Vivian:
I don't want to download fgdata/fg/sg to find that I have to spend
hours fixing up my work. I'd rather get on with my own stuff.
Your actions don't match your words. You're the remaining maintainer of the
water effect in default. Its environment interface still doesn't support
With the recent FG, both Linux self-compiled and Jenkins for Windows, I no
longer get compilation errors from the shaders thrown to the console - badly
formed shaders just don't work without complaining. This makes developing a
bit awkward now and will make it close to impossible to trace
However, one reason I didn't spend more time on it was that it didn't
seem particularly useful from a sim perspective. If found that to see
the effect at reason (30kt) winds you either need to be sitting on
the ground or at quite low altitude when your attention is elsewhere.
I think you
On 29 Apr 2013, at 07:54, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
Does anyone have an idea what may have caused this, and if so would it be
easy to put the error messages back in?
When did it break?
I did some work right after 2.10 to support custom logging, and one thing I
started
If this is the cause, it's been that way since January, and I assume you
would have compiled from source since then.
I still have the funny GPU problem under Linux that the GPU refuses to go to
high performance, so I don't actually develop shader code under Linux but use
it just to
On 29 Apr 2013, at 10:09, Renk Thorsten thorsten.i.r...@jyu.fi wrote:
I still have the funny GPU problem under Linux that the GPU refuses to go to
high performance, so I don't actually develop shader code under Linux but use
it just to interface with GIT and do quick tests. I update the
Renk,
How could you say you're both not even users of the scheme ?
Yes i had at the beginning done some screenshots with the Dome project,
the period when i could use it without breaking others features.
I was, even, able to combine the Effects with the dome by unlocking the
conditions. To
How could you say you're both not even users of the scheme ?
(...)
which would appear to the English-speaking reader indicating that you
don't use it.
(...)
Yes there not any contradiction ,since i said, quoting myself:
To me the project was promising , until you engage to develop deeply.
Following a discussion with Vivian on IRC, it seems it was decided
to remove the DDS warning message some weeks? months? years? ago.
Someone could handle it ?
I admit that using DDS materials and
DDS aircrafts results in a thousand of warning messages in my console
and it's really not easy
Hi all,
I've improved the transponder instrument in order to have a generic transponder
which work over network.
For complet information about changes you can take a look at the forum topic :
http://www.flightgear.org/forums/viewtopic.php?f=75t=19826
For this I've create a merge request :
De : Clement de l'Hamaide clem...@hotmail.fr
Envoyé le : Lundi 29 avril 2013 22h12
Objet : [Flightgear-devel] Improve tranponder instrument
I've improved the transponder instrument in order to have a generic
transponder which work over network.
Great
Renk,
There was so many wrong remarks , that i forgot that one:
I am quoting you
Only Rembrandt requires separate Rembrandt and no Rembrandt versions of
aircraft. Are you unable or unwilling to acknowledge that point?
Aren't you talking about stuff you don't know?
An aircraft which has been
Hi, Clement
Yes these messages dds format related are very annoying.
We never asked for it, since for month we used to modify the source when
making a new compilation.
it wants only
SG_LOG(SG_IO, SG_WARN, Image \ fileName \\n
instead of
SG_LOG(SG_IO, SG_ALERT, Image \ fileName \\n
On
On Mon, 29 Apr 2013, grtuxhangar team wrote:
Renk,
There was so many wrong remarks , that i forgot that one:
Just FYI, his _last_ name is Renk, not his first. That's Thorsten. :)
His email client puts his last name first and doesn't insert a comma, so
everyone thinks he's Renk Thorsten. :)
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