now if the server is doing the
FDM computation it's obvious that there is no need to do that 120 times
per second because the data can not be send at that rate.
How many loops does the mp server need to do per second ? 10 ? 20 ? At
that
On Sunday 13 May 2007 13:52, Martin Spott wrote:
Norman Vine wrote:
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
http://www.howardzzh.com/research/terrain
Hey, apparently these guys had quite some fun :-)
The results are impressive !
On Sunday 13 May 2007 15:05, Maik Justus wrote:
Maybe it is easier, that the clients run their own fdm and the
combat-server makes a test of the actual performance of the client
against stored values, which could be generated by a script (maximum
acceleration, turn rate, speed for several sets
On Friday 11 May 2007 10:28, Gene Buckle wrote:
Banned? BANNED?! Good luck with that.
If this wasn't involving a _simulator_, I might be inclined to agree with
you. However, it's a bloody _game_. Things that go *boom* in games are
typically pretty cool.
While development over the past
On Thursday 10 May 2007 18:52, Curtis Olson wrote:
There are some people involved in the FG project that do not enthusiasticly
embrace weapons and are not excited about combat functionality.
I think the goal here should be to tread cautiously, respect people's views
and opinions on the
On Thursday 10 May 2007 10:58, James Palmer wrote:
Suggested Solution #1 - DFMP is server driven and server coordinated:
The dogfighting MP (DFMP) should be server driven (thanks to Lethe for the
insight into this direction) and server coordinated. Clients should send
user input information
On Wednesday 09 May 2007 15:19, James Palmer wrote:
Multiplayer -
I still have alot of reading to do in this area. Any suggestions for
allowing submodel information to be sent to the server and other players
are greatly appreciated.
As far as I know, players are not sync across the network,
On Wednesday 14 March 2007 23:01, sydsandy wrote:
Hello all,
I received a reply from NAV CANADA regarding using Aerodrome charts to
edit airports :
Dear Syd,
Thank you for contacting NAV CANADA with your inquiry. Using the below
mentioned charts in such a way is considered an infringement
On Tuesday 27 February 2007 23:11, Jon S. Berndt wrote:
3. or is there a way to run a script in Flightgear to do the equivalent?
As I mentioned, the Nasal scripting language for FlightGear is highly
regarded, from what I understand. I unfortunately have not had time to play
with that,
On Friday 16 February 2007 18:46, Heiko Schulz wrote:
Hi,
found this today:
http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear
Very interesting. It's from this year!
Greetings
HHS
Thanks! Very informative.
Regarding Terrasync that was mentioned in the blog -- yes it
On Tuesday 13 February 2007 02:21, Martin Spott wrote:
Did you already find one that matches ?
Martin.
If you want an example:
Designing multimedia applications on real-time systems with SMP architecture
Abstract
Large real-time multimedia systems such as flight simulators have
On Monday 12 February 2007 14:10, Curtis Olson wrote:
snip
Otherwise you are probably going to be wrestling with a complete
reachitecting of the entire FlightGear structure. Things like the property
system work great in a single thread application, but start to break down
when you split
On Sunday 11 February 2007 23:41, Ron Jensen wrote:
Have you installed the Stockill database models?
http://fgfsdb.stockill.org It looks like you pulled his global objects
file http://flightgear.stockill.org.uk/download/GlobalObjects.tgz
without pulling the shared model file
On Thursday 01 February 2007 14:47, Curtis Olson wrote:
When a weather update only changes the cloud layer heights, then we can
slowly/smoothly move them to the new heights. But when we need to add or
remove layers or the coverage % changes, then we might be able to slowly
blend layers in and
On Thursday 25 January 2007 02:46, Dene wrote:
With or without cloaking device?
Oooh... I wonder what sort of methods could pull that off. :)
Wouldn't a Klingon warbird be a nice alternative to the UFO?
I would assume so. :)
Ampere
On Wednesday 24 January 2007 14:54, Stewart Andreason wrote:
I have finally reached a point where I can call it done, with only some
flight-handling details remaining.
