Since the random buildings are now in the effect system, I've run a few tests
with the lightfield shaders yesterday.
The good news is: It works just fine.
The bad news is: It eats performance like mad.
For comparison: Without lightfield shading, I had a test case involving a large
urban area
On Wednesday 02 May 2012 23:47:59 Emilian Huminiuc wrote:
Fred,
One small question, what's with the multiple passes/ shader
overrides and al
sort of funky stuff (colour mask O.O) going on in
terrain-default.eff. It
looks like a real mess.
I wanted to clear out the unneeded
Only a win if
1) your draw order wrt depth is chaotic and unfixable, and
2) you are fillrate bound
...
-- Chris
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On Thu, May 3, 2012 at 7:29 AM, Renk Thorsten wrote:
Since the random buildings are now in the effect system, I've run a few tests
with the lightfield shaders yesterday.
The good news is: It works just fine.
The bad news is: It eats performance like mad.
For comparison: Without
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