Greetings,
I am currently working with FlightGear in an academic setting, researching
flight simulators for a senior design project. My team would like to find a
way to view the environment simulation and the instruments one might find
in the cockpit on two separate monitors. I was wondering if
Am 31.01.2012 05:33, schrieb Geoff Carlson:
Greetings,
I am currently working with FlightGear in an academic setting,
researching flight simulators for a senior design project. My team would
like to find a way to view the environment simulation and the
instruments one might find in the
On Tue, Jan 31, 2012 at 12:23 AM, Torsten Dreyer tors...@t3r.de wrote:
Am 30.01.2012 23:57, schrieb Curtis Olson:
I want display my text *REAL BIG*
I know exactly what you mean. That started for me some years ago, too.
Newspapers, books, price tags in the supermarket - decreasing font
Am 31.01.2012 19:28, schrieb Curtis Olson:
However, in this case I'm actually trying to help someone with a small
project. There is a theory that if you present a message one word at a
time, with each word flashing up in the same fixed location
[..]
That sounds really interesting. Yes,
Am 31.01.2012 19:46, schrieb Torsten Dreyer:
The liberation fonts are to be used with OSGText (check
$FGDATA/Docs/README.osgtext). With OSGText, the font is rendered by OSG
and you put text objects into the scenegraph just like any other 3d
object. You can attach it to the world, your aircraft
On Tue, Jan 31, 2012 at 1:03 PM, ThorstenB bre...@gmail.com wrote:
Or you could create a custom HUD with the necessary text labels (fixed
text, or referring to string properties). You can configure a font for
each label - and add a property condition to enable/disable specific
labels. FG has
Am 31.01.2012 20:58, schrieb Curtis Olson:
The HUD is an interesting idea -- I was able to quickly build a custom
hud config and write my words individually to a property name for
display. With the HUD I can specify a font and a size, but if I scale
up the size, the font get's really
Hello Fred,
thanks for your reply. I wasn't aware of this option.
I assume configuring fg with Cmake means setting ENABLE_LARCSIM:BOOL=ON in
CMakeCache.txt. After doing this LaRCsim is compiled with some warnings but
during linking I get the following errors:
Linking CXX executable fgfs
You can try to switch on ENABLE_UIUC_MODEL too as one of the undefined relates
to uiuc
-Fred
- Mail original -
De: D-NXKT
Objet: [Flightgear-devel] LaRCsim broken?
Hello Fred,
thanks for your reply. I wasn't aware of this option.
I assume configuring fg with Cmake means
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