Hi Manuel,
As Martin just shortly said, you shouldn't add dependencies on stuff
that is not certainly part of the base package. This means depending
only on *basic and generic stuff*. Even an existing aircraft from the
base package may be pushed out of the short list at the next release
(that
Alexis Bory - xiii wrote:
Hi Manuel,
As Martin just shortly said, you shouldn't add dependencies on stuff
that is not certainly part of the base package. This means depending
only on *basic and generic stuff*. Even an existing aircraft from
the base package may be pushed out of the
Martin Spott wrote:
Hi Alexis, Manuel,
Alexis Bory - xiii wrote:
Also please, would you mind choose and formalize a specific name to
the JSBsim Tomcat? I already proposed to you
$FG_ROOT/Aircraft/f-14b-jsbsim/f-14b-jsbsim-set.xml, but now, it is
up to you to decide and fix this.
Alexis Bory - xiii wrote:
Yes, this is the later case. And actually it would be much better to
incorporate the new JSBsim config in the existing folder. I completely
agree with you. *But* before this to become a nightmare, I think some
matters have to be clearly mastered. The f-14b is now
Hello, all. F-14 Testers needed. Alexis has the link to the Tomcat. Please
email him for it, if he doesn't mind the mail. After all (if any) bugs are
worked out, I'll see about getting a plausible FDM.
--
The
Hello,
Only a question , to avoid , to die idiot.
When i am flying with MP with any Aircraft but a f-14 and when a f-14 is
flown by an other pilot , i get within the internal property a
folder /f-14/ with several item which seem unuseful (since empty).
/f-14/burner
/f-14/wing-bend
Hello,
Only a question , to avoid , to die idiot.
When i am flying with MP with any Aircraft but a f-14 and when a f-14 is
flown by an other pilot , i get within the internal property a
folder /f-14/ with several item which seem unuseful (since empty).
/f-14/burner
/f-14/wing-bend
On Mon, Apr 20, 2009 at 4:21 PM, gerard robin ghma...@gmail.com wrote:
Hello,
Only a question , to avoid , to die idiot.
When i am flying with MP with any Aircraft but a f-14 and when a f-14 is
flown by an other pilot , i get within the internal property a
folder /f-14/ with several
gerard robin wrote:
Hello, Only a question , to avoid , to die idiot. When i am flying
with MP with any Aircraft but a f-14 and when a f-14 is flown by an
other pilot , i get within the internal property a folder /f-14/
with several item which seem unuseful (since empty).
Heiko Schulz wrote:
Forgot ne aircraft: the F14 is really nice and has a lot of features!
It should be in the package!
Thanks :-)
BTW: I'm currently preparing an important update, there will be a lot of
changes and cleaning made on the CVS f-14b and it may be partially
broken until late
On Sunday, 05. October 2008, Alexis Bory - xiii wrote:
Heiko Schulz wrote:
Forgot ne aircraft: the F14 is really nice and has a lot of features!
It should be in the package!
Thanks :-)
BTW: I'm currently preparing an important update, there will be a lot of
changes and cleaning made on
Stefan Seifert wrote:
Just wanted to post a Thank You for this wonderful aircraft model.
It's just so darn cool watching it fold it's wings back in flight :)
I would like to mention and thanks Enrique Laso, aka. Flyingtoaster,
who made the original external model, the liveries and most of
I guess this would be an interesting resource for anyone trying to
develop an F-14 model. Just thought I'd share it!!
http://www.topedge.com/panels/aircraft/sites/mats/f14-detail-dimensions.htm
-
Using Tomcat but need to do
AJ MacLeod wrote:
I posted a preview of animations (landing gear retraction) at avsim forum.
I think I got the blender inverse kinematics right now, but I am wondering if
this is of any use since blender uses bones as a replacement for
transforms in the animations (actually bones are
3D model is now finished (well mostly since I intend to add the refuelling
probe and boarding ladder)
Now to the textures and animation (alas the latter is going to be tough
particularly for the gear !)
have a look at avsim forum for latest renders and ingame shots
flying.toaster wrote:
have a look at avsim forum for latest renders and ingame shots
Hey, your F-14 looks really 'harmless' with the wings swept forward :-)
I'm happily looking forward to see this famous aircraft being part of
FlightGear.
Cheers,
Martin.
P.S.: For all those users
]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
Elliott
Sent: Thursday, May 18, 2006 3:51 PM
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] F-14 undercarriage animation / Blender /
SF.net lists
On Thursday 18 May 2006 22:11, AJ MacLeod wrote:
Forwarding this to the list
Forwarding this to the list as requested. And because there are lots of
people here much better qualified than I to answer the animation
questions :-)
Cheers,
AJ
-- Forwarded Message --
From: flying.toaster
To: AJ MacLeod
Hi there
I send you this e-mail because the
On Thursday 18 May 2006 22:11, AJ MacLeod wrote:
Forwarding this to the list as requested. And because there
are lots of people here much better qualified than I to answer
the animation questions :-)
Cheers,
AJ
-- Forwarded Message --
From: flying.toaster
To: AJ
On Thursday 18 May 2006 17:11, Flying Toaster wrote:
Bones are very elegant but I don't think there is such a thing on plib
animations. Furthermore, animations are interpolated across multiple
frames but how do I export a particular animation for a particular part
(say ground spoilers) for
PROTECTED]
Reply-To: flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] F-14 anyone?
