Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Victhor Foster
Yeah, you're right, I didn't update the data directory. I don't do that often, because it takes ages for CVS to start update. Anyway, I'm going to update and then report the results. On 11/17/2009 01:53 AM, Victhor Foster wrote: I am experiencing this bug: Some 3D objects/models are

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Tim Moore
On 11/16/2009 09:50 PM, Martin Spott wrote: Hi Tim, Tim Moore wrote: [...] I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed up; please report any breakage. The prop disc of the Seneca, when lit almost

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Victhor Foster
You were right, I just updated the data package and now everything works fine - I think ;) Thanks! BTW, so far I haven't had any problems with material animations. -- Let Crystal Reports handle the reporting - Free

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread Martin Spott
Tim Moore wrote: On 11/16/2009 09:50 PM, Martin Spott wrote: The prop disc of the Seneca, when lit almost from the same direction as viewed at (sitting in the cockpit, the sun in your back) now looks pretty much like a hard disc. I believe that updates to simgear and data fix this, but I

Re: [Flightgear-devel] heads up -- effects for models

2009-11-17 Thread syd adams
yeah glass and chrome effects are back to normal ... that was fast :) On 11/17/09, Martin Spott martin.sp...@mgras.net wrote: Tim Moore wrote: On 11/16/2009 09:50 PM, Martin Spott wrote: The prop disc of the Seneca, when lit almost from the same direction as viewed at (sitting in the

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Martin Spott
Hi Tim, Tim Moore wrote: [...] I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed up; please report any breakage. The prop disc of the Seneca, when lit almost from the same direction as viewed at (sitting in the

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Heiko Schulz
Hello Tim, Hi Tim, Tim Moore wrote: [...] I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed up; please report any breakage. There are some more, maybe older: -particles emmissive is broken ( no

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Victhor Foster
I am experiencing this bug: Some 3D objects/models are untextured, while some others are. There are two screenshots showing this bug on the links below. http://img163.imageshack.us/i/fgfsscreen021.png/

Re: [Flightgear-devel] heads up -- effects for models

2009-11-16 Thread Tim Moore
On 11/17/2009 01:53 AM, Victhor Foster wrote: I am experiencing this bug: Some 3D objects/models are untextured, while some others are. There are two screenshots showing this bug on the links below. http://img163.imageshack.us/i/fgfsscreen021.png/

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Tim Moore wrote I've just checked in code that applies effects to all models in FG. There's no documentation yet for how to use new features -- and not really any examples either; I want to shake out what the changes may have broken first. Animations, particularly material animations,

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Martin Spott
Vivian Meazza wrote: Tim Moore wrote This requires updating flightgear, simgear, and data. Also, version 1.37 of Boost is now required. Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost 1.37 when 1.40 is available? Indeed. To put it the sarcastic way (it's sunday

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Jari Häkkinen
On 2009-11-15 09.38, Vivian Meazza wrote: Tim Moore wrote I've just checked in code that applies effects to all models in FG. There's no documentation yet for how to use new features -- and not really any examples either; I want to shake out what the changes may have broken first.

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Hans Janssen
Tim Moore wrote I've just checked in code that applies effects to all models in FG. There's no documentation yet for how to use new features -- and not really any examples either; I want to shake out what the changes may have broken first. Animations, particularly material animations,

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Erik Hofman
Tim Moore wrote: I've just checked in code that applies effects to all models in FG. There's no documentation yet for how to use new features -- and not really any examples either; I want to shake out what the changes may have broken first. Animations, particularly material animations, may

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Martin Spott
Tim Moore wrote: [...] The critical feature from 1.37 is unordered_map; does Debian stable have std::tr1::unordered_map (i.e., /usr/include/c++//unordered_map)? jive: 11:56:47 ~ find /usr/include/ -name unordered_map\*|xargs ls -l -rw-r--r-- 1 root root 8140 2. Jan 2009

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Tim Moore On 11/15/2009 10:04 AM, Martin Spott wrote: Vivian Meazza wrote: Tim Moore wrote This requires updating flightgear, simgear, and data. Also, version 1.37 of Boost is now required. Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost 1.37 when

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
I wrote Tim Moore On 11/15/2009 10:04 AM, Martin Spott wrote: Vivian Meazza wrote: Tim Moore wrote This requires updating flightgear, simgear, and data. Also, version 1.37 of Boost is now required. Sounds good to me. I'll start to do battle with MSVC9 today. But why

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread John Denker
On 11/15/2009 03:46 AM, Tim Moore wrote: The critical feature from 1.37 is unordered_map; does Debian stable have std::tr1::unordered_map (i.e., /usr/include/c++//unordered_map)? 1) Talking about Debian stable is problematic, especially in a discussion that will be archived. The

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Anders Gidenstam
On Sun, 15 Nov 2009, John Denker wrote: 2) The following observations may be useful, even though they don't directly respond to the question that was asked. Squeeze (at the moment at least) is providing boost 1.35 Hi John, Can you check if aptitude install libboost-all-dev doesn't upgrade

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Alasdair Campbell
On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote: 2) The following observations may be useful, even though they don't directly respond to the question that was asked. Squeeze (at the moment at least) is providing boost 1.35 which in turn provides

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread leee
On Sunday 15 Nov 2009, Alasdair Campbell wrote: On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote: 2) The following observations may be useful, even though they don't directly respond to the question that was asked. Squeeze (at the moment at least) is providing boost 1.35 which in

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread John Denker
On 11/15/2009 06:05 AM, Anders Gidenstam wrote: Hi John, Can you check if aptitude install libboost-all-dev doesn't upgrade your system to boost 1.40? Wow. Thanks for the clue. Simgear and FGFS compile OK here now. It did here. I had at some previous time explicitly installed