So I have a few questions:
Is there a programmer's guide to nasal and xml?
Not really, though there is a homepage for
On Wednesday 24 January 2007 22:57, Brian Penix wrote:
Second, besides the B-29 stuff I do Geographic Information Systems (GIS)
for a living and have loads of data where that is concerned.
Having loads of GIS data is great, but the first thought that came to my mind
after reading this sentence
On Wednesday 10 January 2007 09:04, Josh Babcock wrote:
It might also be a good idea to suspend dynamic view when the cursor is
over a pickable object.
Josh
Err... I think that's a bad idea. One simple reason is that if the user is
looking at an engineering panel, for example, he/she would
This may be a little off topic, but:
What is a tensor?
Thanks in advance,
Ampere
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Is it just me or does FG currently lack a version parameter for returning
its version number?
Ampere
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On Thursday 28 December 2006 13:17, Roberto Inzerillo wrote:
Hi,
I am digging into terrain tiles creation in order to get a few
airports layout more close to reality. I wonder if there's an
alternative or if there's even space to experiment new ways in getting a
highly customized geometry
On Saturday 16 December 2006 08:26, Josh Babcock wrote:
Dene wrote:
Hi,
A question for aircraft developers, everyone enjoys flying high poly
models...the screen shots look great! How hard would would it be to
save/export/what ever, low poly versions for use as statics? as you
might
On Wednesday 13 December 2006 21:57, tangyong wrote:
I am a green hand in Flight Gear,and it's my fist time to touch it.I'v
read the readme.introduction,I find that the core of FlightGear is the
property tree system.But the introduction is too simple,and I don't know
how the Flight Gear
On Friday 08 December 2006 19:22, Ampere K. Hardraade wrote:
On Sunday 03 December 2006 08:16, Pigeon wrote:
Hi all,
I had a bit more fun with FG and GE this weekend. Here is a quick
writeup.
I wrote a little script to read FG's data using --generic with a
protocol defined
On Sunday 03 December 2006 08:16, Pigeon wrote:
Hi all,
I had a bit more fun with FG and GE this weekend. Here is a quick
writeup.
I wrote a little script to read FG's data using --generic with a
protocol defined to send only lat/lon/alt/heading/pitch/roll. The script
then output
On Friday 08 December 2006 17:34, Georg Vollnhals wrote:
Hi,
this occured to me the first time when I changed over to Linux, never
had that on WinXP.
After some research I found that I have to change the video sync in my
NVIDIA X Server Settings. This reduces the frame rates (ie 115 to 85)
We had the presentation today and it went extremely well. Althought
FlightGear was only ran for some 2 minutes to show the flight profile of the
Concorde, the simulation made the presentation a whole lot more interesting.
Much thanks to those who have provided help over the past few days. :)
On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote:
On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
I'd also hate to look in two places. On the other hand, changing how
we present the mailing list archives so they look like a forum _and_
allow replying if you have logged
On Saturday 25 November 2006 18:27, Arnt Karlsen wrote:
On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message
[EMAIL PROTECTED]:
You may want to try the following app to extract your data:
http://www.frantz.fi/software/g3data.php
..is also Debianised. For other alternatives, play
On Friday 24 November 2006 04:27, Stuart Buchanan wrote:
I'd suggest using the playback protocol (described here:
http://www.flightgear.org/Docs/getstart/node3.html#SECTION03350
000).
Thanks.
Do you have high-granulairty position/speed data for the flight? If so,
you might just
My group and I are going to have a presentation on the Concorde's crash (Air
France Flight 4590) next week in our Engineering Ethic class, and I am
thinking whether I should include FG to spice up our presentation...
My idea is to show the event of the crash within FlightGear, and if possible,
On Sunday 12 November 2006 06:21, Detlef Faber wrote:
There is a property /gear/gear[0]/compression-norm (at least in
yasim), you can use for that.
