On Sat, 2010-11-27 at 10:28 -0800, Jeff Taylor wrote:
Everything is in sync. I just updated it now, and it still gets the
same thing.
I ran it with all the defaults, like fgfs
--fg-root=/home/jeff/Computer/fg/flightgear/fgdata/
Looking again, it must be the C172P. Running with
2. Clouds rotate in an unrealistic way when doing loops and other
maneuvers
that involve going to/from inverted (loops, half Cuban eights, split S's
...)
but it does not happen when doing rolls. The clouds will flip over 180
degrees
at the top and bottom of loops for example.
(...)
The
On Sat, 27 Nov 2010 21:14:50 +0100, ThorstenB wrote in message
aanlktinrxn-lxv42t=r11d6lazimdazlgmbtxuqqt...@mail.gmail.com:
..interesting. Somebody is covering up this not-a-fraud
by handling our fraud tips, as spam. Sounds to me like an
intentional fraudulent abuse of such powers.
I'm
Vivian Meazza a écrit :
Torsten wrote
It looks like there are only 2 or 3 different ads, but it took
clicking
on
at least 14-16 of them before they stopped appearing on my fb
page -
nice,
those behind FSP are uploading the same ads over and over, and
calling them new ones each
Incidentally,
I just did a google search for flightprosim, and our wiki page comes up second.
:-)
Nice job!
Cheers,
Durk
--
Increase Visibility of Your 3D Game App Earn a Chance To Win $500!
Tap into the largest
While the unrealistic behaviour in loops can't really be cured, it could
be lessened by doing what nature does - using more cloudlets with less
features (up-down distinction) and build cloud structure not by texture
but by positioning selected cloudlets with better control. That would need
?I'd love to post a comment, but I just can't bring myself to click the
Like button in order to have the right to do so... Doh!
Mally
- Original Message -
From: Vivian Meazza vivian.mea...@lineone.net
To: 'FlightGear developers discussions'
flightgear-devel@lists.sourceforge.net
Sent:
Martin Spott wrote:
I have a (ZIP-)file floating around on a disk that I must have found
somwhere on the net (the file, not the disk ;-)
[...]
ftp://ftp.uni-duisburg.de/FlightGear/Devel/Chambley.zip
This posting was written on Sa, 23 Okt 2004. Chambley AB was the first
airfield I've been
On Sat, 27 Nov 2010, Frederic Bouvier wrote:
- Gene Buckle ge...@deltasoft.com a écrit :
On Sat, 27 Nov 2010, Frederic Bouvier wrote:
By the way, look what I received in my inbox :
Support Requests item #3117965, was opened at 2010-11-24 20:24
[snip]
Initial Comment:
The
You can post a comment in the tracker
Link? The only bug tracker I know of
(http://code.google.com/p/flightgear-bugs/) stops at #187.
The link was in my original post. It's the fgrun tracker
Regards,
-Fred
--
A word of thanks and praise among the build problems posted periodically
here.
I just wanted to report that a first attempt to download and build
FlightGear/SimGear/etc. following the instructions in the wiki went
along without a hitch.
Only (minor) problem was that the required package
Hi all,
after updating fgdata from Gitorious this evening and installing the win32
nightly binary from
Hudson (28-nov-2010 7:00:55), JSBSim aircraft suddenly bounce, when at the
ground. Some
aircraft bounce more than others (747-400 and C172P for example crash due to
the extreme
forces),
2010/11/28 Gijs de Rooy gijsr...@hotmail.com:
Hi all,
after updating fgdata from Gitorious this evening and installing the win32
nightly binary from
Hudson (28-nov-2010 7:00:55), JSBSim aircraft suddenly bounce, when at the
ground. Some
aircraft bounce more than others (747-400 and C172P
There was an update to the gear code yesterday. I suppose it's possible that
the new update has side effects. We'll look into it. Does anyone know when the
last good code is dated?
Jon
Sent from my Samsung Captivate(tm) on ATT
Gijs de Rooy gijsr...@hotmail.com wrote:
Hi all,
after
Yeah, problems is fixed! I had --model-hz=30. Setting it to 120 (so it
was omitted from the commandline by FGRun) fixed the problem.
For what it's worth (I do think it is weird that some aircraft are not
affected by low model-hz, while others are), some more info below:
Bertrand wrote:
2010/11/28 Gijs de Rooy gijsr...@hotmail.com:
Yeah, problems is fixed! I had --model-hz=30. Setting it to 120 (so it
was omitted from the commandline by FGRun) fixed the problem.
(...snip...)
After takeoff, bouncing stops. After landing, bouncing continues.
When braking, the intensity of
On Sun, 28 Nov 2010, Frederic Bouvier wrote:
You can post a comment in the tracker
Link? The only bug tracker I know of
(http://code.google.com/p/flightgear-bugs/) stops at #187.
The link was in my original post. It's the fgrun tracker
Ah, ok. Thanks!
g.
--
Proud owner of F-15C
Hal
Just built FG, simgear, OSG from GIT yesterday. My previous build was
from
before the new environment stuff went in.
1. The clouds in general look better than in the past. In non-aerobatic
flight
these look very realistic to me. But...
2. Clouds rotate in an unrealistic way when
-Original Message-
From: Hal V. Engel [mailto:hven...@gmail.com]
I just created a merge request to move updates to the JSBSim p51d into
fgdata. Changes include:
...
Hal
Would love to see a video of a flight showing these updated features. I
think it would be a really nice showcase
Roberto Waltman wrote:
Another inconvenience was the time required to download fgdata. (Took
more than a day with my low-end DSL connection, all the time crossing
fingers for a power-glitch free session.)
Did you check if the download really maxes out your DSL link ?
Cheers,
On 11/28/2010 06:36 PM, Martin Spott wrote:
Did you check if the download really maxes out your DSL link ?
Yes. It did, but not all the time. I saw numbers ranging from 120 Kb/sec
(the maximum I ever get,) down to 35 Kb/sec.
--
Roberto Waltman
There is tons of stuff that remains to be done still.
You sound like me: always seeing what is yet left to be done. From my point
of view, your work on this model is at the top of the charts.
There are also things that I have not attempted to implement yet
because they
are not supported by
On Sunday 28 November 2010 21:02:48 Jon S. Berndt wrote:
There is tons of stuff that remains to be done still.
You sound like me: always seeing what is yet left to be done. From my point
of view, your work on this model is at the top of the charts.
There are also things that I have not
Hi,
This has been an issue from the beginning. There is a
workaround in FG
though, which turns off the rain in internal views, and
instead puts a
moving rain texture on the canopy. It's not perfect but it
is quite a bit
better than rain-in-the cockpit. Try the Spitfire IIa to
see it
On 28/11/10 02:05 AM, Erik Hofman wrote:
On Sat, 2010-11-27 at 10:28 -0800, Jeff Taylor wrote:
Everything is in sync. I just updated it now, and it still gets the
same thing.
I ran it with all the defaults, like fgfs
--fg-root=/home/jeff/Computer/fg/flightgear/fgdata/
Looking again, it
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