Re: [Flightgear-devel] Framerate improve with latest Git + effects problem.

2012-12-10 Thread Heiko Schulz
Hello, Indeed, I updated my system on the weekend, and I was surprised!! Especially with Lightfield-Shader enabled and Advanced Weather, Framerates are a dream! If we manage to get the Reflection-Lightmap-bmpmap-shader to work with, I would be in heaven! I did some advertisement in a swiss

Re: [Flightgear-devel] Real-Time Radio Propagation, Was: Sqlite location

2012-12-10 Thread Torsten Dreyer
Hi, let me chime in here with a personal note, hoping it's not offending anybody. Although I like having accurate and detailed computation of our real-world simulation, I'm not really a friend of the radio propagation code with the level of detail given. Please let me explain why that is the

Re: [Flightgear-devel] JSBSim Piston Engine Idle

2012-12-10 Thread Torsten Dreyer
I'd be grateful for an update of the Dragonfly and the ogeL. The Dragonfly's configuration was a wild guess, and only very vaguely based on real numbers. ogeL's engine is by definition just fantasy ;-) Thanks, Torsten Am 08.12.2012 20:12, schrieb Ron Jensen: I took a quick look through the

Re: [Flightgear-devel] Which navradio code is considered standard?

2012-12-10 Thread Torsten Dreyer
Am 22.11.2012 20:44, schrieb ThorstenB: On 22.11.2012 10:08, Adrian Musceac wrote: I've gone ahead and used the new radio code for navaids, but I have a question: which navradio code is considered standard? newnavradio or navradio? navradio is the current/old standard, newnavradio is the