[Flightgear-devel] [PATCH] nasal: parse: fix typo in comment

2012-06-09 Thread Chris Forbes
---
 simgear/nasal/parse.c |2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/simgear/nasal/parse.c b/simgear/nasal/parse.c
index 2e66d8f..10339c8 100644
--- a/simgear/nasal/parse.c
+++ b/simgear/nasal/parse.c
@@ -311,7 +311,7 @@ static struct Token* parsePrecedence(struct Parser* p,
 }
 
 // Another one: the . and (postfix) []/() operators should
-// really be the same precendence level, but the existing
+// really be the same precedence level, but the existing
 // implementation doesn't allow for it.  Bump us up a level if we
 // are parsing for DOT but find a LPAR/LBRA at the end of the
 // list.
-- 
1.7.10.4


--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Airport names misspelled (sweden)

2012-06-09 Thread Tommy Karlstedt
I have found some errors in the airport list in the Flightgear launcher window. 
I have no idea where this need to be corrected but i have found the error in 
the file:
/Applications/Contents/Resources/AirportData.rb
Using mac version 2.6.0 (319)

Thanks in advance if someone can fix this. Also there is about 30 airports in 
sweden with all capital letters. Dont know if this has a special meaning or 
need to be fixed. If someone can fix this i can post this too.


{code = ESSA, iata = ARN, short name = Stockholme Arlanda, long 
name = Arlanda, lon = 59.651830, lat = 017.918496, city = 
Stockholm, country = Sweden, runways = [01L,08,01R]},

CHANGE Stockholme Arlanda TO Stockholm Arlanda


{code = ESSN, iata = , short name = Norrtalge Mellingholm, long 
name = , lon = 59.732769, lat = 018.696392, city = , 
country = Sweden, runways = [25]},

CHANGE Norrtalge Mellingholm TO Norrtalge Mellingeholm
The airport ESSN Norrtalje Mellingeholm is also misspelled in Atlas.


{code = ESOK, iata = KSD, short name = Karlstad, long name = 
Flygplats, lon = 59.444713, lat = 013.337366, city = Karlstad, 
country = Sweden, runways = [03,03L]},

CHANGE Flygplats TO Karlstad


Thanks
tk_jkg @ Flightgear forum
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] C172P light switches

2012-06-09 Thread Tommy Karlstedt
For the c172p aircraft i cant change the initial state (edit c172p-set.xml of 
any of the light switches. 

By moving the code section:
lighting
  strobe type=booltrue/strobe
  beacon type=booltrue/beacon
  nav-lights type=booltrue/nav-lights
/lighting

to section controls/controls i can change the initial state.

Thanks
tk_jkg @ Flightgear forum--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Airport names misspelled (sweden)

2012-06-09 Thread Tommy Karlstedt
Oh, thats right. Sorry.

Norrtälje Mellingeholm is right or Norrtalje Mellingeholm
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Hawaii regional textures merge request

2012-06-09 Thread Stuart Buchanan
On Fri, Jun 8, 2012 at 10:36 AM, Stuart Buchanan wrote:
 On Fri, Jun 8, 2012 at 8:49 AM, Renk Thorsten wrote:
 Okay, I didn't get a message that this was merged, and despite the argument 
 that there's need for a discussion of the regional texturing scheme there 
 wasn't any discussion, so can I assume the subject isn't interesting at the 
 moment, discontinue to try to come up with GPL compatible solutions (which 
 is hard...) and just  continue my own texturing projects for my private 
 amusement?

 I'll look at merging this at some point during the weekend.

This is now done.  Lovely work.

Would some of the textures also be applicable to the Caribbean?

I wonder whether we should set the regions/materials.xml as the
default in preferences.xml?  They represent a significant improvement
to texturing in the regions that are defined.

-Stuart

--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Stuart Buchanan
Hi All,

I'd like to propose having random buildings enabled in
preferences.xml, so they are switched on by default.  I think they
improve the realism of our Urban, Suburban and Town sceneries significantly.

I ran a poll on the forums to determine the fps impact of the random
buildings (http://www.flightgear.org/forums/viewtopic.php?f=5t=16204).
Out of 15 responses
- 5 had no frame-rate impact
- 5 had minimal impact (one or two fps)
- 4 had noticeable impact, but considered it worthwhile
- 1 had noticeable impact, and would have to consider enabling it on a
flight-by-flight basis
- 0 reported a major impact on frame-rate that would preclude switching it on.

Here on the list, James (at least) has noticed really significant fps impact.

There is a significant memory footprint, but this appears to be only
an issue when using building densities 1.

At present our default is for random vegetation and random objects to
be switched on, both of which also have fps and memory impacts.

I'd therefore like to suggest that we enable the random buildings by
default as well.

Does anyone have any objections, or want to second the proposal?

-Stuart

--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Gijs de Rooy

 I ran a poll on the forums to determine the fps impact of the random
 buildings

Oops, forgot to vote. Will provide some of my test-results here then:

Tested with the UFO, Rembrandt disabled, looking at downtown San Francisco 
(plenty of buildings in view).
With KSFO being our default airport, users are very likely to see those large 
chunks of urban areas. See my 
forum profile for system specs. 

