Although I have a fair idea what those unique features might be, this might
be an excellent opportunity to incorporate some input from real-life
pilots. Any suggestions are welcome though.
Best things in life are free - so is FlightGear!
As an instrument rated pilot, I use FlightGear
What makes FG outstanding is, that it models not only the regular
behaviour of systems but also the system errors. That is gyro drift,
compass
errors and side lobes on ILS signals to name just a few.
This is news to me. Which instrument models the drift ? I thought none did ,
so I created a
This is news to me. Which instrument models the drift ? I thought none did
, so I created a nasal gyro
that drifts at 3 degrees/15 minutes for my own use. Apparently I haven't
looked close enough at the instrument code .
From heading_indicator.cxx:
// Next, calculate time-based precession
Thanks Torsten , I'll give that a try .
And yes , there are still things about FlightGear I probably dont know about
;)
Cheers
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Flightgear-devel mailing list
Tim Moore wrote:
Hi,
I hacked on the landmass geometry shader a bit. On my machine I got the
frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This
technique may be promising, although it could certainly stand some new
textures. Anyone playing with geometry shaders in the
On Fri, Apr 23, 2010 at 10:46 AM, Erik Hofman e...@ehofman.com wrote:
Tim Moore wrote:
Hi,
I hacked on the landmass geometry shader a bit. On my machine I got the
frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This
technique may be promising, although it could
Tim Moore wrote:
Looks like the same attribute problem. What hardware?
NVidia 9600GT/512Mb on AMD X2 250 wn 2Gb memory.
Erik
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- Tim Moore a écrit :
Looks like the same attribute problem. What hardware?
for the record, I see an improvement from 8fps to 30fps on a NVIDIA geForce
9700M GT
Thank you Tim
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
On Thu, 22 Apr 2010 20:27:54 -0700 (PDT), cas...@mminternet.com wrote
in message
c522ef471c7c0d60a035ceb157caf083.squir...@www.mminternet.com:
Just to be pendantic.. ;-)
wgs-84 is an oblate spheroid and an equipotential gravity model which
is what I think we all meant by round. I would
Don't forget to mention that one of the best features of FlightGear is that
it is open source. Complete source code is available to all and we have an
open community of developers that anyone can plug into and ask questions.
This is less concern perhaps to end users, but still is one of our most
2010/4/23 Arnt Karlsen a...@c2i.net:
..earlier on, I believe Microsoft used a cylinder model to
model planet Earth, did they switch before FSX?
Apparently they did: http://forums1.avsim.net/index.php?showtopic=224048
/JanM
On Fri, Apr 23, 2010 at 3:11 AM, syd adams adams@gmail.com wrote:
This is news to me. Which instrument models the drift ? I thought none did ,
so I created a nasal gyro
that drifts at 3 degrees/15 minutes for my own use. Apparently I haven't
looked close enough at the instrument code .
On Fri, Apr 23, 2010 at 9:42 AM, David Megginson
david.meggin...@gmail.comwrote:
On Fri, Apr 23, 2010 at 3:11 AM, syd adams adams@gmail.com wrote:
This is news to me. Which instrument models the drift ? I thought none
did ,
so I created a nasal gyro
that drifts at 3 degrees/15
Hi All,
As you may recall, there was a bug in the random object placement
where the model selected in the case of multiple object definitions in
material.xml was random, rather than seeded.
This was partially fixed before the release by (I think) Erik. I've
now got a better patch using the mt
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