Re: [Flightgear-devel] Flight lesson scripters / ATC chatter

2006-01-09 Thread Buchanan, Stuart
--- Curtis L. Olson wrote: I have just added some functionality to FlightGear to play one-off wav files. These files do not need to be preloaded, they can be named and played on the fly at any time. snip 3. From a nasal script (not yet tested) Great stuff, and perfect timing :) I was

[Flightgear-devel] Features update to the Getting Started Guide

2006-01-18 Thread Buchanan, Stuart
Hi All, I've put together a new chapter for the Getting Started Guide listing some of the non-obvious features of FG: - Atlas (OK this isn't a direct feature...) - Multiplayer - Multiple displays - Recording/Playback - Aircraft Carrier Most of the information is taken straight from the Wiki -

[Flightgear-devel] Engine failure in JSBSim

2006-01-22 Thread Buchanan, Stuart
Hi All, I've just about finished an improved Nasal tutorial system with take-off, landing and pattern tutorials for the JSBSim c172p. I'm now scripting a tutorial of an engine failure. However, I can't find the correct property to cause the engine to fail in a non-restartable way. I've tried

[Flightgear-devel] Patch for XML-based tutorial system and C172 tutorials.

2006-01-24 Thread Buchanan, Stuart
Hi All, I've uploaded an updated patch for a tutorial system to http://www.nanjika.co.uk/flightgear/tutorial.tar.gz It contains the following pieces. 1) A patch to apply-presets so the engines are running if you start in mid-air. Previously I had to perform a mid-air restart in the c172p... 2)

[Flightgear-devel] c182/c310 adnimation updates for JSBSim v2.0

2006-01-31 Thread Buchanan, Stuart
Hi All, Two small updates for the c182 and c310 to put back in the flight surface animations. I've also corrected the VRP for the c310 which was set to 0,0,0. I've set it to the AERORP, which looks about right (the wheels are now on the runway) but is basically a guess. See:

Re: [Flightgear-devel] Re: Patch for XML-based tutorial system

2006-02-02 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: * Buchanan, Stuart -- Thursday 02 February 2006 23:18: This makes use of Melchior's Nasal display code instead of the Nasal display patch I previously submitted. I changed that meanwhile and made it a class (because Curt wanted more than one text window. :-) OK

[Flightgear-devel] Tutorial system patch

2006-02-11 Thread Buchanan, Stuart
Hi All, A new patch for a tutorial system is now available from http://www.nanjika.co.uk/flightgear/tutorial3.tar.gz. It is a complete replacement for the previous tutorial patches I have posted. The patch provides - A fix to the presets code so JSBSim aircraft have their engines running when

[Flightgear-devel] Flaps/Gear/Load/Speed limits patch

2006-02-14 Thread Buchanan, Stuart
Hi All, A patch to the Nasal limits code is available from http://www.nanjika.co.uk/flightgear/limits2.tar.gz. It consists of - An improved limits.nas file using property listeners and the new Nasal display code instead of timers and the original C-based display. - Support for multiple flap

Re: [Flightgear-devel] Re: Flaps/Gear/Load/Speed limits patch

2006-02-15 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: * Buchanan, Stuart -- Wednesday 15 February 2006 00:01: http://www.nanjika.co.uk/flightgear/limits2.tar.gz. It consists of - An improved limits.nas file using property listeners and the new Nasal patch doesn't apply it cleanly. The reject file is quite big

[Flightgear-devel] Tutorial System patch (version 5)

2006-02-20 Thread Buchanan, Stuart
Hi All, Another post from me - must mean another iteration of the tutorial patch :) But I've followed FG best-practice this time around ... As before, this is a patch for an XML based tutorial system. The patch does the following: - Provide a framework for writing tutorials in XML that are tied

Re: [Flightgear-devel] ATC Speech

2006-02-23 Thread Buchanan, Stuart
--- Justin Smithies wrote: Is it possible to make the speech louder than the aircraft noise ? Does festival have a setting to increase the volume ? festival will be using a completely separate I/O to FGFS, so is independant of the FGFS sound level. Simply reduce the sound level using the Sound

[Flightgear-devel] Nasal controls.nas patch for multi-engine aircraft and changes to C310

2006-03-02 Thread Buchanan, Stuart
Hi All, I have a patch to Nasal/controls.nas. The patch changes the adjEngControl() function to apply the adjustment to the currently selected engine, rather than all of them. This directly affects adjThrottle(), adjMixture(), adjCondition() and adjPropeller(). Patch available from

[Flightgear-devel] GUI patch for location-in-air.xml

2006-03-02 Thread Buchanan, Stuart
Hi All, I have a patch that improves the Position Aircraft (in air) dialog. Screenshot here: http://www.nanjika.co.uk/flightgear/location.gif Patch here: http://www.nanjika.co.uk/flightgear/location-in-air.diff The patch makes the dialog more user-friendly, and uses a radio button to

Re: [Flightgear-devel] *.flightgear.org?

