Re: [Flightgear-devel] No rudder (yaw) control using SAITEK X52 joystick

2007-06-03 Thread Mark
like (like notepad on Windows). Hope this helps, Mark J.J. Brennan wrote: I have a SAITEK X52 joystick which works with other sims, but not with Flightgear (on the YAW axis, the others are all ok). Any ideas as to how I can fix this will be appreciated! JJ

Re: [Flightgear-devel] No rudder (yaw) control using SAITEK X52 joystick

2007-06-03 Thread Mark
If that's not an Freudian slip ;-) Olaf Flebbe wrote: Hi, using any paintext editor you like (like notepad on Windows). Very indeed, notepad is a pain :-) Olaf - This SF.net email is sponsored by DB2

Re: [Flightgear-devel] The sun is rendered as rectangle?

2006-11-19 Thread Mark
with this. However there seems to be a problem with transparency / alpha channel in your build. Normally the halo blends in smoothly and the edges aren't visible. Maybe this helps to point you in the right direction. I'd also check the PLIB version used, as Martin already said. Mark Tatsuhiro

Re: [Flightgear-devel] The sun is rendered as rectangle?

2006-11-19 Thread Mark
be up to date (which they probably are - didn't check that :-) Are there any errors on the console when running? Mark Tatsuhiro Nishioka wrote: On Nov 18, 2006, at 9:34 AM, Martin Spott wrote: PLIB 1.8.4 is very old and was released with known bugs, some of the features in FlightGear

Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Mark
of how sophisticated and professional FG has become. Take it as a compliment to all the developers who put so much effort in this great simulator. And maybe we can learn a bit on marketing from these people, too? Just my 2 cents, Mark Curtis Olson wrote: Someone just directed me

Re: [Flightgear-devel] Flight Sim Development

2006-10-08 Thread Mark
are a bit more negative in their comments. It also appears many simply don't understand the way open source projects evolve. Hope this puts it in a nutshell, Mark Jon S. Berndt wrote: Today, I was wondering what's someone else's take on FlightGear is, so I did some googling and came across

Re: [Flightgear-devel] ocean rendering regression

2006-08-26 Thread Mark
can I checkout a copy of sg/fg before the commit of my code? This way I could see it it's indeed a bug I caused. Mark Melchior FRANZ wrote: * Melchior FRANZ -- Saturday 26 August 2006 10:05: or the whole ocean is very pale (also see new harrier splash screen, though it can be worse

Re: [Flightgear-devel] ocean rendering regression

2006-08-26 Thread Mark
, but for water there should be a rather sharp highlight. Maybe this was changed and now is causing the trouble? Mark Melchior FRANZ wrote: * Mark -- Saturday 26 August 2006 14:19: I was able to reproduce this. It seems to have to do with specular highlights, since it's only visible

Re: [Flightgear-devel] Update: Sun

2006-07-22 Thread Mark
Hi Melchior, that's OK. The code has to fit to the existing codebase and so I'll tidy it up a bit. I just didn't look at those details. No problem. CU Mark Melchior FRANZ wrote: * Mark -- Thursday 20 July 2006 20:31: After it is in cvs I'd be happy for some feedback and suggestions

Re: [Flightgear-devel] Update: Sun

2006-07-22 Thread Mark
Hi Vassilii, it is indeed an debugging artifact. At least the using namespace std is. The rest was existing code. I'll see what I can change. As for the vector math, I didn't change any of that and this is all from the original implementation. And I don't really want to fuzz with that. Mark

Re: [Flightgear-devel] Update: Sun

2006-07-22 Thread Mark
didn't touch the vector calculations as Vassilii suggested though. OK, still awaiting comments and suggestions, Mark BTW: Is it better to have one big file with all diffs concatenated or to provide a file for every file changed? Melchior FRANZ wrote: * Mark -- Thursday 20 July 2006 20:31

[Flightgear-devel] Update: Sun

2006-07-20 Thread Mark
). TIA, Mark P.S.: Who can I send patches for simgear without penetrating the list? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions

Re: [Flightgear-devel] A New Sun

2006-07-17 Thread Mark
hard-looking edges on overlapping objects. Mark Lee Elliott wrote: I once tried to do some aurorae using very large 3d objects and while I could see them ok I couldn't get any colour in to them - they just looked white and the transparency I used in the texture was ineffective, so I could see

Re: [Flightgear-devel] RFC: A new sun

2006-07-16 Thread Mark
with the property tree. Since everything is working fine, I can address the other points in the coming days. Mark Melchior FRANZ wrote: * Melchior FRANZ -- Monday 10 July 2006 20:24: If you let fgfs tell sg which node to get the density from, and make this a node with tied getter function

Re: [Flightgear-devel] A New Sun

2006-07-16 Thread Mark
of the SGSky class, maybe as atmosphere-object. But I want to get the sun ready before touching anything else. So if anyone else would like to try out implementing the cylinder, that would be great.-) Bye, Mark Curtis L. Olson wrote: Mark wrote: Hi Steve, which line do you mean

