Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-17 Thread Heiko Schulz
Hi, For all, I made a small package with the textures I used in the video- there are more to come and more shaping of the clouds. You can take a look here: www.hoerbird.net/clouds_cumulus.zip Cheers HHS - This

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Stuart Buchanan
Heiko Schulz wrote: I began with making new cloud textures and shaping via xml. Creating clouds is easier than I thought though it is a lot of work- like building an aircraft! ;-) Here is a video featuring the 3d-clouds with new textures. I need still work on shaping and creating

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Arnt Karlsen
On Sun, 16 Nov 2008 08:38:18 + (GMT), Stuart wrote in message [EMAIL PROTECTED]: Heiko Schulz wrote: I began with making new cloud textures and shaping via xml. Creating clouds is easier than I thought though it is a lot of work- like building an aircraft! ;-) Here is a video

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Heiko Schulz
..aye, just one li'l thing, shouldn't the other 2 planes vanish in the denser clouds? I've seen wings 'n engines disappear in cloudy hide 'n seek, can happen several times a second. Yep- and so much as I know it is on the To-Do-List of Stuart But when you look into other sims liek

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-16 Thread Arnt Karlsen
On Sun, 16 Nov 2008 22:58:36 + (GMT), Heiko wrote in message [EMAIL PROTECTED]: ..aye, just one li'l thing, shouldn't the other 2 planes vanish in the denser clouds? I've seen wings 'n engines disappear in cloudy hide 'n seek, can happen several times a second. Yep- and

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-15 Thread Heiko Schulz
Hi at all, The tools are there for anyone to take a look at and help improve. I'm not very good with GIMP, so I'm hoping that someone else can spend some time improving them. There are details of the XML format in data/Docs/README.3DClouds -Stuart I began with making new cloud

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-13 Thread Heiko Schulz
We have this http://pagesperso-orange.fr/GRTux/3DClouds-img6.jpg AND this http://pagesperso-orange.fr/GRTux/3DClouds-img8.jpg Which means that the layer(behind) being the cause of these ugly edges could be Clouds and Sea. We may hope that could be fixed, since, we have now these

Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations)

2008-11-10 Thread Roman Grigoriev
]; FlightGear developers discussions Subject: Re: [Flightgear-devel] Improved 3D Clouds patch Heiko Schulz wrote: For now I which a bit more documentation about making the cloudshapes. I did understand that there are layers with Boxes with a set of clouds. But I have problems

Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations)

2008-11-10 Thread Tim Moore
[mailto:[EMAIL PROTECTED] Sent: Monday, November 10, 2008 12:27 AM To: [EMAIL PROTECTED]; FlightGear developers discussions Subject: Re: [Flightgear-devel] Improved 3D Clouds patch Heiko Schulz wrote: For now I which a bit more documentation about making the cloudshapes. I did understand

Re: [Flightgear-devel] Improved 3D Clouds patch ( fu rther invesigations )

2008-11-10 Thread Manuel Massing
Hi Roman, I played with 3D clouds patch in my sandbox and forgive me if I'm not familiar with whole flightgear/simgear system. Now I try modify existing code of 3Dclouds to pointsprite usage. Roman I am not sure point sprites are a good solution here... Altough they're put to good use in

Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations)

2008-11-10 Thread Roman Grigoriev
12:23 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Improved 3D Clouds patch (further invesigations) Roman Grigoriev wrote: Hi Stuart! Thanx for your greatest 3D clouds patch Works great but I find something that can totally eliminate glitches - Z-buffer precision

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Heiko Schulz
Hello, Imposters would be good, if they worked :( I think our current clouds if they had slightly better textures and smoother alpha blending would look pretty good.  The tools are there for anyone to take a look at and help improve. I'm not very good with GIMP, so I'm hoping that

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Curtis Olson
One thing that Mark Harris' clouds considered was lighting I believe. Portions of the cloud that were shaded were darker and portions of the cloud most exposed to the sun light were lighter. I don't know the exact algorithm, but I believe he was doing some extra work with lighting. Then all of

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread gerard robin
On lundi 10 novembre 2008, Stuart Buchanan wrote: Our 3D clouds perform similar lighting calculations. The cloud texture is lit based on the dot product of it's position relative to the center of the cloud mass, and the lighting vector. So the sprites on side of the cloud facing away from

Re: [Flightgear-devel] Improved 3D Clouds patch ( further invesigations )

2008-11-10 Thread Stuart Buchanan
Heiko Schulz wrote: There is only thing I miss, or can't see it really- are the clouds moving due to the wind? I know that the old clouds did this... Not yet.That's on my list of things to solve next. -Stuart

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Tatsuhiro Nishioka
Hi, On Nov 9, 2008, at 3:30 PM, Ron Jensen wrote: On Sun, 2008-11-09 at 05:30 +0100, Manuel Massing wrote: Hi Stuart, Attached is a small fix for the sorting in CloudShaderGeometry.cxx. I think the sorting problem stems from the osg idiosyncracy to store transposed matrices...so the

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Heiko Schulz wrote: Well, that seems to have solved the alpha blending issues! Thanks! Not 100% but way much better than the last one. I saw some unexpected sky/scenery blending, probably when a half of cloud is in front of another one and the other

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Heiko Schulz
Well, that seems to have solved the alpha blending issues! Thanks! Not 100% but way much better than the last one. I saw some unexpected sky/scenery blending, probably when a half of cloud is in front of another one and the other half has nothing behind, but I'm not 100% sure on this.

