Hi,
I changed my technical solution in order to use the technical solution proposed
by Mathias.
I hope this git diff is more adapted : http://pastebin.com/30GD4ksE
As you can see the parser is ready, I have tested with modified STG file and it
works. Now I just need to implement the ground
Hi,
On Sunday, August 26, 2012 11:20:38 Clement de l'Hamaide wrote:
I changed my technical solution in order to use the technical solution
proposed by Mathias. I hope this git diff is more adapted :
http://pastebin.com/30GD4ksE
This looks much better. And I think you agree that it is much
Yes of course your solution is more easier ;) As said I'm not a great
programmer but at least I try to do something. I'm not a simple asker who say
Please do it for me
I try to involve myself with my little and insufficient skills but at least I
do something.
I saw that you commited the
Hi Mathias,
I understand that the fact to compute the elevation every time scenery is
loaded is not a way to improve loading time.
X-Plane give the possibility to compute the elevation of an object, FSX do the
same, and FlyLegacy do the same. Only FG require absolutely the elevation of
Hi,
Hmm, I am not sure if we want this. It's really a few lines code thing to
implement above ground placing of objects.
The point is that this is a task that could be done once when the model is
integrated into a scene. So, why the hell should we do that *every* time the
scene is loaded?
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