2006-03-10 Thread Buchanan, Stuart
--- Thomas Förster wrote: Am Freitag, 10. März 2006 13:32 schrieb Pigeon: As we know, we have some FG docs and tips online written by many people, and then there's the seedwiki site. And now we have a bug tracker (i always liked one btw). snip Regarding documentation I can also

[Flightgear-devel] FG core dump when running Concorde

2006-03-23 Thread Buchanan, Stuart
Hi All, I'm getting a core dump when running with Concorde on an up to date SimGear/FG/Data on Cygwin. I haven't managed to get anywhere in determining the cause, but it appears to be different from the problems reported under the Upcoming Release. The meagre stack trace I generated is included

Re: [Flightgear-devel] FlightGear photo scenery

2006-03-23 Thread Buchanan, Stuart
Hi Erik, Are you bump-mapping the textures at run-time? If so, how? -Stuart --- Erik Hofman wrote: Rob Oates wrote: I've updated my site with 2 new screen shots of the progress I am making with the High-res texture set. http://mellonroot.acomp.usf.edu/~phoenix/gallery.html I

RE: [Flightgear-devel] Re: FG core dump when running Concorde

2006-03-23 Thread Buchanan, Stuart
--- Jon S. Berndt wrote: * Buchanan, Stuart -- Thursday 23 March 2006 11:39: I'm getting a core dump when running with Concorde on an up to date SimGear/FG/Data on Cygwin. There are apparently two reasons: (a) the concorde doesn't work with jsbsim 2.0 yet, and aborts (b

Re: [Flightgear-devel] Re: FG core dump when running Concorde

2006-03-23 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: * Melchior FRANZ -- Thursday 23 March 2006 13:40: * Melchior FRANZ -- Thursday 23 March 2006 12:42: There are apparently two reasons: (a) the concorde doesn't work with jsbsim 2.0 yet, and aborts (b) this crashes fgfs (but why?) One could assume that

Re: [Flightgear-devel] airports list

2006-03-26 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: The airports list is barely usable: there are so many entries in it that you don't easily find anything. And the slider resolution is much too high for finding an entry with it alone. Move it just one pixel, and you jumped over oodles of airports. The arrow buttons

[Flightgear-devel] Missing messages in Cessna tutorial

2006-03-28 Thread Buchanan, Stuart
Hi All, I was doing a bit of testing last night for the 0.9.10 release. When running the Straight In Landing tutorial on c172p, a number of the instructions are not displayed. Specifically the Let down your final set of flaps... and Reduce engine to idle I didn't have time last night to

Re: [Flightgear-devel] Documentation Updates

2006-03-28 Thread Buchanan, Stuart
--- AJ MacLeod wrote: Hi all, (particularly Martin and Stuart) I have incorporated the latest updates to the carrier and MP howtos in the getting started guide; the compressed diff is attached. I've only touched getstart/source/features.tex. Please check for spelling etc (of course I

Re: [Flightgear-devel] Missing messages in Cessna tutorial

2006-03-28 Thread Buchanan, Stuart
--- Buchanan, Stuart wrote: Hi All, I was doing a bit of testing last night for the 0.9.10 release. When running the Straight In Landing tutorial on c172p, a number of the instructions are not displayed. snip My only thought is that those instructions consist of quite long single lines

[Flightgear-devel] Patch to add ... to menu bar

2006-04-26 Thread Buchanan, Stuart
Hi All, Dull patch of the week. I've modified the menu bar so that all menu entries that display a dialog box have ... at the end of them, so Load becomes Load... etc. This will make it easier for new users to guess which commands will cause an immediate effect (Random Attitude), and which

[Flightgear-devel] FG Pilot Model

2006-05-20 Thread Buchanan, Stuart
Hi All, I've created a simple generic pilot model for civilian aircraft, based on Dave Perry's self-portrait/sculpture/model for the PA24-250. It's available as a patch from http://www.nanjika.co.uk/flightgear/pilot.tar.gz, and it is designed to be placed in the data/Aircraft/Instruments-3d

[Flightgear-devel] Update to the C-182

2006-05-20 Thread Buchanan, Stuart
Hi All, I've been working on an update to the c182. Improvements over previous version: - Increase in texture resolution and improved textures. Now has a nice blue pin-stripe down the side. - Minor model improvements - pitot tube, wing struts, exhausts, cowl-flaps, re-size of controls. -