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Vadym Kukhtin
If thereis'nt other cloud layers, looks great from any angles, thanks! If any other cloud layer above, then from ground look same as without patch :( Now time to tune textures and xml, maybe -- --- WBR, Vadym. - This SF.Net

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Vadym Kukhtin
Here is my attempt to improve textures http://img.uz/images/128039fgfs-screen-055.jpg http://img.uz/images/958274fgfs-screen-057.jpg http://img.uz/images/614841fgfs-screen-060.jpg http://img.uz/images/853167fgfs-screen-059.jpg http://img.uz/images/876560fgfs-screen-068.jpg

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Curtis Olson
On Sat, Nov 8, 2008 at 10:30 PM, Manuel Massing wrote: Hi Stuart, Attached is a small fix for the sorting in CloudShaderGeometry.cxx. I think the sorting problem stems from the osg idiosyncracy to store transposed matrices...so the intuitive osg::Vec4f p = vm *

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Torsten Dreyer
It is only first try, but its look like we can make it better than in plib-fg. Oh - they look good! Thanks to all of you working on 3d clouds. I have assembled some in flight pictures showing various types of clouds that might aid in creating textures. Find it here:

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Tatsuhiro Nishioka wrote: By the way, I found a very interesting thing that the clouds always face to the aircraft. I placed ufo in the middle of clouds and made a spin by pressing left cursor. Then all the clouds were turning toward me, changing their order. I don't complain about this.

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Torsten Dreyer wrote: It is only first try, but its look like we can make it better than in plib-fg. Oh - they look good! Thanks to all of you working on 3d clouds. I have assembled some in flight pictures showing various types of clouds that might aid in

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Heiko Schulz wrote: For now I which a bit more documentation about making the cloudshapes. I did understand that there are layers with Boxes with a set of clouds. But I have problems with these coordinates: box x3200/x y0/y z2400/z typest-large/type /box

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread gerard robin
On dimanche 09 novembre 2008, Stuart Buchanan wrote: Gerard Robin wrote: I do like that new version , i hope that the next one without that ordering problem will be perfect. It appears that Manuel has solved the ordering bug. Yeah, change nothing it is perfect, and the textures are

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Gerard Robin wrote: I do like that new version , i hope that the next one without that ordering problem will be perfect. It appears that Manuel has solved the ordering bug. http://pagesperso-orange.fr/GRTux/3DClouds-img6.jpg with that screenshot we may identify where the problem is:

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Manuel Massing wrote: Attached is a small fix for the sorting in CloudShaderGeometry.cxx. I think the sorting problem stems from the osg idiosyncracy to store transposed matrices...so the intuitive osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]-position.osg(), 1.0f); needs to be

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-09 Thread Stuart Buchanan
Ron Jensen wrote: Well, that seems to have solved the alpha blending issues! Thanks! Is this applicable to the trees, too? The cloud code does a single bubble sort pass per frame, to avoid the performance penalty of sorting the entire cloud set each frame. We could do something similar for

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Heiko Schulz
Hi, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread gerard robin
On dimanche 09 novembre 2008, Heiko Schulz wrote: Hi, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Heiko Schulz
Hi again, 5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit. There is no much improvement for me- still very visible. I wonder if this would disappear if we could add some volume to the clouds, but this would mean

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Manuel Massing
Hi Stuart, Attached is a small fix for the sorting in CloudShaderGeometry.cxx. I think the sorting problem stems from the osg idiosyncracy to store transposed matrices...so the intuitive osg::Vec4f p = vm * osg::Vec4f(_cloudsprites[i]-position.osg(), 1.0f); needs to be replaced with...

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-08 Thread Ron Jensen
On Sun, 2008-11-09 at 05:30 +0100, Manuel Massing wrote: Hi Stuart, Attached is a small fix for the sorting in CloudShaderGeometry.cxx. I think the sorting problem stems from the osg idiosyncracy to store transposed matrices...so the intuitive osg::Vec4f p = vm *

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread gerard robin
On vendredi 07 novembre 2008, Ron Jensen wrote: On Thu, 2008-11-06 at 20:47 +, Stuart Buchanan wrote: Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread Tatsuhiro Nishioka
Hi, On Nov 7, 2008, at 1:50 PM, Ron Jensen wrote: On Thu, 2008-11-06 at 20:47 +, Stuart Buchanan wrote: Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread Tatsuhiro Nishioka
On Nov 7, 2008, at 9:49 AM, Syd wrote: Dont know if this is related , but the shader trees have the same edge problem , though not as noticeable with a ground texture behind it. Unfortunately , I dont know enough about the code to help out . On another note , was / is it possible to disable

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-07 Thread Tatsuhiro Nishioka
On Nov 8, 2008, at 2:34 AM, gerard robin wrote: Working on the F4U-7, this was the opportunity to test that last 3DClouds patch. It is, to me, a dramatic improvement . Only one case has some problem = img3.jpg ( some strange shape) You must pay attention to the img1.jpg, we are in

[Flightgear-devel] Improved 3D Clouds patch

2008-11-06 Thread Stuart Buchanan
Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-06 Thread Vadym Kukhtin
2008/11/6 Stuart Buchanan [EMAIL PROTECTED] Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz Works fine for me! I don't test much, but can say, that fps with 3Dclouds drops now from 50 to 30 instead 50 to 10.

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-06 Thread Syd
Stuart Buchanan wrote: Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve culling, and the sprites are

Re: [Flightgear-devel] Improved 3D Clouds patch

2008-11-06 Thread Ron Jensen
On Thu, 2008-11-06 at 20:47 +, Stuart Buchanan wrote: Hi All, I've put together an improved 3D clouds patch, available from here: http://www.nanjika.co.uk/flightgear/clouds2.tar.gz It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to