Hi,
On Monday, June 18, 2012 13:20:17 castle...@comcast.net wrote:
The HLA/RTI architecture is far more sophisticated than what might be
needed. The idea is not to split FlightGear into a distributed, federated
application across a multi-platform machine or network although that is an
: Tuesday, June 19, 2012 11:18:35 PM
Subject: Re: [Flightgear-devel] Slow frame rates
Hi,
On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote:
This email rekindled an idea from a while back. Last year while working on
the 747 sim with multiple projectors and a quad core CPU I
Hi,
On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote:
This email rekindled an idea from a while back. Last year while working on
the 747 sim with multiple projectors and a quad core CPU I experimented
with setting up three instances of fgfs - one for each cpu, graphics card,
and
Subject: Re: [Flightgear-devel] Slow frame rates
castle...@comcast.net wrote:
Multi-core machines have been around for some time now. Perhaps it is
time to think beyond running Flighgear as a monolithic process in a
single CPU configuration.
As a start you may want to visit:
http://www.mail
Hi John,
As the author of the 3D clouds system, and the OSG random buildings/objects
re-implementation, this is obviously an area of interest to me :)
Comments inline below.
On Mon, Jun 18, 2012 at 2:20 PM, wrote:
By way of an example, consider the 3D cloud system.
Given a three projector
@ gmail .com
To: FlightGear developers discussions flightgear-devel@lists. sourceforge
.net
Sent: Monday, June 18, 2012 7:46:35 AM
Subject: Re: [Flightgear-devel] Slow frame rates
Hi John,
As the author of the 3D clouds system, and the OSG random buildings/objects
re-implementation
Hi,
This email rekindled an idea from a while back. Last year while working on the
747 sim with multiple projectors and a quad core CPU I experimented with
setting up three instances of fgfs - one for each cpu, graphics card, and
projector. The improvement in the frame rate was quite
castle...@comcast.net wrote:
Multi-core machines have been around for some time now. Perhaps it is
time to think beyond running Flighgear as a monolithic process in a
single CPU configuration.
As a start you may want to visit:
At FG start up (with Windows 7) I have very low frame rates (1-3fps) for a
minute or two. After that the rate increases to about 40.
Using Windows Task Manager I see that the CPU and memory usage are quite low
during this slow period.
However, switching to Windows Resource Monitor it is
On Fri, 15 Jun 2012 20:47:02 -0700 (PDT), Catherine wrote in message
1339818422.43212.yahoomailclas...@web83907.mail.sp1.yahoo.com:
Some years ago when I started flying FlightGear 2.0, I added
--model-hz=480 to my startup aliases for reasons I no longer
remember.
..you're running the fdm at
10 matches
Mail list logo