Building level, followed by the average fps:

0.00 : 140
0.25 : 130
0.50 : 115
0.75 :   80
1.00 :   65
2.00 :   40

It's neither linear nor exponental... Don't know what to advise now. It starts 
to look nice from 1.0 onwards, 
but halfing the framerates is quite something.

Gijs
  --
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Heiko Schulz
Stuart,

 ...There is a significant memory footprint, but this appears to be only
 an issue when using building densities 1.

 At present our default is for random vegetation and random objects to
 be switched on, both of which also have fps and memory impacts.

 I'd therefore like to suggest that we enable the random buildings by
 default as well.

 Does anyone have any objections, or want to second the proposal?

Your work does really look great, especially at areas like San Fran, LA and 
other big cities. It improves really much the graphics!
Framerates are better than expected, and it shows some eyecandy like 
reflecting windows.
So I would agree to enabling it per default if, well if the memory foot print 
would be lower.

Today I made a simple flight from KLAX to KSFO with the 777-200ER with scenery 
downloaded from TerraSync (TerraSync itself disabled), skydome-shader enabled, 
random buildings enabled (density =1), trees enabled (density =1), fair weather 
without (!) 3d-clouds and default materials.xml.

After just mid distance I got the first error messages and the buildings went 
black. Coming again to city area everytime a tile had to be loaded the sim 
freezed for several seconds.

I have 4GB RAM; and my GPU (Nvidea GTX640) has about 1 GB VRAM.

I must admit I expected a better behavior.
What I noticed, different to the trees, the distance of loading random building 
increases together with the visibility while the trees has a limited range. 

Would be something possible as well for random buildings? And if so, would it 
help in this issue?

Heiko







still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Gijs de Rooy

  Out of interest, do you have it enabled by default now?  I'm interested to 
 know whether you consider
 the frame-rate hit acceptable for the extra eye-candy.

I don't fly that often these days, most of my time is spent on launching the 
747 and testing various things.
Don't need nice looking scenery for that, so I've everything disabled by 
default :-)

Just did another test, and the outcome is rather interesting I think. This time 
with the 747-400:
0.00 : 45
1.00 : 35
2.00 : 30

Looks as if the buildings have a high impact, until the framerates come within 
a certain range (around 25-30 fps).
Setting the density to 3 isn't significantly different from the fps at 2... Are 
the buildings smart and do they base 
their looks/density on the framerates?

Gijs
  --
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Stuart Buchanan
On Sat, Jun 9, 2012 at 9:53 PM, Gijs de Rooy wrote:
 Out of interest, do you have it enabled by default now? I'm interested to
 know whether you consider
 the frame-rate hit acceptable for the extra eye-candy.

 I don't fly that often these days, most of my time is spent on launching the
 747 and testing various things.

That sounds very familiar :)

 Just did another test, and the outcome is rather interesting I think. This
 time with the 747-400:
 0.00 : 45
 1.00 : 35
 2.00 : 30

 Looks as if the buildings have a high impact, until the framerates come
 within a certain range (around 25-30 fps).
 Setting the density to 3 isn't significantly different from the fps at 2...
 Are the buildings smart and do they base
 their looks/density on the framerates?

The buildings certainly aren't smart,  but 25-30fps is around the range
that I get normally.

It may be that your memory bus to the GPU can handle 25-30fps but not
much more.

Note also that the building density is not guaranteed.  Building density is
also constrained by building minimum distance, so density 2 does not
represent twice the number of buildings in reality.


-Stuart

--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-09 Thread Heiko Schulz
Stuart,

I got following error message: 

Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..)

Heiko


still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-09 Thread syd adams
Sounds good , I hope someday to be able to see the results .
My list of aircraft is:
dhc2
dhc6
777 , though there are a number of other commiters now , but dont
think this will affect anything
a6m2
dc6-b
Sikorsky-76C
R22
b1900d
Citation-Bravo
Citation-II
Citation-X
Aerostar-700
P47

I should be able to figure out your fixes to apply to the as yet
uncommited ones.
Thanks for the help.
Syd

On Sat, Jun 9, 2012 at 1:39 PM, Stuart Buchanan stuar...@gmail.com wrote:
 On Fri, Jun 8, 2012 at 1:59 AM, syd adams wrote:
 I didn't think it harsh myself , but from my point of view , I'd
 rather not waste time on something I can't see or use... I get about 5
 fps and a brilliant green terrain , with a duplicate black aircraft ,
 not shadow , right beside the main aircraft.
 I think this is an ATI driver problem here since the view resizes
 every time a dialog or text pops up on the screen.

 I'm happy to mark the appropriate objects transparent to make your
 aircraft Rembrandt-compatible, if you'd like me to.  If you could give
 me a list of the aircraft you maintain I'll work my way through them.

 It's a 15 minute job per aircraft for me.

 -Stuart

 --
 Live Security Virtual Conference
 Exclusive live event will cover all the ways today's security and
 threat landscape has changed and how IT managers can respond. Discussions
 will include endpoint security, mobile security and the latest in malware
 threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
 ___
 Flightgear-devel mailing list
 Flightgear-devel@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/flightgear-devel

--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel