Hello everybody,
I'm experimenting with the Bumpmap/Specmap Shader on my Aircraft and got
to a point where it is necessary to change the specmap file with the
selected Livery.
Especially with partly aluminium finished Aircraft it would be good to
swap the specmap file used to properly display
Stuart Buchanan stuar...@gmail.com hat am 26. September 2013 um 12:22
geschrieben:
[snip]
Perhaps we should mandate that aircraft over a certain size should have an AI
version created?
There is an alternative to an AI Version. For Aircraft with Livery Select it is
possible to have
Am Tue, 16 Apr 2013 06:34:26 +
schrieb Renk Thorsten thorsten.i.r...@jyu.fi:
I have a question to aircraft/cockpit modellers: Would a shader
effect with the equivalent of a grain texture be useful to you?
For the terrain, the grain texture is a semi-transparent overlay
pattern of
Hello all,
I just compiled GIT from today and noticed the new Mouse Mode Feedback
on Screen. Is there a way to switch that off?
I haven't found nything in the Menus and feel it is rather disturbing,
especially during complex startup procedures with a lot of klicking and
looking around in the
with yesterdays compile of OSG, Simgear and FlightGear
using the Debian/Ubuntu download and compile script. I tried on 3
different Computers with nvidia and AMD Graphics
A compile from last Saturday worked without Problem.
Greetings
D. Faber
Am 05.10.2012 12:53, schrieb James Turner:
On 5 Oct 2012, at 11:32, Alexis Bory wrote:
When you do that code reading (as I do it currently for the engines) it
appears that at least some crucial parts are not such a woodoo and it
appears that adding features to improve the FDM capabilities is
. Faber
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Am 15.02.2012 19:30, schrieb kreuzritter2000:
Am Sonntag, den 12.02.2012, 11:00 +0100 schrieb Erik Hofman:
So Emanuel has every right to dismiss any modifications on *his* model
and to update git accordingly.
I agree he is the owner of the model, but he is not the owner of the
FlightGear
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hemisphere however works.
Just tried it with Git Simgear/Flightgear and fgdata from today.
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Am Samstag, den 11.12.2010, 16:00 -0800 schrieb Hal V. Engel:
[...]
The thing about Stuart's system is that it is very objective, easy for devs
to apply (IE. it is not complex and only takes a few minutes to do) and
provides users with a lot more information about the state of the models
comment.
I'd like to commit it if David agrees.
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Am Freitag, den 12.02.2010, 15:48 +0100 schrieb Tim Moore:
It work if i remove the crop and landmass option, wich are
still affected.
ps: i'm not sure the change i did to landmass.frag and
crop.frag were of any effect, i just
Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
Hi All,
A number of people with ATI cards are having problems with the default
shaders on the current windows v2.0.0 RC:
Am Donnerstag, den 11.02.2010, 12:18 +0100 schrieb Detlef Faber:
Am Donnerstag, den 11.02.2010, 08:41 + schrieb Stuart Buchanan:
Hi All,
A number of people with ATI cards are having problems with the default
shaders on the current windows v2.0.0 RC:
http://www.flightgear.org
an example, look at the Bluebird
animated walker, all done in Nasal.
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Put it in data/Textures/Terrain/
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First:
sarcasm
We are all pretty capable of judging the end of a sentence by the usual
orthographic. There is really no need to express a sentence end by an
additional PERIOD.
/sarcasm
Am Samstag, den 24.10.2009, 22:04 + schrieb Martin Spott:
Erik Hofman wrote:
[...] If I were the guy
Am Sonntag, den 25.10.2009, 11:30 + schrieb Vivian Meazza:
Detlef Faber
First:
sarcasm
We are all pretty capable of judging the end of a sentence by the usual
orthographic. There is really no need to express a sentence end by an
additional PERIOD.
/sarcasm
Am Samstag
Am Sonntag, den 25.10.2009, 12:34 +0100 schrieb Alexis Bory - xiii:
Hi all,
I think all of these discussions drive us in the wrong way. Even if we
would have a different license, there would be a lot of people trying to
profit from our work by trying to copy it. That's only because our
Hello everybody,
I have noticed since quite a while that collision detection of submodels
with MP Objects doesn't work anymore. It works fine with normal AI
Objects (Aircraft, Ship and groundvehicles). MP Objects seem to be
ignored.
Has anybody else noticed this?
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Am Dienstag, den 06.10.2009, 13:58 -0500 schrieb Curtis Olson:
On Tue, Oct 6, 2009 at 1:33 PM, Detlef Faber fa...@sol2500.net
wrote:
The german section of Openoffice.org contains such a warning
too. I
would really appreciate this. And we could stop
Am Freitag, den 02.10.2009, 04:21 -0500 schrieb Jon S. Berndt:
I like this idea! It’s a well-intentioned way to support the
community.
