Re: [Flightgear-devel] GPS find nearest.

2009-12-11 Thread James Turner
On 10 Dec 2009, at 21:41, Scott Hamilton wrote: I can't seem to find it in airportinfo(), this is what debug.dump shows; { id: 'YMML', elevation: 131.97839, lat: -37.66986124, name: 'Melbourne Intl', has_metar: 1, lon: 144.842831907, runways: { 16: { id: 16, stopway:

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Geoff McLane
On Thu, 2009-12-10 at 11:29 -0500, Joshua C. Stonestreet wrote: RE: Building SG/FG in native MS Windows using MSVC You do not specifically state which MSVC build files you started with, but assume you used those in the respective SG/FG cvs or tar.gz sources? Nearly ALWAYS the MSVC build files

Re: [Flightgear-devel] Prime Meridian Crash

2009-12-11 Thread Csaba Halász
Hi! Alex was kind enough to give me shell access to his machine so I think I have this beast figured out. 1) The immediate cause of the crash is due to DistanceOrdering::operator() accessing an invalid pointer 2) The reason for that is std::sort indexing before the array (man, I hate templates!)

[Flightgear-devel] Understanding scenery archatecture

2009-12-11 Thread cullam Bruce-Lockhart
Hey gang. I've just started putting together some visual aids in understanding what happens in a scenery build process. That's well and good, but I'm having an issue with terrafit. I've recently discovered that my understanding of how terrafit works is wrong. I'd always assumed it took a grid

Re: [Flightgear-devel] Understanding scenery archatecture

2009-12-11 Thread Curtis Olson
On Fri, Dec 11, 2009 at 9:58 AM, cullam Bruce-Lockhart culla...@yahoo.comwrote: Hey gang. I've just started putting together some visual aids in understanding what happens in a scenery build process. That's well and good, but I'm having an issue with terrafit. I've recently discovered that my

[Flightgear-devel] scenery opportunity : nexrad towers (and VOR shacks)

2009-12-11 Thread John Denker
Hi Folks -- There is is an opportunity to add some interesting, aviation-related features to the FG scenery. Here is a list of NEXRAD (weather radar) sites: http://www.mmm.ucar.edu/pdas/ftp/data/nexrad-craft.net http://www.cimms.ou.edu/~langston/hybridscan/radarinfo.html And here are the

Re: [Flightgear-devel] Understanding scenery archatecture

2009-12-11 Thread Norman Vine
On Dec 11, 2009, at 10:58 AM, cullam Bruce-Lockhart wrote: Hey gang. I've just started putting together some visual aids in understanding what happens in a scenery build process. That's well and good, but I'm having an issue with terrafit. I've recently discovered that my understanding

[Flightgear-devel] print() from keyboard and joystick

2009-12-11 Thread John Denker
Not too long ago, it was possible to print to stdout from nasal scripts called from keyboard event handlers and joystick axis handlers. In the current (development) version, print() statements have no effect chez moi. Similarly, runtime nasal error messages are not appearing. Is this

Re: [Flightgear-devel] basic flight dynamics

2009-12-11 Thread Anders Gidenstam
On Fri, 11 Dec 2009, John Denker wrote: Anybody who is tempted to look at this is reminded of the output ... /output section at the end of c172p.xml I have sometimes found it useful. Does anybody know if/where this feature is documented? It is documented in section 3.1.11 (starting at page

Re: [Flightgear-devel] basic flight dynamics

2009-12-11 Thread John Denker
This reduces by an order of magnitude the amount of adverse yaw _in cruising flight_ in the c172p. This is much more realistic. There is still a ton of adverse yaw during slow flight. commit 74e59d6c9fb1eca08fb446c26c7b5d873c45b0ea Author: John Denker j...@av8n.com Date: Fri Dec 11

Re: [Flightgear-devel] Prime Meridian Crash

2009-12-11 Thread Csaba Halász
On Fri, Dec 11, 2009 at 4:13 PM, Csaba Halász csaba.hal...@gmail.com wrote: are not guaranteed to be the nearest ones. Also, I am not entirely sure that the current cutoff distance checking is sufficient. Let's suppose a coordinate system centered on the bucket containing the ref point at the

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Vivian Meazza
Geoff, I agree with all you have said, but would add the following: The reset bug has been sorted. The crash-on-exit bug has probably been sorted, but I haven't had time to test it yet. I don't see the red/orange effect you report. There is a binary here - a few days old, and

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Alan Teeder
I am no longer seeing the first two bugs which seem to have been sorted out this week, but do have a similar problem with sound. See my thread with Eric. From: Vivian Meazza Sent: Friday, December 11, 2009 9:13 PM To: 'FlightGear developers discussions' Subject: Re: [Flightgear-devel] Flight

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread jean pellotier
Vivian Meazza a écrit : Geoff, I agree with all you have said, but would add the following: The reset bug has been sorted. The crash-on-exit bug has probably been sorted, but I haven’t had time to test it yet. I don’t see the red/orange effect you report. got something like that too

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Melchior FRANZ
* jean pellotier -- Friday 11 December 2009: got something like that too on linux, but guess what? with an ati card I'm better off on Linux (with an nvidia card). I can at least decide whether I want clouds *or* material animations broken: http://members.aon.at/mfranz/material-shaders.jpg

Re: [Flightgear-devel] basic flight dynamics

2009-12-11 Thread Ron Jensen
On Fri, 2009-12-11 at 10:44 -0700, John Denker wrote: On 12/03/2009 10:18 AM, Stuart Buchanan wrote: I took the opportunity to check the PoH against the simulator experience. While I didn't go as far as getting the OAT exactly right, the errors I came across were fairly signficant (using