Re: [Flightgear-devel] Slow frame rates

2012-06-20 Thread Mathias Fröhlich
Hi, On Monday, June 18, 2012 13:20:17 castle...@comcast.net wrote: The HLA/RTI architecture is far more sophisticated than what might be needed. The idea is not to split FlightGear into a distributed, federated application across a multi-platform machine or network although that is an

Re: [Flightgear-devel] Slow frame rates

2012-06-20 Thread castle . 64
: Tuesday, June 19, 2012 11:18:35 PM Subject: Re: [Flightgear-devel] Slow frame rates Hi, On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote: This email rekindled an idea from a while back. Last year while working on the 747 sim with multiple projectors and a quad core CPU I

Re: [Flightgear-devel] Slow frame rates

2012-06-19 Thread Mathias Fröhlich
Hi, On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote: This email rekindled an idea from a while back. Last year while working on the 747 sim with multiple projectors and a quad core CPU I experimented with setting up three instances of fgfs - one for each cpu, graphics card, and

Re: [Flightgear-devel] Slow frame rates

2012-06-18 Thread castle . 64
Subject: Re: [Flightgear-devel] Slow frame rates castle...@comcast.net wrote: Multi-core machines have been around for some time now. Perhaps it is time to think beyond running Flighgear as a monolithic process in a single CPU configuration. As a start you may want to visit: http://www.mail

Re: [Flightgear-devel] Slow frame rates

2012-06-18 Thread Stuart Buchanan
Hi John, As the author of the 3D clouds system, and the OSG random buildings/objects re-implementation, this is obviously an area of interest to me :) Comments inline below. On Mon, Jun 18, 2012 at 2:20 PM, wrote: By way of an example, consider the 3D cloud system. Given a three projector

Re: [Flightgear-devel] Slow frame rates

2012-06-18 Thread castle . 64
@ gmail .com To: FlightGear developers discussions flightgear-devel@lists. sourceforge .net Sent: Monday, June 18, 2012 7:46:35 AM Subject: Re: [Flightgear-devel] Slow frame rates Hi John, As the author of the 3D clouds system, and the OSG random buildings/objects re-implementation

Re: [Flightgear-devel] Slow frame rates

2012-06-17 Thread castle . 64
Hi, This email rekindled an idea from a while back. Last year while working on the 747 sim with multiple projectors and a quad core CPU I experimented with setting up three instances of fgfs - one for each cpu, graphics card, and projector. The improvement in the frame rate was quite

Re: [Flightgear-devel] Slow frame rates

2012-06-17 Thread Martin Spott
castle...@comcast.net wrote: Multi-core machines have been around for some time now. Perhaps it is time to think beyond running Flighgear as a monolithic process in a single CPU configuration. As a start you may want to visit:

Re: [Flightgear-devel] Slow frame rates

2012-06-16 Thread Alan Teeder
At FG start up (with Windows 7) I have very low frame rates (1-3fps) for a minute or two. After that the rate increases to about 40. Using Windows Task Manager I see that the CPU and memory usage are quite low during this slow period. However, switching to Windows Resource Monitor it is

Re: [Flightgear-devel] Slow frame rates, --model-hz effect

2012-06-16 Thread Arnt Karlsen
On Fri, 15 Jun 2012 20:47:02 -0700 (PDT), Catherine wrote in message 1339818422.43212.yahoomailclas...@web83907.mail.sp1.yahoo.com: Some years ago when I started flying FlightGear 2.0, I added --model-hz=480 to my startup aliases for reasons I no longer remember. ..you're running the fdm at