I would call it a well intention if they would clearly state that this
is a conveniant re package of FlightGear. Instead, on all the public
pages of
://p.sf.net/sfu/devconf
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Am Mittwoch, den 16.09.2009, 11:22 -0700 schrieb syd adams:
Hi guys , just did some updates on my KY196 comms in instruments-3d.
The KY196.nas isn't requires so I'd like to remove it before it gets
unknowingly spread around.
I see the PC-6 (Detlef Faber) , and the ZR Navy free balloon
-devel
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Am Samstag, den 01.08.2009, 13:56 +0200 schrieb Mathias Fröhlich:
Hi,
On Saturday 01 August 2009 11:20:14 Detlef Faber wrote:
And what about Scenery Models with slopes or ramps on it? Currently
these cannot have ground properties and planes/cars can easily drive
through walls because
Am Mittwoch, den 29.07.2009, 18:34 +0200 schrieb Thorsten Hackbarth:
Hi,
I created a new FDM based on Sam Varner's automotive simulation
framework Vamos http://vamos.sourceforge.net and some yasim code.
Is there a chance to get it into svn?
That sounds great. Can you provide a patchso we can
the rudder.
Again, this effect vanishes with higher Airspeed.
All these isn't noticeable with multi engined Aircraft. They were not
designed to utilize the Slipstream.
Thanks,
Jim
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Am Dienstag, den 23.06.2009, 14:25 +0200 schrieb Melchior FRANZ:
* Tatsuhiro Nishioka -- 6/23/2009 5:01 AM:
I'm not so sure what it should look like, but at least it needs
nil check for the property.
That would only be cosmetics and just hide the fact that the
METAR runway choosing code
which in FG internals
is kind of on top of a terrain vertical volume... and so on...
Alexis
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Am Dienstag, den 19.05.2009, 21:56 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Tuesday 19 May 2009:
This means while trying to pass beneath a bridge, geo.elevation returns
the heigth of thebridge which will obviously stop the walker from moving
ahead.
But geo.elevation() has
Am Samstag, den 09.05.2009, 15:41 +0400 schrieb Sergey Kurdakov:
Hi All,
at osg community a new (LGPL see license in svn ) nodekit which might
be very usefull for FlightGear
http://code.google.com/p/osgocean/
look at videos.
this looks very promising. It is a lot better than what we
Am Mittwoch, den 22.04.2009, 09:08 +0200 schrieb Anders Gidenstam:
On Wed, 22 Apr 2009, Detlef Faber wrote:
Hello everybody,
I have created a Selection Dialog for Logos (or Noseart) on the F4U, and
I'm about to add this feature to other Aircraft as well, so I like to
put the Logo XML
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Does anybody have objections or suggestions for a better place?
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Am Mittwoch, den 22.04.2009, 09:08 +0200 schrieb Anders Gidenstam:
On Wed, 22 Apr 2009, Detlef Faber wrote:
Hello everybody,
I have created a Selection Dialog for Logos (or Noseart) on the F4U, and
I'm about to add this feature to other Aircraft as well, so I like to
put the Logo XML
.
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Hello exerybody,
I've been trying for quite a while now to attach submodels to AI- or
Scenery Objects. I thought it was done once on the Ferry scenario, but I
havebn't found any clue.
Can anybody give me a hint?
Thanks in advance.
Detlef
Am Sonntag, den 22.02.2009, 12:55 + schrieb Vivian Meazza:
-Original Message-
From: Detlef Faber [mailto:fa...@sol2500.net]
Sent: 22 February 2009 12:25
To: vivian.mea...@lineone.net; FlightGear developers discussions
Subject: Re: [Flightgear-devel] Submodels on AI Objects
Am Samstag, den 14.02.2009, 23:15 +0100 schrieb gerard robin:
On samedi 14 février 2009, Melchior FRANZ wrote:
* Gerard Robin -- Saturday 14 February 2009:
Log Message:
withdraw the game coat
+ environment
+ wildfire
+ fire-on-crash
Am Sonntag, den 15.02.2009, 09:45 +0100 schrieb Detlef Faber:
Am Samstag, den 14.02.2009, 23:15 +0100 schrieb gerard robin:
On samedi 14 février 2009, Melchior FRANZ wrote:
* Gerard Robin -- Saturday 14 February 2009:
Log Message:
withdraw the game coat
+ environment
.
Regards
Greetings
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me wrong, I think an Aircraft developer should be highly
interested in criticism and feedback to improve an Aircraft and fellow
developers shouldn't hesitate to note what they think is inappropriate.
At least it leads to discussion.
Greetings
Cheers
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=/
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] Fehler 1
I'm currently trying to get OSG 2.7.5, but somehow the OSG Website seems
unreachable at this Moment.
