Am Samstag, den 25.02.2012, 22:32 +0100 schrieb HB-GRAL:
Another example id livery and logos..
eg an airline that is defunct or BritishArwys as and exmaple..
Now their logo is their copyright..
Sorry I can not say anything about trademarks.
Cheers, Yves
In my opinion using trademarks
Am Sonntag, den 26.02.2012, 02:26 +0200 schrieb Stefan Gofferje:
This was specifically an answer to Kreuzritter's suggestion to remove
all links to custom scenery from all official FG websites to force
people to create scenery for the central database.
I would consider this kinda
Am Freitag, den 24.02.2012, 09:41 + schrieb Martin Spott:
From my perspective the really relevant paragraph in my posting is this
one:
Basically I see two different approaches in FlightGear Scenery world
(aside from a few minor blends):
1.) Focus all ressources on one common World
Am Mittwoch, den 22.02.2012, 08:51 +0100 schrieb Frederic Bouvier:
1. did these problem occurs in the release candidates or are specific
to the final version ?
b89717f9acf01d154c868afadf39b89f Setup FlightGear 2.6.0.exe
2. We know that you didn't install in Program Files but we don't
know
Yesterday i tried to run the new FlightGear version on Windows 7 64 Bit
Prof and it run awful.
There are several fatal major bugs in this release i never had before,
though i used WinXP 32 Bit in the time of the older releases before and
not Win7 64 Bit, so i am not sure if this is win7 related.
Am Freitag, den 17.02.2012, 22:21 -0500 schrieb Gary Neely:
Firefox 3.6.26 doesn't show anything either, just a mostly blank gray page.
WebGL is supported in Firefox 4.x or later.
Best Regards,
Oliver C.
--
Try
Am Donnerstag, den 16.02.2012, 00:24 +0100 schrieb BARANGER Emmanuel:
I think you misinterpreted that. I refuse nothing and besides, when I
had access to the fantastic work of the PAF Team, I added it on GIT,
albeit with some corrections and / or amended (with error may be possible ).
Oh,
Am Sonntag, den 12.02.2012, 11:00 +0100 schrieb Erik Hofman:
So Emanuel has every right to dismiss any modifications on *his* model
and to update git accordingly.
I agree he is the owner of the model, but he is not the owner of the
FlightGear project.
I see the aircraft name DC-3 as a
Am Freitag, den 30.12.2011, 00:09 +0100 schrieb Csaba Halász:
I wonder if there is an open standard counterpart that can do the same
as the dds compression? Or is the whole idea patented? (Eww, too broad
software patents are the work of the devil).
As far as i know, FXT1 a texture
The worst thing with MS Flight Simulator is the requirement to manually
collect all sorts of addons, scenery files etc. all scattered over
different places, websites on the internet with different installation
guidance, setup programms, download sites and login registration
procedures or even
Am Montag, den 05.12.2011, 11:02 + schrieb Martin Spott:
kreuzritter2000 wrote:
When we're talking about MSFS and terrain i also want to mention, that
their regular grid allowed them to use textures that allowed a seamless
crossover on their borders. So with the right textures choosen
Am Montag, den 05.12.2011, 16:16 + schrieb lists:
On Sun, 4 Dec 2011 22:14:18 +, Stuart Buchanan wrote:
Rather than using the same texture, we can simply have a separate
texture for object type and rotation.
It's simple enough to place objects along a linear feature (like a
Am Sonntag, den 04.12.2011, 22:14 + schrieb Stuart Buchanan:
On Sun, Dec 4, 2011 at 1:08 PM, kreuzritter2000wrote:
We could do the same, but i don't know, if this works with an irregular
grid, flighgear uses.
This is a very interesting idea indeed. I hadn't realized that is how they
Am Mittwoch, den 30.11.2011, 14:07 + schrieb Stuart Buchanan:
Hi All,
Having seen some recent screenshots from X-Plane 10, I've been
thinking about ways to improve our random scenery, in particular
buildings.
At present, we have random building scattered over the scenery, based
on
Am Sonntag, den 05.06.2011, 20:18 -0500 schrieb Curtis Olson:
This weekend I took the plunge and upgraded my main desktop machine to
Fedora 15 + Gnome 3. Out of the gate I hit some serious culture
shock, but I'm starting to get the hang of the new gnome interface and
it's growing on me
Am Mittwoch, den 08.06.2011, 08:19 +0200 schrieb Stefan Seifert:
Would you really want to restrict the very freedoms that made FlightGear such
a successful project, just to have some legal means against some shady people
who try to fool the uninformed into paying some money for FG? Chances
Am Freitag, den 08.04.2011, 10:42 +0200 schrieb Melchior FRANZ:
And I don't consider the or later clause to be in the spirit
of the GPL at all. (In the spirit of the FSF, yes.) Because an
or later clause allows a fork under a license that is not
compatible with what the original work is
Am Freitag, den 08.04.2011, 14:21 +0200 schrieb Melchior FRANZ:
* kreuzritter2000 -- Friday 08 April 2011:
That's the reason why the or later clause is important, it can protect
your intentions in the future.
Or it can be completely against my intentions. Hard to say before I read
Am Dienstag, den 05.04.2011, 09:19 +0200 schrieb Erik Hofman:
On Tue, 2011-04-05 at 01:59 +0200, kreuzritter2000 wrote:
Am Montag, den 04.04.2011, 19:01 +0200 schrieb Erik Hofman:
ha mAa GPL2 or later, which doesn't mean the license of the version
in the
base package can
Am Dienstag, den 05.04.2011, 13:04 +0200 schrieb Erik Hofman:
On Tue, 2011-04-05 at 12:31 +0200, kreuzritter2000 wrote:
No, the or in the passus GPLv2 or later is a right to choose.
Someone who gets the code can give it away under the terms of the GPLv2,
but he does not need to do
Am Montag, den 04.04.2011, 19:01 +0200 schrieb Erik Hofman:
On Mon, 4 Apr 2011 17:53:16 +0200
Arnt Karlsen a...@c2i.net wrote:
- Mig15 (not compatible to GPL2 at all)
- Fokker100 (GPL3, could not be used with GPL2 only)
The Fokker 100 was never released under the GPL3 by me so it's
Hello to everyone,
Today i had an idea about how to get more people with knowledge about
sound effects.
So far as i can see this, the thing flightgear lacks most at the moment
is a wide variety of sound effects and sound files.
FlightGear has many developers that work on the source code, 3d
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