I'd like to ask people have relations to FG sound development.
Have yours seen osgAL library(plugin) http://www.vrlab.umu.se/research/osgAL/
?
It seems to have add OpenAL functionality and transparent bindings to
OSG objects
right into OSG. An the other end - it produces yet another
Hi Curt,
On Friday 24 October 2008 18:38:46 Curtis Olson wrote:
I've been speaking with a manufacturer of graphics related hardware device.
Let me just keep it generic for now, even if the list of names to guess
from isn't very long.
2. Since this is marketing, wow, it would really make
Hello,
maybe you could be interested on it
coming from osg-users mailing list
===
===
[osg-users] NVidia release beta 3.0 for linux
Date : 2008-10-25 13:53
De : Robert Osfield [EMAIL PROTECTED]
À : OpenSceneGraph Users [EMAIL PROTECTED]
Répondre à :
Hi All,
After a lot of effort, and help from Tim, I've finally got some 3D shader-based
clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
I've put quite a bit of effort into making the
Stuart Buchanan schrieb:
Hi All,
After a lot of effort, and help from Tim, I've finally got some 3D
shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here:
http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
I've put quite
Hi,
For those who want to have another look at the stuff, here
are some
screenshots from my first flight - no art, just some pics
for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
Regards
Georg EDDW
Wow- when alpha blending will work and those ugly borderlines
Hello,
maybe you could be interested on it
coming from osg-users mailing list
===
===
[osg-users] NVidia release beta 3.0 for linux
Date : 2008-10-25 13:53
De : Robert Osfield [EMAIL PROTECTED]
À : OpenSceneGraph Users [EMAIL PROTECTED]
Répondre à :
Heiko Schulz schrieb:
Wow- when alpha blending will work and those ugly borderlines disapear- then
we don't have to hide for other sims like X-Plane or MSFS!
Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is
EDDH, right?)
Regards
HHS
Yes, sometimes I
On Saturday 25 October 2008, Stuart Buchanan wrote:
Hi All,
After a lot of effort, and help from Tim, I've finally got some
3D shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here:
Frederic Bouvier schrieb:
Georg Vollnhals a écrit :
For those who want to have another look at the stuff, here are some
screenshots from my first flight - no art, just some pics for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
I applied the patch but I am
A. On Wed, 2008-10-08 at 16:59 -0500, Melchior Franz wrote:
Update of /var/cvs/FlightGear-0.9/data
In directory baron.flightgear.org:/tmp/cvs-serv7393
Modified Files:
keyboard.xml
Log Message:
- let F12 pop up radio settings dialog (used to be Ctrl-r)
- disable reload global
On October 24, 2008 12:38:46 pm Curtis Olson wrote:
1. Do we like the idea of a scavenger hunt type contest? If so, what types
of questions would we ask or what things would we ask people to find? I
assume we would keep this to the default scenery area. And we should keep
the
On Sat, 2008-10-25 at 23:55 -0400, Ampere K. wrote:
On October 24, 2008 12:38:46 pm Curtis Olson wrote:
1. Do we like the idea of a scavenger hunt type contest? If so, what types
...
If you want a scavenger hunt, then this is one idea. Through an add-on
package, the company's logos can be
Hi,
On behalf of mac users, I want to add one requirement to the use of
function keys. Please avoid using function keys for frequently used
commands.
The function keys are used for controlling hardware and some shortcuts
for OS features on macs (e.g. LCD Brightness, volume, key light
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