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Csaba Halász
On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com wrote: I just did a build from cvs and did a quik run on KSFO with the c172 witch seems to be ok, but running at an airport that is not in the base pkg, like EHLE or EDDI, it starts but stays at the splash screen and it's

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Csaba Halász wrote: On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com wrote: I just did a build from cvs and did a quik run on KSFO with the c172 witch seems to be ok, but running at an airport that is not in the base pkg, like EHLE or EDDI, it starts but stays at

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Tim Moore
On 11/15/2009 08:21 PM, Vivian Meazza wrote: Csaba Halász wrote: On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com wrote: I just did a build from cvs and did a quik run on KSFO with the c172 witch seems to be ok, but running at an airport that is not in the base pkg,

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread syd adams
Material animation lighting works here , but ac objects with an emmisive setting no longer 'emit' , (as already reported on IRC)... On 11/15/09, Tim Moore timo...@redhat.com wrote: On 11/15/2009 08:21 PM, Vivian Meazza wrote: Csaba Halász wrote: On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Victhor Foster
FG works again here, but there are bugs with your code. Some models are untextured, some are textured, and the shading is weird. Like when you have the ambient value lower than rgb on a material setting on a model. The side away from the light is dark.

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Tim Moore
On 11/16/2009 02:30 AM, Victhor Foster wrote: FG works again here, but there are bugs with your code. Some models are untextured, some are textured, and the shading is weird. Like when you have the ambient value lower than rgb on a material setting on a model. The side away from the light

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread syd adams
After the last commit , emissive materials work again , but all chrome animations are still emissive ... I used to have this problem long ago if I didnt remove any texture from the object before exporting from Blender. Are default textures being applied to these objects somehow ? Cheers On

[Flightgear-devel] heads up -- effects for models

2009-11-14 Thread Tim Moore
I've just checked in code that applies effects to all models in FG. There's no documentation yet for how to use new features -- and not really any examples either; I want to shake out what the changes may have broken first. Animations, particularly material animations, may very likely be messed

Re: [Flightgear-devel] heads up - effects

2009-07-17 Thread stefan riemens
The current simgear cvs version doesn't compile for me either. I'm on fedora 11, with gcc 4.4.0. I've tried with both osg 2.8.0 (system version) and osg trunk. See the builderror here: http://briemens.com/fs/simgear-build-error Thanks, Stefan 2009/7/16, Frederic Bouvier fredfgf...@free.fr: Hi

Re: [Flightgear-devel] heads up - effects

2009-07-17 Thread Tim Moore
stefan riemens wrote: The current simgear cvs version doesn't compile for me either. I'm on fedora 11, with gcc 4.4.0. I've tried with both osg 2.8.0 (system version) and osg trunk. See the builderror here: http://briemens.com/fs/simgear-build-error Thanks, Stefan That problem should be

Re: [Flightgear-devel] heads up - effects

2009-07-17 Thread stefan riemens
Thanks, it is indeed Stefan 2009/7/17, Tim Moore timo...@redhat.com: stefan riemens wrote: The current simgear cvs version doesn't compile for me either. I'm on fedora 11, with gcc 4.4.0. I've tried with both osg 2.8.0 (system version) and osg trunk. See the builderror here:

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread Stuart Buchanan
Tim Moore wrote: I've checked in the initial work on my effects framework. This allows one specify OpenGL attributes, including shaders, in .eff files. For the moment these are only associated with terrain materials. Thanks Tim. That looks like it was a lot of hard work. I look forward

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread Martin Spott
Hi Tim, Tim Moore wrote: I've checked in the initial work on my effects framework. Quite interesting operations gaining ground here. Just a little side note as I just tried to compile the current state on FreeBSD. Should OSG-2.8.1 be sufficient to build, Does anyone get the same Error message

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread Tim Moore
Martin Spott wrote: Hi Tim, Tim Moore wrote: I've checked in the initial work on my effects framework. Quite interesting operations gaining ground here. Just a little side note as I just tried to compile the current state on FreeBSD. Should OSG-2.8.1 be sufficient to build, Does anyone

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread Martin Spott
Tim Moore wrote: Martin Spott wrote: quickstep: 12:06:20 /usr/local/src/SimGear/simgear/scene/material make g++ -O3 -march=pentiumpro -DHAVE_CONFIG_H -I. -I../../../simgear -I../../.. -I/opt/gnu/include -I/usr/local/include -I/usr/local/include/X11 -I/usr/local/include

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread syd adams
I get the same error on Linux On Thu, Jul 16, 2009 at 3:12 AM, Martin Spott martin.sp...@mgras.netwrote: Hi Tim, Tim Moore wrote: I've checked in the initial work on my effects framework. Quite interesting operations gaining ground here. Just a little side note as I just tried to

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread Jon Stockill
syd adams wrote: I get the same error on Linux The OSG 2.9.5 dev release will solve the problem if you want to try out the changes immediately. Jon -- Enter the BlackBerry Developer Challenge This is your chance to

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread syd adams
Thanks.I think I will , I'm curious about these upcoming changes . On Thu, Jul 16, 2009 at 7:56 AM, Jon Stockill li...@stockill.net wrote: syd adams wrote: I get the same error on Linux The OSG 2.9.5 dev release will solve the problem if you want to try out the changes immediately. Jon

[Flightgear-devel] heads up - effects

2009-07-15 Thread Tim Moore
I've checked in the initial work on my effects framework. This allows one specify OpenGL attributes, including shaders, in .eff files. For the moment these are only associated with terrain materials. The default effect for terrain has a shader that does per-pixel lighting, with a fallback to