--- tangyong wrote:
My project need to drive multiplanes using external data saved in a
file.Does I have to study the multiplayer protocol?How to abuse that
system to introduce additional aircraft into the scene.
Hi Tangyong,
As with all these things, there is more than one way to do it...
--- tangyong wrote:
I want to replay my flight,read the flight path information from a file.
Fist,I record a flight path at 10 hz,5hz,or 2hz ,just like this:
--native=file,out,10,flight1.fgfs
and then I relay my flight,but I got a secction error!
--native=file,in,10,flight1.fgfs
On 12/12/06, Pigeon [EMAIL PROTECTED] wrote:
The blip at the end shows a sky rendering bug with the latest OSG.
:-)
Looks similar to what I've posted earlier:
http://www.mail-archive.com/flightgear-devel%40lists.sourceforge.net/msg06962.html
On 12/12/06, tangyong [EMAIL PROTECTED] wrote:
I want to replay my flight,read the flight path information from a file.
Fist,I record a flight path at 10 hz,5hz,or 2hz ,just like this:
--native=file,out,10,flight1.fgfs
and then I relay my flight,but I got a secction error!
When I include this nasal file in my ch53e-set.xml file I get an
infinite loop. I don't know why, is there a listener attached to
controls/lighting/panel-norm somewhere? Am I missing something?
Commenting out the setlistener makes the problem go away, and I can call
the function from a settimer
* Josh Babcock -- Wednesday 13 December 2006 17:51:
When I include this nasal file in my ch53e-set.xml file I get an
infinite loop. I don't know why, is there a listener attached to
controls/lighting/panel-norm somewhere?
Nasal listeners are designed to refuse recursion. It's more likely
that
Melchior FRANZ wrote:
* Josh Babcock -- Wednesday 13 December 2006 17:51:
When I include this nasal file in my ch53e-set.xml file I get an
infinite loop. I don't know why, is there a listener attached to
controls/lighting/panel-norm somewhere?
Nasal listeners are designed to refuse
Hi,
There have been several complaints about our fauna, namely headless cows,
over on the IRC channel. I've done one with a head:
ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lowish-poly-cow.jpg
it's 180 vertices, so heads ain't free. If no one objects, I intend to
replace the headless
Curtis Olson wrote:
Endianess is definitely handled. And even for 32 vs. 64 bit systems, they
all still use a similar convention where integers and floats are 4 bytes and
doubles are 8 bytes. As long as we confine ourselves to ints, floats, and
doubles (and use an int for boolean values,
Vivian Meazza wrote:
There have been several complaints about our fauna, namely headless cows,
over on the IRC channel. I've done one with a head:
ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lowish-poly-cow.jpg
Although I can't comment on the performance impact, I'm definitely pro
Vivian Meazza ha scritto:
Hi,
There have been several complaints about our fauna, namely headless cows,
over on the IRC channel. I've done one with a head:
it's 180 vertices, so heads ain't free. If no one objects, I intend to
replace the headless version in cvs-head in a couple of days
I am a green hand in Flight Gear,and it's my fist time to touch it.I'v read
the readme.introduction,I find that the core of FlightGear is the property tree
system.But the introduction is too simple,and I don't know how the Flight Gear
work with the property tree.Could you grive me some
On Wed, 2006-12-13 at 20:14 +, Vivian Meazza wrote:
Hi,
There have been several complaints about our fauna, namely headless cows,
over on the IRC channel. I've done one with a head:
ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lowish-poly-cow.jpg
it's 180 vertices, so heads
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