- Melchior FRANZ a écrit :
visibility 0m - specular * 0
visibility 22.5km - specular * 0.5
visibility 45km - specular * 1
Why would a visibility of 22 km only give me half the specularity
of a visibility of 45 km? On an object that stands a few meters
in front of me!
* Frederic Bouvier -- Wednesday 01 April 2009:
- Melchior FRANZ a écrit :
Why would a visibility of 22 km only give me half the specularity
of a visibility of 45 km? On an object that stands a few meters
in front of me! That basically means, (almost) no more glossiness.
Maybe I
Hmm, sitting in the sun today during lunch made me realize that what I'm
really after is probably the effect of looking towards the sun in
comparison to looking in any other direction. The Bright light of the
sun seems to make the ambient light much darker (higher contrast).
Anyhow, Melchior
* Erik Hofman -- Wednesday 01 April 2009:
Hmm, sitting in the sun today during lunch made me realize that what I'm
really after is probably the effect of looking towards the sun in
comparison to looking in any other direction. The Bright light of the
sun seems to make the ambient light much
On Tue, Mar 31, 2009 at 1:42 AM, Erik Hofman e...@ehofman.com wrote:
Hi,
I have changed the specular and ambient behavior of FlightGear a bit by
reducing specular highlight at decreased visibility and by increasing
ambient colors at decreased visibility.
This means that, form now on, when
* Erik Hofman -- Tuesday 31 March 2009:
This means that, form now on, when testing the color components of an
aircraft it is best to switch to 'fair weather' and play with visibility
a bit (z to increase it, and shift+z to decrease it).
Especially playing with visibility makes me believe that
This change doesn't look right to me:
+float av = thesky-get_visibility();
+if (av 45000.0) av = 45000.0;
+float visibility_norm = av/45000.0;
-float specular = _specular_tbl-interpolate( deg );
+float specular = _specular_tbl-interpolate( deg ) * visibility_norm;
I'm against this code- I can't really understand what's the intention of this
code is- destroying glossiness?
I would like to see a change of the colors depending of the clouds setting- I
think I can remember that the color changed with the weather settings in
plib-versions. Example: less
Melchior
This change doesn't look right to me:
+float av = thesky-get_visibility();
+if (av 45000.0) av = 45000.0;
+float visibility_norm = av/45000.0;
-float specular = _specular_tbl-interpolate( deg );
+float specular = _specular_tbl-interpolate( deg ) *
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