-Fred
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Am Samstag, den 08.11.2008, 12:26 +0100 schrieb gerard robin:
On samedi 08 novembre 2008, Melchior FRANZ wrote:
* gerard robin -- 11/5/2008 4:27 PM:
Though, that nasal Terrain script could be part of the FG generic nasal
script , won't it be useful elsewhere (AI animation ? for instance)
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan:
LeeE wrote:
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got some
3D shader-based clouds that work acceptably:
Am Sonntag, den 19.10.2008, 18:46 +0200 schrieb Erik Hofman:
Melchior FRANZ wrote:
aircraft.livery and aircraft.livery_update are now only
wrappers for more generic classes, which one can also
use directly instead. They allow to manage more than just
livery XML files. One could allow
- and Scenery objects.
Is this a bug or intentional?
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Am Sonntag, den 12.10.2008, 15:25 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Sunday 12 October 2008:
I've noticed that Livery over MP seems to have stopped working with
recent CVS.
Works here for the bo105 and the R22.
Strange thing. R22 works here too, but the bo105 doesn't. Also
Am Freitag, den 10.10.2008, 17:04 +0200 schrieb Conrad Braun:
Detlef Faber wrote:
Am Donnerstag, den 09.10.2008, 11:09 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Thursday 09 October 2008:
I want to give the option to select a different logo with the same
livery. (e.g One Navy
Am Freitag, den 10.10.2008, 17:04 +0200 schrieb Conrad Braun:
Detlef Faber wrote:
Am Donnerstag, den 09.10.2008, 11:09 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Thursday 09 October 2008:
I want to give the option to select a different logo with the same
livery. (e.g One Navy
Am Donnerstag, den 09.10.2008, 11:09 +0200 schrieb Melchior FRANZ:
* Detlef Faber -- Thursday 09 October 2008:
I want to give the option to select a different logo with the same
livery. (e.g One Navy Aircraft with the skull logo and another navy
Aircraft with dragon logo).
Use
appreciated.
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Am Donnerstag, den 09.10.2008, 07:36 + schrieb Heiko Schulz:
Von: Detlef Faber [EMAIL PROTECTED]
Betreff: [Flightgear-devel] Second Livery select Dialog
An: Flightgear-devel flightgear-devel@lists.sourceforge.net
Datum: Donnerstag, 9. Oktober 2008, 9:26
Hello all,
I am
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Am Samstag, den 27.09.2008, 23:00 -0700 schrieb Syd:
Hi all , and Andy,
I've added propeller reverse to YASim , with Controlmap type
PROPREVERSE ... I've tested it with the piston and turboprop , and seems
to be working well . Just wonder if this could be added if Andy approves .
Of
=/
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Am Mittwoch, den 23.07.2008, 15:22 +0200 schrieb Erik Hofman:
Detlef Faber wrote:
This is most likely sorting order. I usually fix this by putting the
transparent parts in a seperate xml file and load it at the very end of
my model.xml file. This works with plib too.
Avoid
Am Samstag, den 29.03.2008, 23:41 -0600 schrieb Ron Jensen:
On Sun, 2008-03-30 at 06:19 +0200, Georg Vollnhals wrote:
Ron Jensen schrieb:
I jumped in and started the Hull and cabin spaces of the Oscar Sette.
http://www.jentronics.com/fgfs/os-01.jpg
Am Montag, den 17.03.2008, 01:18 +0100 schrieb Heiko Schulz:
--- Detlef Faber [EMAIL PROTECTED] schrieb:
Hi everybody,
I've just committed a Walk View to the jeep, so a
virtual passenger
can get out of the car and walk around in the
scenery.
The View follows the terrain
-devel
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Am Sonntag, den 16.03.2008, 21:55 +0100 schrieb Georg Vollnhals:
Detlef Faber schrieb:
Hi everybody,
I've just committed a Walk View to the jeep, so a virtual passenger
can get out of the car and walk around in the scenery.
The View follows the terrain height and the movements gets
Am Sonntag, den 03.02.2008, 00:17 +0100 schrieb Tim Moore:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Stuart Buchanan wrote:
| --- Stuart Buchanan wrote:
| --- Stuart Buchanan wrote:
| Hi All,
|
| Just a quick note to mention that I've now implemented random tree height,
| and
|
this in CVS soon.
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Hello Maik,
Am Samstag, den 12.01.2008, 23:49 +0100 schrieb Maik Justus:
Hi Gijs,
a few days ago Jester, simstick and me tried to get the pushback
working
over the MP-protocol. In principle it worked. But the problem is the
time lag between th different users. To avoid ugly oscillations
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density and without billboarding.
Comments and suggestions are welcome.
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Am Sonntag, den 30.12.2007, 02:08 -0800 schrieb SydSandy:
On Sun, 30 Dec 2007 10:47:39 +0100
Detlef Faber [EMAIL PROTECTED] wrote:
Hello,
I've been experimenting with 3D Trees to replace the Billboard trees.