Re: [Flightgear-devel] RFC: A new sun

2006-07-12 Thread Mark
Great! I wasn't aware that the property tree could also trigger functions after they are bound. So now I'll have to see how I can integrate my code with fg's environment. I hope i'll have some time for this on the weekend. Thanks alot, Mark Melchior FRANZ wrote: * Melchior FRANZ -- Monday 10

Re: [Flightgear-devel] A New Sun

2006-07-12 Thread Mark
already and there's an ongoing discussion about using OSG anyway, i suppose this won't be an option in the near future. Mark Steve Knoblock wrote: Thank you for doing this. I love accurate meteorology, sky conditions and astronomically correct sky. It looks very photographic with the exception

Re: [Flightgear-devel] RFC: A new sun

2006-07-12 Thread Mark
. But I still think the problem is mainly that the colors of the skydome and fogcolor don't fit the halo's color. CU Mark Durk Talsma wrote: On Sunday 09 July 2006 19:03, Mark wrote: Hello everybody, I've been experimenting with a redone implementation of the sun in simgear. My goal

Re: [Flightgear-devel] RFC: A new sun

2006-07-10 Thread Mark
the same type of functions around different parts of fg/sg? I don't know. Any Ideas? Mark Melchior FRANZ wrote: * Mark -- Sunday 09 July 2006 19:03: Looks beautiful, indeed. (Only the outer halo border is a bit too obvious. :-) Right now i'm doing alot of calculations in the repaint

[Flightgear-devel] RFC: A new sun

2006-07-09 Thread Mark
you'll need: - Textures for the halos in $FGROOT/Textures/Sky: http://www.akermann.org/fgfs/halos.tgz - Patches for files in FG: http://www.akermann.org/fgfs/fgfs-diff - Patches for files in SG: http://www.akermann.org/fgfs/simgear-diff Mark

Re: [Flightgear-devel] RFC: A new sun

2006-07-09 Thread Mark
called computer...). I hope this'll bring a solution, however i'm not quite sure if i can get everything out of the repaint method. We'll see and I'll keep you informed. @Vassilii: *g* What a compliment ;-) Mark Melchior FRANZ wrote: * Mark -- Sunday 09 July 2006 19:03: Looks beautiful

Re: [Flightgear-devel] No textures rendered with i915 graphic card

2006-06-14 Thread Mark
Actually that square is the sun's halo. Things look this way if fg can't load the texture-files. I'd check out the permissions and ownership of the files and directories in FGROOT. Also, could you provide FlightGear's output? If it's a problem with loading the textures there should be a message.

Re: [Flightgear-devel] FlightGear PR; Was: In the press

2006-06-14 Thread Mark
PR for the project already. So we might just support his efforts and take some work of his shoulders. As for me, I could dedicate some time to this. However, I am not that familiar with everything and I would have to ask around for infos. But I'd be happy to participate in some way. Mark Martin Spott wr

Re: [Flightgear-devel] European Scenery Textures

2006-04-11 Thread Mark
. Mark Georg Vollnhals wrote: Rob Oates schrieb: Hi, I spent the last few days working on regional textures for Europe. This is just a preliminary release so I can get feedback on these textures. Hi Rob, I just experimented a little with your textures, changed some content and made

Re: [Flightgear-devel] Textures update ...

2006-04-04 Thread Mark
evening and I can recommend flying over the alps. The current texture set looks good there and the tundra/herb tundra textures look kindof alpine, too. If there was texture-blending on the seems, it would really look great. Well, I'm sure that'll come sometime. Mark

Re: [Flightgear-devel] Textures update ...

2006-04-03 Thread Mark
. I have provided a file for my files and you could just add your lines to it (I actually already added your name in the header). Mark Georg Vollnhals wrote: Rob Oates schrieb: New scenery update! Hopefully this gets everyones blessing :) Hi Rob, hi all! I am very glad you

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-23 Thread Mark
Run time scenery bumb-mapping was already implemented some time ago by some russian developer. However it never made it to cvs. But I don't know why: http://mail.flightgear.org/pipermail/flightgear-devel/2005-April/035721.html Erik Hofman wrote: Buchanan, Stuart wrote: Hi Erik, Are you

Re: [Flightgear-devel] two scenery ideas

2006-01-27 Thread Mark
isn't used by terragear for scenery-generation yet and the regions aren't defined yet. Or am I mistaken? Mark Martin Spott wrote: Jon Stockill wrote: We have a more european city texture already - just no way of using it on anything but a global scale Obviously there are different

Re: [Flightgear-devel] two scenery ideas

2006-01-26 Thread Mark
see why we shouldn't use more of the landcover types anyway if we would have suitable textures. This would add to more diversity. Mark Josh Babcock wrote: Paul Surgeon wrote: On Wednesday 25 January 2006 21:44, flightgear wrote: I noticed this, too , since the landcover data actually