Curtis Olson wrote:
Otherwise you are probably going to be wrestling with a complete
reachitecting of the entire FlightGear structure. Things like the
property system work great in a single thread application, but start
to break down when you split modules off into separate computers ...
that might have some information useful to you.
Rob
Ralf Gerlich wrote:
Hi,
Rob Ratcliff wrote:
You could use an event distribution (Pub/Sub) paradigm based on
something like the CORBA Notification Service (Event Service), the CORBA
property service, the newer Data Distribution Service (DDS
Is it possible with Flight Gear to change the coordinate system of the
view-point (pilot) to earth fixed? I'm using a RealFlight R/C-style
joystick and thought it might be fun to pretend that I was flying a
UAV/RC as a pilot fixed to the earth rather than being fixed to the
plane. I haven't
Karen,
There were some papers at the AIAA InfoTech conference that mentioned
using FlightGear. (There were a number of papers on real-time video as
well.)
Here are a few of the papers I found with a quick search on the AIAA
website:
1.
93%
Fusion
or brightness controls for the heads up display,
the crisscrossing polygons go away temporarily.
(I'm not able to bring up the heads up display right now either, but at
least now I can start experimenting!)
Thanks,
Rob
Martin Spott wrote:
Rob Ratcliff wrote:
So now the programs run
FYI: I'm using the latest Linux driver from NVIDIA. The details are
included below.
Martin Spott wrote:
Rob Ratcliff wrote:
I noticed one artifact that might be related to the heads up display,
shown here:
http://www.futuretek.com/flight/fgfs-screen-005.jpg
Looks like US DHS has
Hi,
I just started working with FlightGear. I checked out the latest (head
of trunk) distribution of FlightGear, data and SimGear from CVS. After
finding that fgfs and js_demo core dumped with the existing rpm versions
of the dependent libraries, I grabbed the latest CVS/SVN sources for
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