Thorsten wrote:
-Original Message-
From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
Sent: 21 February 2013 06:54
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Low visibility issues
Vivian:
There seem to be significant issues with the loading of
I was not referring to a frame rate issue, but FG running out of memory.
http://www.flightgear.org/forums/viewtopic.php?f=5t=18913p=177392#p177392
It is rare to see that happening using the current scenery, but here if I
select random buildings and objects with a high value for trees, I can
On Wednesday, February 20, 2013 08:44:24 Renk Thorsten wrote:
.
1) Black skies: This may either be skydome unloading which I can't reproduce
(but we should have a property preventing that, I don't know if it's set
only by Advanced Weather, if not then this is a Basic Weather problem, not
On Thursday, February 21, 2013 10:31:18 Renk Thorsten wrote:
I was not referring to a frame rate issue, but FG running out of memory.
http://www.flightgear.org/forums/viewtopic.php?f=5t=18913p=177392#p17739
2
It is rare to see that happening using the current scenery, but here if I
Why should those users be forced to give up on those goodies just
because one
part of the rendering scheme doesn't want to play by the rules? Even
more so when there's no indication that happens...
The default max visibility value is a pretty sane default, and simply
increasing that to
On Thursday, February 21, 2013 11:13:21 Renk Thorsten wrote:
Why should those users be forced to give up on those goodies just
because one
part of the rendering scheme doesn't want to play by the rules? Even
more so when there's no indication that happens...
The default max
I was talking about the 16km value (sorry for not being more clear about
that)
Sorry this should have read:
I was talking about the 16km value (sorry for not being more clear about that)
and see below for the huge value.
I was talking about the 16km value (sorry for not being more clear about
that) and see below for the huge value.
Let me get this straight. You state that the 16 km are a pretty sane value. The
proposal being discussed is to load terrain to 20 km no matter what the
visibility is. Vivian has
On 21 Feb 2013, at 11:33, Emilian Huminiuc emili...@gmail.com wrote:
4) z/Z is disabled because weather comes with a model for the vertical
change of visibility as you go to different altitudes. You are allowed to
affect that model (that's what sliders are for), but you are not supposed
to
Thorsten
-Original Message-
From: Renk Thorsten [mailto:thorsten.i.r...@jyu.fi]
Sent: 21 February 2013 10:31
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Low visibility issues
I was not referring to a frame rate issue, but FG running out of memory.
On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote:
Suggestion - if z/Z are pressed with advanced weather enabled, make the
popup-message say 'disabled since visibility is being controlled by advanced
weather'.
Another option would be to move the visibility control to a dialog, with a
On 21 Feb 2013, at 15:54, Stuart Buchanan stuar...@gmail.com wrote:
On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote:
Suggestion - if z/Z are pressed with advanced weather enabled, make the
popup-message say 'disabled since visibility is being controlled by advanced
weather'.
Another option would be to move the visibility control to a dialog, with
a slider / spin box, and explicitly disable it when advanced weather is
selection. Then we could lose the keybinding completely, which is
something I want to move towards for options that are infrequently used,
On 21 Feb 2013, at 16:32, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
I think not... I was about to bring this up as well. We have a mixture of
real visibilities and auxiliary LOD parameters
* we have visibility-m and ground-visibility-m which are actually used for
rendering, i.e. they
On 02/21/2013 04:26 PM, James Turner wrote:
On 21 Feb 2013, at 15:54, Stuart Buchanan stuar...@gmail.com wrote:
On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote:
Suggestion - if z/Z are pressed with advanced weather enabled, make the
popup-message say 'disabled since visibility is being
Hi,
On Thursday, February 21, 2013 16:43:51 James Turner wrote:
This is moving in the right direction for sure. I'd like to go a little
further, and make the LOD setting a simple checkbox labelled 'reduce detail
adaptively'. Then make the LOD ranges (for trees, clouds, AI models,
whatever)
..a pointer to your previous message would help here, this thread
is broken (in at least my MUA) and getting hard to follow.
Maybe we just have some cultural misunderstandings?
The way I see it - if you want to make a statement in a discussion, you have to
read what has been said before. No
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