Here are some screenshots:
http://www.sol2500.net/flightgear/forest1.jpg
Am Sonntag, den 30.12.2007, 17:09 + schrieb LeeE:
On Sunday 30 December 2007 09:47, Detlef Faber wrote:
Hello,
I've been experimenting with 3D Trees to replace the Billboard
trees. Here are some screenshots:
http://www.sol2500.net/flightgear/forest1.jpg
http://www.sol2500.net
Am Dienstag, den 25.12.2007, 22:24 +0100 schrieb R. van Steenbergen:
gerard robin schreef:
With an aircraft which has gears retractable , the landing on sea can be
done smoothly on the belly.
TableData drag (and lift) can be given with the best values according
to the water
elevator
checkbox and klick on apply. Then it moved. Just klicking the checkbox
didn't work for me either.
Regards
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Hello Stuart
Am Mittwoch, den 12.12.2007, 16:38 + schrieb Stuart Buchanan:
Hi All,
Flying the FW190 with a plib build, I noticed that the prop model isn't
disappearing above 1000rpm as expected, which is very distracting on my LCD
monitor with a refresh rather of 60Hz.
The patch
. The other aircraft just stay as they are. The Variant properties
are entered correct.
I haven't checked fg plib. I'm on Gentoo Linux, OSG 2.0, CVS source and
data of this morning.
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!
(Though the HUD is nice. :-)
data/Aircraft/wrightFlyer1903 \
Waste of disk space. Everyone tries it once or twice, and never
again, because it's just *boring*
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Am Dienstag, den 04.12.2007, 15:22 +0100 schrieb AnMaster:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
Attached is a patch that fixes some absolute property paths in bf109, as
mentioned before on the mailing list this breaks over mp.
Did you get display errors in MP? The bf19 display
interact with the aircraft (towing or pushback, or even load
cars into aircraft).
Your project would benefit from the worldwide scenery (e.g for the
Rallye Paris Dakar) and multiplayer capability.
On 12/1/07, Detlef Faber [EMAIL PROTECTED] wrote:
Am Samstag, den 01.12.2007, 18:39 +0100 schrieb
Am Freitag, den 30.11.2007, 23:04 -0600 schrieb Curtis Olson:
On Nov 30, 2007 10:11 PM, Jon S. Berndt wrote:
Some of the engineering sims I use at work (space shuttle)
have very
detailed models of landing gear and tire spinup, etc. Of
course, we
Hello everybody,
I noticed that there are no Multiplayer AI Models in the Prerelease.
Will there be a seperate Download for Multiplayer users who don't wish
to download all Aircraft, but like to see them online?
Greetings
Detlef Faber
http://sol2500.net/flightgear
Am Samstag, den 01.12.2007, 18:39 +0100 schrieb STenyaK (Bruno
Gonzalez):
I'm unable to find the Jeep or any other car that were mentioned..
haven't searched much though.
Try this:
http://sol2500.net/flightgear/jeep.zip
It should work with 0.9.10, but you will not have different ground
Hello Vivian,
Am Samstag, den 10.11.2007, 19:37 + schrieb Vivian Meazza:
gerard robin
Sent: 10 November 2007 18:37
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] [Flightgear-cvslogs] CVS:
data keyboard.xml,1.99, 1.100
On sam 10 novembre 2007, David
copy of Splunk now http://get.splunk.com/
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Greetings
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Detlef Faber
http://www.sol2500.net/flightgear
://lists.sourceforge.net/lists/listinfo/flightgear-devel
Greetings
--
Detlef Faber
http://www.sol2500.net/flightgear
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Still grepping through log files to find
file and control those
movements with external commands (maybe from within an xml nasal script). But
maybe this is still science fiction in my dreams :-(
There is possibility to embed interactivity in .osg files. Wether this
can be utilized in FG is another question.
Roberto
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Detlef Faber
-323 heavylift project), so I have a basic
FDM already. You can have it if you like.
If you can send me the Model, animating steering and suspension is
easy.
Greetings
Detlef Faber
http://www.sol2500.net/flightgear
For what it's worth, back in 2000-2002 we were putting sensors and
huds
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Greetings
--
Detlef Faber
http://www.sol2500.net/flightgear
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This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems
Hellop drew,
Am Freitag, den 05.10.2007, 22:20 +1000 schrieb drew:
In real life flying of the Cessna 172/152/150, you run the engine up to
1700
rpm then check the health of each ignition system by switching off the left
then right magnetos in turn and watch for a corresponding drop in rpm
to send the livery only once,
when the client loads the model?
Is it the liveries .xml filename that is transmitted or a texture name?
I've made provisions in the F4U to have different Aircraft Numbers and
Logos on it. It would be great to have these in Multiplayer.
Greetings
Detlef Faber
http
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