On Thu, May 3, 2012 at 7:29 AM, Renk Thorsten  wrote:
> Since the random buildings are now in the effect system, I've run a few tests 
> with the lightfield shaders yesterday.
>
> The good news is: It works just fine.
>
> The bad news is: It eats performance like mad.
>
> For comparison: Without lightfield shading, I had a test case involving a 
> large urban area (Las Vegas in this case) in which I had 30 fps given the 
> weather without any buildings. Populating the city with random buildings at 
> density 1.6 reduced me to 28 fps. Using the urban shader effect (quality 3 I 
> think)  instead gave me 25 fps. I think this is more or less what Stuart is 
> seeing as well (?).

On my system I get the following just SE of KSFO facing the city at
~155 degrees):
- No buildings: 27fps
- Random buildings (density 1.6 though it doesn't make any difference
on my system): 27fps
- Urban Shader (Quality 2): 22fps

Skydome switched on (apologies if this != Lighfield):
- Random buildings: 20fps
- No buildings: 21fps

(Note that I'm see a lot of variability when I start changing values
in the Rendering Options menu and then reloading the tiles.  On
startup with Random Buildings switched on, I get 35fps)

So, it looks like there's a lot of variability in performance impact
depending on people's specific systems.

-Stuart

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