Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Thorsten, On 07 Nov 2012, at 08:52, Renk Thorsten wrote: If I'm not much mistaken, during the last year we got (in addition to Rembrandt): * atmospheric light scattering * regional texturing * placement masks for random objects * procedural texturing * Canvas with all the goodies

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread James Turner
On 7 Nov 2012, at 08:24, Durk Talsma wrote: Surely there must be something in this list which qualifies as major innovation? Surely this is not _all_ my personal bias that I like certain features? :-) Please note that I never said that we didn't *have* any major new features. The

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Adrian Musceac
On Wednesday, November 07, 2012 10:30:47 James Turner wrote: Also, everything on Thorsten's lists is things that FS-X does, or has done even for some time. Maybe not as good (but maybe better) as our solutions, but again, that's no help for catching people's initial attention. James

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Adrian, On 07 Nov 2012, at 09:48, Adrian Musceac wrote: What about AI traffic according to real-life schedules, for most major airlines? That's something FS-X doesn't do out of the box. That's certainly a good feature to mention and -as you may have guessed- something I care about a

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Renk Thorsten
Hi Durk, Please note that I never said that we didn't *have* any major new features. The major difference between previous years and this year was that we didn't have *obvious* eye catchers. Every feature you mention is really a great improvement, but they are not sufficiently salient

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread AJ MacLeod
On Wed, 7 Nov 2012 10:48:27 +0100 Durk Talsma wrote: On a more general note, the latter argument makes it really difficult to convince these people that FlightGear might be worth considering. I've also gotten a few questions about whether there would be commercial add-ons for FlightGear,

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Thorsten, On 07 Nov 2012, at 10:55, Renk Thorsten wrote: Sorry, I don't want to talk down on the great job you guys are doing in presenting all this, I'm just trying to understand what it is you consider an eye-catcher. I'm just a bit mystified that somehow a feature which dominated

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, AJ MacLeod wrote: On Wed, 7 Nov 2012 10:48:27 +0100 Durk Talsma wrote: It's definitely worth putting effort into promotion of FG, I'm sure the vast majority of FSX (and probably X-Plane) users have almost no idea of what it is or is capable of and there are bound to

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, Durk Talsma wrote: Hi Thorsten, So, what I was actually looking for was new ways of *using* FlightGear, within the limitations of an internet-free environment. Our lan based multiplayer server was very effiective in the past, and in the last few years we also had some

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Vivian Meazza
Durk, I don't know: FS-X can really impress: http://www.youtube.com/watch?v=XViCj0uqeco http://www.youtube.com/watch?v=XViCj0uqecofeature=related feature=related Lots of wow! While we can do some, or perhaps even most of this, we can't do it at an acceptable frame rate. (Er . can

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread castle . 64
adding to what Gene said; first, we have the warping code developed and running in FG-2.6 for a collimated display system. second, we also run fgfs on a multi-core machine with three graphics cards. Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d clouds are

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Alexis Bory
Le 07/11/2012 10:55, Renk Thorsten a écrit : Sorry, I don't want to talk down on the great job you guys are doing in presenting all this, I'm just trying to understand what it is you consider an eye-catcher. I'm just a bit mystified that somehow a feature which dominated our screenshot

[Flightgear-devel] little cosmetic patch on src/FDM/YASim/proptest.cpp

2012-11-07 Thread Alexis Bory
Hi all, The purpose of this little cosmetic patch is to ease the use of proptest's output in a ploter. Thanks to review, Alexis diff --git a/src/FDM/YASim/proptest.cpp b/src/FDM/YASim/proptest.cpp index 9bdadef..cc4ffc4 100644 --- a/src/FDM/YASim/proptest.cpp +++

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Gene (and John), On 07 Nov 2012, at 15:31, geneb wrote: Durk, if you can find someone that's willing to cut the parts for you, I'd be happy to donate a drawing set for my single-seat collimated display system. You show up next year with THAT and I can just about guarantee most folks

[Flightgear-devel] fix.dat.gz and nav.dat.gz modification

2012-11-07 Thread Hyde Yamakawa
Hello Martin, I can not reach you by PM hence I send using mailing list as suggested by Gijs. 1. I have the fix.dat.gz which reflects the latest AIS Japan data https://aisjapan.mlit.go.jp/Login.doand was provided on Japan forum. I already sent this to Robin to update but he is too busy to answer

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread ThorstenB
On Wed, 7 Nov 2012, Durk Talsma wrote: No worries. :-). This is actually fairly subjective, and I'm afraid that I didn't explain my concern too well in my initial post. The real issue is salience, which you can describe as the subjective property of a percept to stand out from it's environment

Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, Durk Talsma wrote: Hi Gene (and John), On 07 Nov 2012, at 15:31, geneb wrote: Durk, if you can find someone that's willing to cut the parts for you, I'd be happy to donate a drawing set for my single-seat collimated display system. You show up next year with THAT and