[Flightgear-devel] An off topic question.

2008-10-17 Thread Tobias Nielsen
I hope that you will forgive me for this off topic question, but i think this is in someway still a good enough forum to ask such a question.. I have for quite sometime based my work mostly on svn and a lot of several calls to diff/patch since i was developing on the same code base from several

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Torsten Dreyer
Hi people, Be advised that the texture repeat parsing of the osg ac3d loader plugin changed on 3rd of october. This means, textures without a texrep value will not repeat any more. This might affect texture animations, such as in the case of kx165 (patch attached). Thanks. This is a bad

Re: [Flightgear-devel] An off topic question.

2008-10-17 Thread Stefan Seifert
On Friday, 17. October 2008, Tobias Nielsen wrote: I have a version in my svn repository that i am doing active development on several different machines. I am not allowed to do any commits to the repository before the code is in a somewhat stable state. For that reason i each time perform a

[Flightgear-devel] Random trees

2008-10-17 Thread gerard robin
Hello, Is it only me ? or is there a funny behaviour with the random objects ? I have found trees into the stadium :) http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé.

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Alexis Bory - xiii
Torsten Dreyer wrote: Hi people, Be advised that the texture repeat parsing of the osg ac3d loader plugin changed on 3rd of october. This means, textures without a texrep value will not repeat any more. This might affect texture animations, such as in the case of kx165 (patch

Re: [Flightgear-devel] Random trees

2008-10-17 Thread Stuart Buchanan
Gérard wrote: Hello, Is it only me ? or is there a funny behaviour with the random objects ? I have found trees into the stadium :) http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg No, it isn't just you :) The random objects, including trees, are placed randomly based on

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Csaba Halász
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer [EMAIL PROTECTED] wrote: A quote from the ac3d file format: quote *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. /quote So a missing attribute shall default to

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread gerard robin
On vendredi 17 octobre 2008, Alexis Bory - xiii wrote: Torsten Dreyer wrote: Hi people, Be advised that the texture repeat parsing of the osg ac3d loader plugin changed on 3rd of october. This means, textures without a texrep value will not repeat any more. This might affect

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Curtis Olson
On Fri, Oct 17, 2008 at 6:59 AM, Csaba Halász wrote: On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer wrote: A quote from the ac3d file format: quote *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. /quote

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Melchior FRANZ
* Torsten Dreyer -- Friday 17 October 2008: I consider this a bug in the osg ac3d loader. Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother working around it. The spec and the reference implementation by the AC3D makers are clear. So, who's going to report the bug to the osg

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Csaba Halász
On Fri, Oct 17, 2008 at 2:35 PM, Curtis Olson [EMAIL PROTECTED] wrote: I think you could make a pretty strong argument that the most recent version of AC3D modeler defines the most recent official version of the .ac file format. And what does that do wrt texrep? Sorry I am not a modeler ...

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Tatsuhiro Nishioka
On Oct 17, 2008, at 8:36 PM, Melchior FRANZ [EMAIL PROTECTED] wrote: Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother working around it. The spec and the reference implementation by the AC3D makers are clear. So, who's going to report the bug to the osg list? :-) m.

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Friday 17 October 2008: Needless to say,someone who wouldn't bother working around it is going to report. ;-) Go for it! The bo105 doesn't use texture repetition, so this wasn't a priority for me. I just feel better reporting bugs that I have observed and investigated

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Tatsuhiro Nishioka
Oh, I just want to tease you, so never mind. I do know that you're a great contributor. :-) Best, Tat On Fri, Oct 17, 2008 at 10:07 PM, Melchior FRANZ [EMAIL PROTECTED] wrote: * Tatsuhiro Nishioka -- Friday 17 October 2008: Needless to say,someone who wouldn't bother working around it is