Looks great, flies good. I managed some pretty landings after I got a
feel for it. Is it supposed to pitch down so violently when the flaps
deploy, though?
No, that has to be improved
The instrument panel is outstanding, does (will) the white dial on the
airspeed indicator move to give
Any one had a chance to look over the patch yet?What needs to be changed/fixed/rewritten/redesigned(!) before it can be applied to the main CVS version?Hugo.On 4/25/06,
Hugo Vincent [EMAIL PROTECTED] wrote:
Thanks Erik,Here is the patch. Let me know what needs to be changed, fixed, orrefactored
Hugo Vincent wrote:
Any one had a chance to look over the patch yet?
What needs to be changed/fixed/rewritten/redesigned(!) before it can be
applied to the main CVS version?
No need to panic, If I have to apply it I just need some time to look
over it and apply it. This may take a few days.
Ampere K. Hardraade wrote:
On Tuesday 25 April 2006 00:48, Alex Perry wrote:
http://code.google.com/soc/
Is anybody here an eligible student?
Would anyone like to offer to mentor?
Why aren't we on the list? :P
Because applications closed almost as soon as it was announced. From a
couple of
On Tue, 25 Apr 2006 12:38:20 -0500
Curtis L. Olson wrote:
- freeglut never implimented glut's fullscreen/game mode (so free glut
is *not* a complete drop in replacement for original glut.) Plus
freeglut 2.4 has the well know bug that bites us.
Just an odd pair of datapoints for you:
1.
Steve Hosgood wrote:
Curtis L. Olson wrote:
My vote is to build it with sdl. For 99.9% of the people out there,
sdl will work just fine and they won't be able to tell the
difference, and for the other 0.1%, freeglut won't work anyways
because they never actually implimented glut's game
On Wed, 2006-04-26 at 09:15 -0400, Chris Metzler wrote:
On Tue, 25 Apr 2006 12:38:20 -0500
Curtis L. Olson wrote:
- freeglut never implimented glut's fullscreen/game mode (so free glut
is *not* a complete drop in replacement for original glut.) Plus
freeglut 2.4 has the well know bug
Hi All,
Dull patch of the week.
I've modified the menu bar so that all menu entries that display a dialog
box have ... at the end of them, so Load becomes Load... etc.
This will make it easier for new users to guess which commands will cause
an immediate effect (Random Attitude), and which
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