I seem to recall seeing similar variable in JSBsim as well, but I don't have
access to FlightGear right now so I cannot check.
Ampere
On Tuesday 07 November 2006 10:50, Curtis Olson wrote:
I'm not saying we should not ever do threading in flightgear, indeed we
have two sub threads along with the main program already.
Shouldn't there be three? Or is FlightGear not getting inputs from the user
when it hangs?
My only point is
On Tuesday 07 November 2006 14:50, Durk Talsma wrote:
With the advent of multicore CPU's I have actually been considering the
possibilities of moving parts of the AI code to a separate thread. The
problem with AI isn't so much that it uses huge amounts of CPU time, but
that it needs it (at
On Tuesday 07 November 2006 23:20, Curtis Olson wrote:
Really! We should go out of our way to find a workable non-threaded
solution before we add new threads to the code.
One could always break FlightGear into sub-applications and let them
communicate via UDP ports.
Ampere
On Tuesday 07 November 2006 15:10, Roberto Inzerillo wrote:
Hi,
I'm new to aircraft model animating, I'm trying to understand what does
control the gear/gear[0]/position-norm property in the A-10 aircraft ...
I really don't get it :-(Any help?
I'm in the process of learning how to make
On Monday 06 November 2006 18:52, alexis bory wrote:
Time to go to bed, I did test something like 30 aircrafts... there is
still 50 to be tested !
http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compa
Good to see my aircraft run okay so far. :)
On Friday 27 October 2006 19:11, Jon S. Berndt wrote:
Has Flight gear gotten into outer space? I have not checked them out
lately but Orbiter is a free (restricted?) space sim.
The JSBSim FDM can achieve orbit (I've done it using it outside of
FlightGear in the standalone mode) but I don't
On Tuesday 24 October 2006 17:44, Mathias Fröhlich wrote:
Hi,
I had worked now for some time on an OSG port of flightgear.
At the moment many things are already working.
- Scenery and 3d models are there.
- Animations work mostly as expected.
- The usual lights including the vasi are
On Sunday 15 October 2006 21:35, Stuart Buchanan wrote:
BTW - has anyone actually used the text chat feature? If it dies a death
due to lack of interest I suggest we back it out.
-Stuart
I have something in mind for it, but don't have time to investigate yet.
Don't back it out.
Ampere
On Friday 29 September 2006 03:21, Vivian Meazza wrote:
Hi,
You might find this an amusing take on someone else's Flight Sim
http://www.youtube.com/watch?v=tcW3hbnR2EI
Made me laugh anyway,
Vivian
Today, I was wondering what's someone else's take on FlightGear is, so I did
some
On Saturday 07 October 2006 20:58, Ampere K. Hardraade wrote:
On Friday 29 September 2006 03:21, Vivian Meazza wrote:
Hi,
You might find this an amusing take on someone else's Flight Sim
http://www.youtube.com/watch?v=tcW3hbnR2EI
Made me laugh anyway,
Vivian
Today, I
On Friday 06 October 2006 14:32, Durk Talsma wrote:
I just had a quick look at the website, and saw that they provide departure
and arrival times and airport codes for each tail number. This would form
an excellent basis to create AI traffic using the traffic manager, which
basically requires
On Saturday 30 September 2006 06:02, flying.toaster wrote:
Yes I know you have the whole Airbus family cooking, and I am still
commited to making the 3D cockpit for the A340. It is just that I had this
A340-500 model sleeping on my hard drive for a few years now and I thought
I might finish
On Friday 29 September 2006 14:44, flying.toaster wrote:
Don't get me wrong,
I don't want to put a lot of restrictions to the right to distribute and
modify. In that sense GPL or OpenSource type of licence suit me.
