It works, but the behaviour is unexpected, or I got it wrong about VOR
navigation.
Sounds like it could be a faulty config file ,,, but the proper way to do a
VOR navigation is :
Set your (VOR/LOC) frequency set your desired course / radial.
Set your heading bug to intercept the course
On Tuesday 26 January 2010 04:09:15 J. Holden wrote:
I don't know if we've gone final with everything yet, but if we haven't,
would it be possible for somebody here to: * double-check to see if the
mushroom water-towers still exist under the town definition in
materials.xml; and, if so, *
J. Holden wrote:
As we'll have a lot more areas defined as town in the upcoming scenery
build, and there are far too many water towers per square
land-area-measurement-category) in FG as it is, and it looks tacky. After the
release, I'll try and look at improving the randomly generated
Hi Erik,
Erik Hofman wrote:
It would also be nice to have some more different small(ish) buildings.
Feel invited to have a look at the Models/Residential/ folder, there
you'll find the content of this chapter:
http://scenemodels.flightgear.org/modelbrowser.php?shared=2
Cheers,
Martin Spott wrote:
Hi Erik,
Erik Hofman wrote:
It would also be nice to have some more different small(ish) buildings.
Feel invited to have a look at the Models/Residential/ folder, there
you'll find the content of this chapter:
J. Holden wrote:
I don't know if we've gone final with everything yet, but if we haven't,
would
it be possible for somebody here to:
* double-check to see if the mushroom water-towers still exist under the
town
definition in materials.xml; and, if so,
* remove them.
As we'll have a
On Tue, Jan 26, 2010 at 2:36 AM, syd adams wrote:
It works, but the behaviour is unexpected, or I got it wrong about VOR
navigation.
Sounds like it could be a faulty config file ,,, but the proper way to do a
VOR navigation is :
Set your (VOR/LOC) frequency set your desired course
Hello !
I tried the 777 yesterday, and a few things appeared strange to me :
*as you said, LNAV doesn't follow a course, but you fixed it
*I couldn't dial a V/S unless the AP is engaged and V/S mode is engaged
too. Is it supposed to be that way ? I would expect to be able to dial a
vertical
One airport in BC has a water tower directly at the end of the runway ,
(after Ifixed the scenery)
..and I discovered they are solid :) . Even one tower per town seems a bit
much , I haven't seen anything quite like it in real life.
Cheers
Curtis Olson wrote:
On Tue, Jan 26, 2010 at 2:36 AM, syd adams wrote:
It works, but the behaviour is unexpected, or I got it wrong
about VOR
navigation.
Sounds like it could be a faulty config file ,,, but the proper
way to do a VOR navigation is :
I was wondering what those giant mushrooms were :P
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Hi Petr,
Here's a little snippet of some perl code I use to do this sort of thing
(it's from the backend of some perl-tk gui code, and unfortunately I can't
share the whole thing since I developed it for a proprietary project):
$HASH{ /sim/presets/airport-id } = $aptid;
$HASH{
Hi!
I would like to join the discussion about AP tuning. I recently posted
a message on the forum
(http://www.flightgear.org/forums/viewtopic.php?f=4t=6853) for
b1900d. With enclosed files, action is quite smooth and autopilot
seems stable, at least on my conputer.
For vertical stabilization
It's been a long time since I (re-)wrote the random object code for OSG, but
my
recollection is that we use the same random number seed when generating
random model placements, to ensure that a building is in the same place on
every computer.
I suspect that part of the problem with the
Dear all,
please find a new (and hopefully semi-final) release candidate for
FlightGear available for bittorrent download:
http://www.xs4all.nl/~dtalsma/fgsetup-2.0.0-RC2.1.exe.torrent
Note that there is also a 64-bit version of executable available here:
Hi Torsten,
On Tuesday 26 January 2010 06:15:49 pm Torsten Dreyer wrote:
Just grabbed the torrents to seed for some time. While the 32bit version is
291MB, the 64bit version is just 13.4MB. Is that plausible?
Thanks! Yes, those sizes are correct. The regular package includes the data as
Hi,
I built the latest version of flightgear from cvs yesterday. When I tried to
run c172p and 777-200ER, I got following message:
FGMultiplayMgr - No receiver port, Multiplayermode disabled
loading scenario 'nimitz_demo'
Segmentation fault
can anyone help me
thanks
I wouldnt spend too much time on the b1900d , as Ive already redone most of
it ,and added the CLM /DSC modes , and will probably commit tonight .
The main problem i found on that is the yaw damper was fighting any turn in
roll modes,so at the moment Ive disabled it.
I'm still tuning the pitch
*as you said, LNAV doesn't follow a course, but you fixed it
I'll commit tonight...
*I couldn't dial a V/S unless the AP is engaged and V/S mode is engaged
too. Is it supposed to be that way ?
Yes ... if I remeber right the digits shouldn't display at all until in V/S
/ FPA mode.
I
Hi!
The attached patch adds support for stencil operations in effects.
Patches are for simgear's scene/material/Effect.cxx and flightgear's
Main/CameraGroup.cxx. I did them with cvs diff file against latest
CVS version. Hope that is correct way.
The format of stencil operations in effect file
Wonderful, brilliant stuff Giuseppe,
The way that the autopilot works with those patches is the way I expected.
Hope this stuff makes its way into CVS so at least there's a good
reference implementation.
pete
Giuseppe Venanzoni wrote:
Hi!
I would like to join the discussion about AP
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