Hi Vivian,
On Friday 26 October 2007 09:39, Vivian Meazza wrote:
The problem with this plan is that OSG is simply not fit for purpose, at
least not here. If you think the stuttering was a problem in plib, it's
twice the problem in osg. Yes, the animations are better implemented, and
the pick
Durk,
Sent: 26 October 2007 07:18
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Unknown failure while
Initializingsubsystems on win32 and Fedora 7 x86_64
On Thursday 25 October 2007 21:39, Melchior FRANZ wrote:
* Durk Talsma -- Thursday 25 October 2007
Vivian and all others,
No wonder - there are only tow people really working
on implementing OSG into FGFS: Mathias and Tim.
And if we really wanted clouds, shadows, random
objects etc. we would have them. It seems to me, that
we have a lot of people with C++- knowledge but no
people with
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