I just do not want people to make money out of my work (except maybe for
On Friday 29 September 2006 14:59, flying.toaster wrote:
BTW here is a list of the 3D models I have in the works or finished
Exterior | Interior
--
A340-5 40%| 0%
If anybody has started work on those ones (I know
On Friday 29 September 2006 06:28, Ralf Gerlich wrote:
Hi,
Jon S. Berndt wrote:
I'm surprised that a group of people went to this much trouble to produce
a commercial to say something about that other flight sim. Was this
made using scenes from an actual film and overdubbed
On Saturday 09 September 2006 21:16, Jon S. Berndt wrote:
OK. I can't help too much at the moment since I have no OpenGL, still.
No, I wasn't referring to animation. What I meant to say is that I don't have
pitch and roll authorities.
Anyway, I think I found what the problem might be... it
Would JSBsim experts take a look at this aircraft and point out to me what is
wrong with the configs? The flight controls don't seem to have any effect.
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/A300.tar.gz?view=tar
Thank you,
Ampere
On Saturday 09 September 2006 17:25, Heiko Schulz wrote:
Hi,
I tried to fly this A300 and it goes to precipitous in
the air. You can't controll the airplane no little,
and you don't see the surfaces move.
The lack of control is the problem right now.
I`'m still working on my project of the
Does anybody know what the average mean chord for the A330 is? I have been
searching high and low on the Internet for it but couldn't find anything.
Ampere
-
Using Tomcat but need to do more? Need to support web services,
On Sunday 20 August 2006 18:16, Ampere K. Hardraade wrote:
On Sunday 20 August 2006 16:25, Melchior FRANZ wrote:
* Buchanan, Stuart -- Sunday 20 August 2006 22:22:
hmm... alpha in texture... bad idea.
Why?
Breaks volumetric shadows. Aircraft parts can't then cast shadows
On Sunday 20 August 2006 16:25, Melchior FRANZ wrote:
* Buchanan, Stuart -- Sunday 20 August 2006 22:22:
hmm... alpha in texture... bad idea.
Why?
Breaks volumetric shadows. Aircraft parts can't then cast shadows
on the aircraft. But apart from that I wouldn't say such textures
are
On Saturday 19 August 2006 14:40, Carsten Vogel wrote:
FULLFEATURE:
http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat
ured.jpg
hmm... alpha in texture... bad idea.
Ampere
-
Using Tomcat but need
On Saturday 19 August 2006 01:15, Syd wrote:
Hi all,
Within the last week or 2 , Flightgear has been crashing when I press V
to change views I get this error message:
Attempting to schedule tiles for bogus lon and lat = (-1000,0)
This is a FATAL error. Exiting!
Has anyone else been
On Friday 28 July 2006 06:21, Robin van Steenbergen wrote:
I know that, since all the airports in the Netherlands are made that
way. But there's one pretty important thing that's not generated on the
ground chart: The buildings are all missing!
Most ground charts do have the buildings on them
On Wednesday 26 July 2006 12:53, Robin van Steenbergen wrote:
I'm working on an accurate
model of Eindhoven Airport and you can actually put the ground chart of
the airport on the 'floor' and model on top of that.
We have the capability to generate an airport directly out of the ground
chart.
On Tuesday 25 July 2006 06:32, Julien Pierru wrote:
A few questions arise, first what do you guys think about an authentication
system, second what would be the best way of implementing it within FG and
third would it be limited to be used by the tracking system or as a way of
moderating the
On Thursday 13 July 2006 09:45, flying.toaster wrote:
Nope, you are right. I have put the electrical stuff on the backburner
because I first need to sort out how to model the pneumatic system (as the
starter is not electrical). I just should have added it to the TODO file
See if this is useful.
On Saturday 01 July 2006 17:27, Josh Babcock wrote:
Make it call itself with settimer(foo, 0.05); or something like that as
it's last line to get a tight polling schedule. It's possible that it
will miss a max or min, but that property shouldn't be changing so fast
that 20/sec won't catch it
On Monday 12 June 2006 04:22, dene maxwell wrote:
Hi
Having edited airports there are a few things that tools like TaxiDraw
provide that are invaluable;
1) super-imposing the airport layout on top of a scaled background image
to allow placement of taxiways etc in proportion to the RL
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