Re: [Flightgear-devel] DDS usage in effects files

2012-07-14 Thread Renk Thorsten
A number of effects files use .dds textures, leading to error messages on the console. IIRC in the last release, we suppressed these error messages for the release, and I think we need to do something for for 2.8.0 as well. Of particular concern is terrain-default.eff which uses

Re: [Flightgear-devel] Shader menu structure

2012-07-14 Thread Renk Thorsten
Hi Tim, If I could give some gentle advice, perhaps based on out-of-date observations: you could really benefit from a serious study of computer graphics. I highly recommend the book Real Time Rendering by Akenine-Moller et al. Thanks, that's actually not a bad idea. I think I'll get myself

Re: [Flightgear-devel] DDS usage in effects files

2012-07-14 Thread Emilian Huminiuc
On Saturday 14 July 2012 06:22:06 Renk Thorsten wrote: In case we want to remove those, the corresponding *.ac files have to be changed. Is there an opinion on that question either way? * Thorsten This should be fixed too, as of now, in GIT. Hopefuly, warning messages (if left enabled)

Re: [Flightgear-devel] DDS usage in effects files

2012-07-14 Thread Martin Spott
Emilian Huminiuc wrote: Hopefuly, warning messages (if left enabled) should appear only when specificaly using Materials/dds/materials.xml Many thanks for working toward a proper solution, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2012-07-14 Thread Martin Spott
Hi guys, Flightgear-commitlogs wrote: commit fe27d8aae3e08fcb46e9df59a5ee67e2e429d8df Author: Gijs de Rooy Date: Sat Jul 14 14:19:26 2012 +0200 Add Rembrandt light to Alcatraz lighthouse. Please make sure this sort of updates gets committed to Scenemodels in the long term, otherwise

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master,

2012-07-14 Thread Gijs de Rooy
Hi Martin, Please make sure this sort of updates gets committed to Scenemodels in the long term, otherwise they'll silently get lost. of course I will send the update to the database (especially now that it gets easier and easier to update models!). But right now it's just there for testing