Re: [Flightgear-devel] Re: Patch to add ... to menu bar

2006-05-20 Thread Buchanan, Stuart
--- Melchior FRANZ rote: * Buchanan, Stuart -- Wednesday 26 April 2006 19:46: I've modified the menu bar so that all menu entries that display a dialog box have ... at the end of them, so Load becomes Load... etc. At first I agreed that this would be desirable. It's a standard among GUI

Re: [Flightgear-devel] FG Pilot Model

2006-05-20 Thread Buchanan, Stuart
--- Buchanan, Stuart wrote: Hi All, I've created a simple generic pilot model for civilian aircraft, based on Dave Perry's self-portrait/sculpture/model for the PA24-250. It's available as a patch from http://www.nanjika.co.uk/flightgear/pilot.tar.gz, and it is designed to be placed

Re: [Flightgear-devel] Update to the C-182

2006-06-17 Thread Buchanan, Stuart
--- Martin Spott wrote: I got interested in this update as I hopefully will soon have a briefing for the C182Q (D-EVOS). I found applying the patch to result in a difficult task, because I had to arrange the correct mix of DOS line endings and Unix line endings to make 'patch' happy. Finally

Re: [Flightgear-devel] FlightGear MP authentication

2006-07-25 Thread Buchanan, Stuart
--- Julien Pierru wrote: After a few month of testing the tracker for flights on CVS MP servers has proven quite reliable. I think it would be a great feature to be made available to the entire FG community. However with a production use comes the problem of positively identifying a user

Re: [Flightgear-devel] FlightGear MP authentication

2006-07-28 Thread Buchanan, Stuart
;). Buchanan, Stuart wrote: 2) Account holders have a key generated based on their call-sign (*). This is transmitted with the MP position data. The MP server uses it to authenticate the user. MP server doesn't need to check against the LDAP directory. I believe it is essential to verify a key

[Flightgear-devel] [OT] RL Microlight Trial Flight

2006-08-17 Thread Buchanan, Stuart
Hi All, In the tradition of FGers mentioning their RL flying experience, I thought I'd mention the microlight trial flight I took yesterday. I'd already had a couple of hours in GA aircraft while on business in the USA, but here in the UK the very high cost of lessons, hire etc. is a big barrier

Re: [Flightgear-devel] Debugging MultiPlayer

2006-08-17 Thread Buchanan, Stuart
--- Martin Spott wrote: I'd like to get the MultiPlayer setup on my wife's PeeCee up and running before I recommend use of this feature in The Manual. I thought I wrote a chapter for the Features section of the manual already? Or were you going to include it in the main installation section?

[Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Buchanan, Stuart
Hi All, I've finally finished the alpha release of the Avro Vulcan. It's available from http://www.nanjika.co.uk/flightgear/vulcanb2.tar.gz. Here's some screenshots: http://www.nanjika.co.uk/flightgear/vulcan1.jpg http://www.nanjika.co.uk/flightgear/vulcan2.jpg It isn't by any means finished,

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-19 Thread Buchanan, Stuart
--- Carsten Vogel wrote: snip Just for some feedback: - textures were blank when zooming in Not sure what you mean. When zooming out, they start looking white because of the FP imprecision - view-rotating point is plane's nose not the center (irritating, and 2x views were inside plane)

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Buchanan, Stuart
--- Ampere K. Hardraade wrote: On Saturday 19 August 2006 14:40, Carsten Vogel wrote: FULLFEATURE: http://www.wh10.tu-dresden.de/~lego/fg/tempscreens/fgfs-screen-050-fullfeat ured.jpg hmm... alpha in texture... bad idea. Why?

Re: [Flightgear-devel] Avro Vulcan B2 for CVS

2006-08-20 Thread Buchanan, Stuart
--- Melchior FRANZ wrote: * Carsten Vogel -- Saturday 19 August 2006 18:31: - view-rotating point is plane's nose not the center (irritating, and 2x views were inside plane) Add this to the view 2 and 3 definitions in the vulcan2b-set.xml file: target-z-offset-m type=double

Re: [Flightgear-devel] Ideal/best joystick, yoke, and pedal hardware for FlightGear?