Date: Tue, 9 May 2006 07:29:52 +0200 (CEST)
De : Lee Elliott [EMAIL PROTECTED]
Looks like an F-14 :)
Now *those* are good news :o)
I've got to say
On Tuesday 09 May 2006 06:29, flying.toaster wrote:
[snip...]
In many respects the F-14 design is very similar to that of
the SU-27 family of aircraft.
True enough, for instance landing gear design (downlocks are
located on the engine nacelle), poded engines, twin tails,
blah, blah. But
3D model started.
You can check out the 1000 polygons on AVSIM forum
Cheer up it's only a few months away ;o)
---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated
On Saturday 06 May 2006 22:02, flying.toaster wrote:
3D model started.
You can check out the 1000 polygons on AVSIM forum
It looks to be shaping up every bit as nicely as I expected having seen some
of your other models...
Cheer up it's only a few months away ;o)
Not to mention a year or
On Saturday 06 May 2006 22:02, flying.toaster wrote:
3D model started.
You can check out the 1000 polygons on AVSIM forum
Cheer up it's only a few months away ;o)
Looks like an F-14 :)
I've got to say that imo this is quite an ambitious project but
it looks pretty good so far.
What are
De : Lee Elliott [EMAIL PROTECTED]
Looks like an F-14 :)
Now *those* are good news :o)
I've got to say that imo this is quite an ambitious project but
it looks pretty good so far.
From the 3D model perspective it is not more daunting than the Hornet (try to
find a single straight
On Tuesday 09 May 2006 07:29, flying.toaster wrote:
To answer Mathias Fröhlich kind offer, I have a few docs myself (mainly
Aerofax volume on the Tomcat), and I am using Airliners.net quite
intensely. Photos are as important as good drawings when you want to go
into detail. If I get stuck
Robicd wrote:
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors
flying.toaster wrote:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000 range (with a damage
model).
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors used in
Am Freitag, den 28.04.2006, 20:42 +0200 schrieb flying.toaster:
If a 3D exterior model is needed I will contribute (blender)
I have an Aerofax on the tomcat with lots of pictures.
I'm interested in the B (A+) make since the nozzles are the
smooth F110 ones and the avionics still are a little
http://www.anft.net/f-14/f14-detail-dimensions.htm
in case you need some more info :-)
---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
http://www.anft.net/f-14/f14-detail-dimensions.htm
in case you need some more info :-)
Excellent source.
Jon
---
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
Or should that be implemented in the code?
Are such mirrors used in Civil
Are such mirrors used in Civil Aviation A/C too?
Yep, those that are towing sailplanes sometimes have a mirror.
That should be an interesting thing for multiplayer: one pilot flying the
towing plane and one is in the sailplane.
Torsten
---
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Hash: SHA1
Robicd schrieb:
There are mirrors inside, for the pilots (look at
http://www.anft.net/f-14/f14-detail-cp-canopy-01l.jpg); I wonder if
there's a way with FGFS to create those mirrors, some kind of
picture-in-picture technique :-)
The usual way
The usual way (the only one?) to create mirrors is to render the scenery
(at least) twice.
I wonder if it's easy to implement, I don't know how SimGear/Plib handle
that (if it's even possible). That should not be a real drop down in
performance since the mirror has a very small area to
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Robicd schrieb:
The usual way (the only one?) to create mirrors is to render the scenery
(at least) twice.
I wonder if it's easy to implement, I don't know how SimGear/Plib handle
that (if it's even possible). That should not be a real drop down
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000 range (with a damage
model).
I have come to realise that
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
flying.toaster schrieb:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can be
accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere
On Saturday 29 April 2006 16:09, flying.toaster wrote:
Just one question before I get started ...
What is the reasonnable polygon count (in triangles or quads) that can
be accepted by most platforms without turning into a slideshow ?
For strike fighters this is somewhere in the 10,000
On Fri, 2006-04-28 at 07:33 +0200, Mathias Fröhlich wrote:
On Friday 28 April 2006 04:37, Curtis L. Olson wrote:
Is anyone out there working on an F-14 Tomcat (like from the movie,
Top-Gun with Tom Cruise.) I talked to a guy today who flies F-14's and
would be able to provide a lot of
with the textures and animations though...
Enrique
Message du 28/04/06 à 09h33
De : Ron Jensen [EMAIL PROTECTED]
A : flightgear-devel@lists.sourceforge.net
Copie à :
Objet : Re: [Flightgear-devel] F-14 anyone?
On Fri, 2006-04-28 at 07:33 +0200, Mathias Fröhlich wrote:
On Friday 28 April 2006 04:37
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