Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Erik Hofman
On Sat, 2012-03-03 at 22:52 +, Stuart Buchanan wrote: On Sat, Mar 3, 2012 at 1:36 PM, Erik Hofman wrote: Personally I would think adding Project Rembrandt will call for FlightGear version 3.0. So if it is added I would create two branches, version 3.0 and version 2.7 in which the later

Re: [Flightgear-devel] About the bug 385

2012-03-04 Thread ThorstenB
Am 04.03.2012 00:09, schrieb jean pellotier: BTW, whitch OSG version do i have to use? last devel version is ok? Any version that reproduces the issue for you. If it still occurs with OSG trunk, then that's also interesting. If it wasn't, well, then you have a solution ;-). But I already

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-04 Thread Ron Jensen
On Saturday 03 March 2012 21:14:45 Ian Dall wrote: On Fri, 2012-03-02 at 12:39 -0600, Curtis Olson wrote: Hi Ian, If you wish to set your own tower position, it's pretty straight forward and can be done manually or via nasal or probably a few other mechanisms. By default

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Frederic Bouvier
As a migration path, I verified that my changes to simgear are compatible with the current next branch. If there is no objection, I will commit these changes to gitorious and begin to prepare the flightgear code in a way that would allow to keep the current renderer. As I received no

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Curtis Olson
On Sun, Mar 4, 2012 at 9:25 AM, Frederic Bouvier fredfgf...@free.fr wrote: As a migration path, I verified that my changes to simgear are compatible with the current next branch. If there is no objection, I will commit these changes to gitorious and begin to prepare the flightgear code in

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Frederic Bouvier
Hi Curt, De: Curtis Olson On Sun, Mar 4, 2012 at 9:25 AM, Frederic Bouvier wrote: As a migration path, I verified that my changes to simgear are compatible with the current next branch. If there is no objection, I will commit these changes to gitorious and begin to prepare the

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Curtis Olson
On Sun, Mar 4, 2012 at 9:59 AM, Frederic Bouvier wrote: ... (Curt wrote) and keep that merged with the next branch. (Fred wrote) I don't understand what you mean. Do you want me to commit the work to a new Rembrandt branch and then merge it to the next branch ? Hi Fred, As I mentioned in my

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Christian Schmitt
Curtis Olson wrote: I have a local branch I've created here for some experimentation. When ever I do a git pull from the gitorious repository, I do that in the next/master branches. Then I switch to my local branch and type git merge next (or master) to make my local branch up to date with

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Stefan Seifert
On Sunday 04 March 2012 17:30:41 Christian Schmitt wrote: Curtis Olson wrote: I have a local branch I've created here for some experimentation. When ever I do a git pull from the gitorious repository, I do that in the next/master branches. Then I switch to my local branch and type git

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread ThorstenB
Am 04.03.2012 19:00, schrieb Stefan Seifert: But whenever talking about git rebase one should mention that THOU SHALT NOT rebase a branch which you've ever pushed. Because if someone ever pulled your What I always do, before pushing an update for the next branch is: git checkout next git pull

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread Frederic Bouvier
But whenever talking about git rebase one should mention that THOU SHALT NOT rebase a branch which you've ever pushed. Because if someone ever pulled your What I always do, before pushing an update for the next branch is: As stated previously, a code that is not run is unlikely to be

[Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-04 Thread Torsten Dreyer
Hi Fred, today, I tried Rembrandt on two Linux machines, both running 64bit openSUSE 12.1 (this is Linux) with nvidia'd driver 295.20. FlightGear ist started in windows mode. 1.) My Notebook having a Intel dual core@1.6GHz, 4GB RAM and a GeForce Go 7400 with 256MB RAM. FlightGear starts, after

[Flightgear-devel] [Rembrandt] Help request

2012-03-04 Thread Frederic Bouvier
Hi, in preparation to the introduction of Rembrandt in the main branch, we should ensure that effect will be compatible with the current renderer. For that, I added a new property to preferences.xml and modified Effects/model-default.eff to test this new property. It will be also available to

Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-04 Thread Frederic Bouvier
De: Torsten Dreyer Hi Fred, today, I tried Rembrandt on two Linux machines, both running 64bit openSUSE 12.1 (this is Linux) with nvidia'd driver 295.20. FlightGear ist started in windows mode. 1.) My Notebook having a Intel dual core@1.6GHz, 4GB RAM and a GeForce Go 7400 with 256MB

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-04 Thread Jörg Emmerich
I am not sure I understand what you are trying - but: -we use something like that in ATCing -- keeping Target in view -- zooming -- relocating tower etc. -- saving and retrieving settings You may try my test ATC-ML model. Download from http://emmerich-j.de/FGFS/ATC-ML.zip see inside the

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-04 Thread Ian Dall
On Sun, 2012-03-04 at 07:13 -0700, Ron Jensen wrote: I think Curt was trying to point out a way you could make something work from nasal without getting into core code. I see I may have misled by mentioning a core view. This might have been taken to mean changing the C++ core although I tried

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-04 Thread thorsten . i . renk
I agree that we should merge the project rembrandt work sooner rather than later. However, we should also take some time and effort to make sure Thorsten's sky/haze/horizon effects are accounted for as well. I don't know what issues we will find when trying to merge these two efforts, but