---
simgear/nasal/parse.c |2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/simgear/nasal/parse.c b/simgear/nasal/parse.c
index 2e66d8f..10339c8 100644
--- a/simgear/nasal/parse.c
+++ b/simgear/nasal/parse.c
@@ -311,7 +311,7 @@ static struct Token* parsePrecedence(struct
I have found some errors in the airport list in the Flightgear launcher window.
I have no idea where this need to be corrected but i have found the error in
the file:
/Applications/Contents/Resources/AirportData.rb
Using mac version 2.6.0 (319)
Thanks in advance if someone can fix this. Also
For the c172p aircraft i cant change the initial state (edit c172p-set.xml of
any of the light switches.
By moving the code section:
lighting
strobe type=booltrue/strobe
beacon type=booltrue/beacon
nav-lights type=booltrue/nav-lights
/lighting
to section controls/controls i can change
Oh, thats right. Sorry.
Norrtälje Mellingeholm is right or Norrtalje Mellingeholm
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On Fri, Jun 8, 2012 at 10:36 AM, Stuart Buchanan wrote:
On Fri, Jun 8, 2012 at 8:49 AM, Renk Thorsten wrote:
Okay, I didn't get a message that this was merged, and despite the argument
that there's need for a discussion of the regional texturing scheme there
wasn't any discussion, so can I
Hi All,
I'd like to propose having random buildings enabled in
preferences.xml, so they are switched on by default. I think they
improve the realism of our Urban, Suburban and Town sceneries significantly.
I ran a poll on the forums to determine the fps impact of the random
buildings
I ran a poll on the forums to determine the fps impact of the random
buildings
Oops, forgot to vote. Will provide some of my test-results here then:
Tested with the UFO, Rembrandt disabled, looking at downtown San Francisco
(plenty of buildings in view).
With KSFO being our default airport,
Stuart,
...There is a significant memory footprint, but this appears to be only
an issue when using building densities 1.
At present our default is for random vegetation and random objects to
be switched on, both of which also have fps and memory impacts.
I'd therefore like to suggest that
Out of interest, do you have it enabled by default now? I'm interested to
know whether you consider
the frame-rate hit acceptable for the extra eye-candy.
I don't fly that often these days, most of my time is spent on launching the
747 and testing various things.
Don't need nice looking
On Sat, Jun 9, 2012 at 9:53 PM, Gijs de Rooy wrote:
Out of interest, do you have it enabled by default now? I'm interested to
know whether you consider
the frame-rate hit acceptable for the extra eye-candy.
I don't fly that often these days, most of my time is spent on launching the
747 and
Stuart,
I got following error message:
Warning: detected OpenGL error 'out of memory' at after RenderBin::draw(..)
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
Sounds good , I hope someday to be able to see the results .
My list of aircraft is:
dhc2
dhc6
777 , though there are a number of other commiters now , but dont
think this will affect anything
a6m2
dc6-b
Sikorsky-76C
R22
b1900d
Citation-Bravo
Citation-II
Citation-X
Aerostar-700
P47
I should be
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