Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2011-12-30 Thread Gijs de Rooy
Right, this throttle % was used in the startup tutorial, so I copied it for consistency... Feel free to change it though. I'll leave in vacation in an hour, so don't rely on me :-) To: flightgear-devel@lists.sourceforge.net From: martin.sp...@mgras.net Date: Thu, 29 Dec 2011 23:31:14 +

[Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 00:09:20 Csaba Halász wrote: I wonder if there is an open standard counterpart that can do the same as the dds compression? Or is the whole idea patented? (Eww, too broad software patents are the work of the devil). No, Sadly. It is all about an OpenGL

Re: [Flightgear-devel] Improving random trees buildings

2011-12-30 Thread Erik Hofman
On Fri, 2011-12-30 at 00:07 +, Vivian Meazza wrote: The F16 is just excellent here. I get a slight pause on first switching from an internal to external view, but I expect that is the texture loading for the first time. Thereafter it is as near instantaneous as you could wish. Likewise

Re: [Flightgear-devel] Local Weather 1.4

2011-12-30 Thread Torsten Dreyer
It's actually surprisingly intricate. For instance, Local Weather allows for boundary layer gusty winds. For some problems (the wave pattern) you'd like to have the base (mean) wind at the surface, for others (windsock) rather the actual wind that the aircraft is feeling. I am now

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Frederic Bouvier
Hi, De: Mathias Fröhlich * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic solution. I implemented a mipmap control and

Re: [Flightgear-devel] DDS texures (Was: Improving random trees

2011-12-30 Thread Erik Hofman
On Fri, 2011-12-30 at 10:42 +0100, Mathias Fröhlich wrote: * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic solution. Ok I'm

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-30 Thread Frederic Bouvier
Hi Mathias De: Mathias Fröhlich Fred, On Sunday, December 18, 2011 10:18:39 Frederic Bouvier wrote: Your patronage will be welcome. Ok. My problem is that I have too many open projects currently. So, promising to help here is something I cannot do today. But Sure, if you have

Re: [Flightgear-devel] Improving random trees buildings

2011-12-30 Thread Vivian Meazza
-Original Message- From: Mathias Fröhlich [mailto:mathias.froehl...@gmx.net] Sent: 29 December 2011 20:04 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Improving random trees buildings Vivian, On Thursday, December 29, 2011 17:36:24 Vivian Meazza

Re: [Flightgear-devel] Live Multiplayer

2011-12-30 Thread Martin Spott
Hi Scott, Scott wrote: If you are looking for a place to host this in gitorious (I'm not sure if it should be part of the FG repository???) Well, I suspect the FlightGear ecosystem is still the best ground for OpenRadar to develop on, therefore hosting it alongside with FG sounds like the

[Flightgear-devel] High altitude horizon

2011-12-30 Thread thorsten . i . renk
In case there is any lingering doubt that Flightgear can't deal with horizon curvature at high altitude: http://www.flightgear.org/forums/viewtopic.php?f=19t=14844 (taking the X-15 to 270.000 ft) Done with recent Local Weather (which, as I discovered, is fine with Mach 6) and Terrain Haze

Re: [Flightgear-devel] High altitude horizon

2011-12-30 Thread Erik Hofman
On Fri, 2011-12-30 at 16:47 +0200, thorsten.i.r...@jyu.fi wrote: In case there is any lingering doubt that Flightgear can't deal with horizon curvature at high altitude: http://www.flightgear.org/forums/viewtopic.php?f=19t=14844 (taking the X-15 to 270.000 ft) Done with recent Local

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Gene Buckle
On Fri, 30 Dec 2011, Mathias Fröhlich wrote: blobs? We could try to decompress the blobs? --- No, patent infringement!!! I call shennanigans. There's no way a process that obvious could be patented and if some mouth breathing derp DID patent it, it needs to be ignored. g. -- Proud owner

[Flightgear-devel] Change in telnet string get behavior, or string change?

2011-12-30 Thread Geoff McLane
Hi all... I am sure this worked before, but now I seem unable to get the WHOLE metar string from /environment/metar/data... This is in a perl script, using IO::Socket - in the past it worked perfectly ;=)) In the Debug - Browse Internal Properties I can 'see' the whole string like say -

[Flightgear-devel] How to compile Terragear-cs ?

2011-12-30 Thread Clément de l'Hamaide
Hi all, I would like to contribute to airports/sceneries. I'm young real pilot and I like to remake the airport where I fly in real life. I've seen that many people have many problem to compile TerraGear. This is why I started to create a similar download_and_install script than brisa script

Re: [Flightgear-devel] Wiki Spam

2011-12-30 Thread George Patterson
On 31 December 2011 16:15, Ron Jensen w...@jentronics.com wrote: http://wiki.flightgear.org/Special:RecentChanges Someone is spamming our wiki. Anyone around with admin rights? Thanks, Ron I (with the help of the irc user jano, thanks) have undone the edit that the spammer made to remove