But ... there is no visible structure in textures folder yet for regional
textures, is it ? Want a zurich_kreis_6_neighbourhood_grass.png as a
30mb .dds for my next merge request ? ;-)
I think that's because we don't know yet how a reasonable structure should look
like. What I'm discovering
On Fri, 2012-05-25 at 07:49 +0200, Maxime Guillaud wrote:
Hi Ignacio,
My old .alsoftrc was forcing everything to be played through OSS (I guess
that used to
make sense back when OSS was the only reliable option, but now OSS seems to
be broken).
I simply deleted the .alsoftrc file from
On Thu, May 24, 2012 at 7:07 AM, Mathias Fröhlich wrote:
I may be false since I really only spent *very* little time on that. But I
believe you never free the content of the building bin list. That means the
pointers stored in the list are gone, but the building bins - the pointees -
are still
On Wed, May 23, 2012 at 1:41 PM, Emilian Huminiuc wrote:
All this ignores the fact that Stuart was actualy using the live weather hence
we don't actualy know the visibility/ number of tiles loaded, that we don't
know which way he was facing, the fact that in reality just 1/6 of the surface
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