2006-08-23 Thread Buchanan, Stuart
--- Curtis L. Olson wrote: Question: what is the very best joystick, yoke, and rudder pedal hardware available for FlightGear? Preferably USB based. snip Curt singing the praises of Black Widow or Alienware ... ? Well, I'd guess the CH products line are going to be high on the list. I have

[Flightgear-devel] Patch for vulcanb2

2006-08-26 Thread Buchanan, Stuart
Hi All, I've finished some more work on the Vulcan. Improvements include - working speedbrakes/chute (though I'm not sure whether they are too effective) - AAR capability - Improved cockpit with fuel guages - Improved viewpoints. Available as a patch from

Re: [Flightgear-devel] Multiplayer: feature request

2006-09-08 Thread Buchanan, Stuart
--- Curtis L. Olson wrote: snip I have a simulator here running 4 copies of flightgear. A master copy that drives the instrument panel and 3 slave copies that render the out-the-window views. I would like to connect this simulator up to the multiplayer system (which at the moment implies

[Flightgear-devel] Pilatus PC-7 panel patch

2006-09-09 Thread Buchanan, Stuart
Hi All, Here's a patch for the PC-7 to add a panel to the 3-D cockpit. In fact, the panel is the same as the 2D one, so the only real affect is to attach the 2D panel to the firewall so it doesn't disappear when you move the viewpoint. -Stuart Index: pc7-set.xml

[Flightgear-devel] Multiplayer chat patch

2006-09-23 Thread Buchanan, Stuart
Hi All, I've written a patch to the MP code that allows text-based chat within the simulator. It provides the following: 1) Improved MP property handling. The MP code no-longer assumes all properties are floats. Props now turn at the correct RPM, and the MP message format now supports strings

Re: [Flightgear-devel] Multiplayer chat patch

2006-09-24 Thread Buchanan, Stuart
--- Mathias Fröhlich wrote: snip But anyway: You will actually double the amount of memory that is transmitted for one property. That is true. However, transmitting the chat strings is going to represent a much bigger increase in message size, though I've restricted the chat size to 128

Re: [Flightgear-devel] Multiplayer chat patch

2006-09-24 Thread Buchanan, Stuart
--- Buchanan, Stuart wrote: --- Mathias Fröhlich wrote: snip Can you update your patch to avoid transmitting the type? Yes, but I can't provide any guarantee as to when I'll get it done. Well, whatcha know - it was less work than expected. New version available from http

Re: [Flightgear-devel] 3D model for the F-15

2006-09-29 Thread Buchanan, Stuart
--- flying.toaster wrote: Is there anywhere a list of work in progress just to avoid duplicates ? Note that it's no big issue for the Hornet as I made it for another sim anyway ;) IIRC there's a list on the wiki of the work required for each aircraft. You could make a note there. And to

[Flightgear-devel] Vulcan Patch

2006-09-30 Thread Buchanan, Stuart
Hi All, I've been working on a further patch to the Vulcan. Changes: 1) Minor improvements to the model. 2) Fireable munitions (1,000lb bombs, Shrike missiles, Red Beard nukes) 3) Now models 3 different Vulcans with appropriate textures/armaments: - XM597 from Black Buck 5 6. Armed with

Re: [Flightgear-devel] Multiplayer chat patch

2006-09-30 Thread Buchanan, Stuart
--- Buchanan, Stuart wrote: --- Buchanan, Stuart wrote: --- Mathias Fröhlich wrote: snip Can you update your patch to avoid transmitting the type? Yes, but I can't provide any guarantee as to when I'll get it done. Well, whatcha know - it was less work than expected. New

Re: [Flightgear-devel] Multiplayer chat patch

2006-10-01 Thread Buchanan, Stuart
--- Mathias Fröhlich wrote: ember 2006 16:57, Buchanan, Stuart wrote: Any chance this could be committed sometime, or objections raised? Yes, I will do so this weekend. I would like to double check that it does not break the current protocol ... Thanks. I've only been able to test

Re: [Flightgear-devel] Multiplayer chat patch

2006-10-01 Thread Buchanan, Stuart
--- Mathias Fröhlich wrote: Stuart, I have problems applying that patches. I am not sure why but patch claims: patch: Only garbage was found in the patch input. Could you rediff that only with cvs diff -u instead of cvs diff -u -p -8 -w Done. I've also run dos2unix on it.

[Flightgear-devel] C182 patch

2006-10-02 Thread Buchanan, Stuart
Hi All, I've been working on an update to the c182. Improvements over previous version: - Increase in texture resolution and improved textures. Now has a nice blue pin-stripe down the side. - Minor model improvements - pitot tube, wing struts, exhausts, cowl-flaps, re-size of controls.

Re: [Flightgear-devel] FlightAware flight tracking

2006-10-04 Thread Buchanan, Stuart
--- Martin Spott wrote: Hi Stuart, Buchanan, Stuart wrote: Some of you may have come across www.flightaware.com as a way to track IFR flights. It uses data from the FAA radar system and provides products (free and commercial) based on it. I see one drawback here: They really only