Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
On Thursday, December 13, 2012 01:03:45 Vivian Meazza wrote: Don't we need radar altitude for buildings etc. for radar altimeters, but probably not trees? A radar altimeter needs to sample both the terrain and hard objects on it. However, I watch this work with interest: I think it might

[Flightgear-devel] Sound bugfix and Jenkins

2012-12-13 Thread Renk Thorsten
Forum: by zakalawe on Wed Dec 12, 2012 4:46 pm I've pushed a fix (to SG) for the sound issue. Better to report such issues via the developer list in the future, I don't check topics here. Jenkins FlightGear-Win64-CMake build history: #220 (pending - All nodes of label 'x64' are offline

Re: [Flightgear-devel] Sound bugfix and Jenkins

2012-12-13 Thread James Turner
On 13 Dec 2012, at 09:02, Renk Thorsten wrote: Jenkins FlightGear-Win64-CMake build history: #220 (pending - All nodes of label 'x64' are offline ) Last build (#219), 3 days 9 hr ago Shouldn't have the fix propagated to a new Win64 binary by now? Gene upgraded the Jenkins

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Torsten Dreyer
Hi replying to multiple posts here, I'll try to collect and answer to some arguments. First: I totally agree that our current nav/comm radio implementation is far from being realistic w.r.t. propagation of the radio signal close to or on the ground. This should be improved. I spent an hour

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
Hi Torsten, Regardless of the fact that you support or not the inclusion of this new radio code, I have to clear up some statements which are wrong. See below. I spent an hour or two reviewing your code and I still think your implementation should not be merged into the code base. Let me

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Renk Thorsten
In some cases, the used algorithm is plain wrong as we know by definition (ICAO rules) the propagation of the radio signal. Um... I would like to understand this statement. The algorithm has a physics model in. I am no expert in radio propagation, but after doing a bit of reading, by usual FG

[Flightgear-devel] Iceland textures

2012-12-13 Thread Renk Thorsten
If anyone likes flying in Iceland - the current state of Iceland regional texturing is now on GIT with the region-specific materials file - use with Atmospheric Light Scattering, Transition Effects to max. for best effect - otherwise the endless lava fields and glaciers have very strong

Re: [Flightgear-devel] Sound bugfix and Jenkins

2012-12-13 Thread geneb
On Thu, 13 Dec 2012, James Turner wrote: On 13 Dec 2012, at 09:02, Renk Thorsten wrote: Jenkins FlightGear-Win64-CMake build history: #220 (pending - All nodes of label 'x64' are offline ) Last build (#219), 3 days 9 hr ago Shouldn't have the fix propagated to a new Win64 binary

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread geneb
On Thu, 13 Dec 2012, Adrian Musceac wrote: Please forgive my my clear words - it's not my intention to offend anybody. No offence taken. I understand your pain/gain argument and we agree to disagree on that. The pain is now taken care of, the gain is present. You are one of the project

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Arnt Karlsen
On Wed, 12 Dec 2012 23:03:45 -, Vivian wrote in message 001201cdd8bc$f5eb6b30$e1c24190$@lineone.net: Don't we need radar altitude for buildings etc. for radar altimeters, but probably not trees? ..at some stage, tree canopies will be dense enough to mask the ground, or give double

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Arnt Karlsen
On Thu, 13 Dec 2012 16:29:49 +0200, Adrian wrote in message 201212131629.50248.kanto...@gmail.com: On Thursday, December 13, 2012 15:04:16 Renk Thorsten wrote: Somewhat related to the above - *if* the radio propagation model could be shown to be more realistic - what framerate loss

[Flightgear-devel] ..coding style conversion ideas, was: Real-Time Radio Propagation

2012-12-13 Thread Arnt Karlsen
On Thu, 13 Dec 2012 13:04:16 +, Renk wrote in message e495a106ff5f31448739e79d34138c191e179...@mbs3.ad.jyu.fi: (With regard to Adrian's code, I am well aware that factors like style, performance,... are also relevant). ..given the diverse coder background here, with ditto diverse coding

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Oliver Thurau
Hi Thorsten With an ati 5870 on win7 64bit the transition effect is not working as expected. I get what is best described as fast flickering artifacts... but have a look at the screen shoots yourself.

Re: [Flightgear-devel] Real-Time Radio Propagation

2012-12-13 Thread Adrian Musceac
On Thursday, December 13, 2012 12:44:00 Torsten Dreyer wrote: Hi - Performance The most important limiting factor for radio propagation on VHF and up is question line of sight or obscured by terrain. Hi again Torsten, Apologising for keeping this subject up, but I rather enjoy technical

Re: [Flightgear-devel] Iceland textures

2012-12-13 Thread Renk Thorsten
With an ati 5870 on win7 64bit the transition effect is not working as expected. I get what is best described as fast flickering artifacts... but have a look at the screen shoots yourself.