I hope that you will forgive me for this off topic question, but i
think this is in someway still a good enough forum to ask such a
question..
I have for quite sometime based my work mostly on svn and a lot of
several calls to diff/patch since i was developing on the same code
base from several
Hi people,
Be advised that the texture repeat parsing of the osg ac3d loader
plugin changed on 3rd of october.
This means, textures without a texrep value will not repeat any more.
This might affect texture animations, such as in the case of kx165
(patch attached).
Thanks. This is a bad
On Friday, 17. October 2008, Tobias Nielsen wrote:
I have a version in my svn repository that i am doing active
development on several different machines. I am not allowed to do any
commits to the repository before the code is in a somewhat stable
state. For that reason i each time perform a
Hello,
Is it only me ? or is there a funny behaviour with the random objects ?
I have found trees into the stadium :)
http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg
--
Gérard
http://pagesperso-orange.fr/GRTux/
J'ai décidé d'être heureux parce que c'est bon pour la santé.
Torsten Dreyer wrote:
Hi people,
Be advised that the texture repeat parsing of the osg ac3d loader
plugin changed on 3rd of october. This means, textures without a
texrep value will not repeat any more. This might affect texture
animations, such as in the case of kx165 (patch
Gérard wrote:
Hello,
Is it only me ? or is there a funny behaviour with the random objects ?
I have found trees into the stadium :)
http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg
No, it isn't just you :)
The random objects, including trees, are placed randomly based on
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer [EMAIL PROTECTED] wrote:
A quote from the ac3d file format:
quote
*texrep %f %f
Optional - default 1.0,1.0 . The texture repeat values for the tiling of a
texture on an object's surfaces.
/quote
So a missing attribute shall default to
On vendredi 17 octobre 2008, Alexis Bory - xiii wrote:
Torsten Dreyer wrote:
Hi people,
Be advised that the texture repeat parsing of the osg ac3d loader
plugin changed on 3rd of october. This means, textures without a
texrep value will not repeat any more. This might affect
On Fri, Oct 17, 2008 at 6:59 AM, Csaba Halász wrote:
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer wrote:
A quote from the ac3d file format:
quote
*texrep %f %f
Optional - default 1.0,1.0 . The texture repeat values for the tiling of
a
texture on an object's surfaces.
/quote
* Torsten Dreyer -- Friday 17 October 2008:
I consider this a bug in the osg ac3d loader.
Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother
working around it. The spec and the reference implementation
by the AC3D makers are clear. So, who's going to report the
bug to the osg
On Fri, Oct 17, 2008 at 2:35 PM, Curtis Olson [EMAIL PROTECTED] wrote:
I think you could make a pretty strong argument that the most recent version
of AC3D modeler defines the most recent official version of the .ac file
format.
And what does that do wrt texrep? Sorry I am not a modeler ...
On Oct 17, 2008, at 8:36 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:
Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother
working around it. The spec and the reference implementation
by the AC3D makers are clear. So, who's going to report the
bug to the osg list? :-)
m.
* Tatsuhiro Nishioka -- Friday 17 October 2008:
Needless to say,someone who wouldn't bother working around
it is going to report. ;-)
Go for it!
The bo105 doesn't use texture repetition, so this wasn't a priority
for me. I just feel better reporting bugs that I have observed and
investigated
Oh, I just want to tease you, so never mind.
I do know that you're a great contributor. :-)
Best,
Tat
On Fri, Oct 17, 2008 at 10:07 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Tatsuhiro Nishioka -- Friday 17 October 2008:
Needless to say,someone who wouldn't bother working around
it is
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