Hi,
I used to use a map view to help me find my way around the world of
flightgear (sort of a mini-Atlas, which I have difficulty building on
mac os x).
About a year ago, I lost the preferences.xml with the new view and
have been sporadically trying to recreate it.
I happened to notice
On Nov 16, 2006, at 4:15 PM, flightgear-devel-
[EMAIL PROTECTED] wrote:
Georg Vollnhals wrote:
http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-042.jpg
http://home.arcor.de/vollnhals-bremen/OSGTst/fgfs-screen-044.jpg
When you crash the bo105, you get a cow. When you crash the
The national transportation safety board (NTSB) -- a us government
agency, has a search page for accidents involving us planes or in the
usa.
http://www.ntsb.gov/ntsb/query.asp
Deer are a problem, too, in many areas. I remember a few years back a
pilot hit a deer near here when landing at
you!
Best regards,
Ima
Regards,
Curt.
On 10/27/06, Ima Sudonim [EMAIL PROTECTED] wrote:
On the following web page http://www.flightgear.org/cvs.html there
is a link to the interactive CVS log browser (Development branch)
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?
root
I've had this build problem for a long time (at least 5 months) but
my arthritis has been too bad to follow up 8-(
I would really like to get it fixed in the source tree however. Just
including OpenGL/CGLTypes.h as done in version 1.9 doesn't build, I
must include OpenGL/OpenGL.h instead.
On the following web page http://www.flightgear.org/cvs.html there
is a link to the interactive CVS log browser (Development branch)
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/?
root=FlightGear-0.9
This link goes straight to flightgear-0.9, and doesn't mention SimGear
I thought the
..could also be your Wintendo setups. You might wanna fetch a
lightweight distro like http://damnsmalllinux.org/ (50MB for
creditcard size cds) and use that to fetch and burn FGLiveCD.
Hey Arnt, just an observation I've noticed that alot of *nix
users will
dis Windows at almost every
To quote the author (Lane Wallace) it is possible to still get quite
turned around or lost with not only a working GPS, but even with a
radio, map, and an eye-in-the-sky perspective at your disposal.
The article is available here:
Frederic Bouvier wrote:
Melchior FRANZ wrote:
Why the #ifdef? Is there a reasonable case where CONFIG_H is *not*
available?
It has always been the practice to enclose #include config.h by
#ifdef HAVE_CONFIG_H from the beginning of autoconf/automake.
That's not really an answer to the
What build system? Only the autotools do.
The autotools are just a handy tool for the UNIX crowd.
This isn't multiplatform (what FGFS tries to achieve).
..this does work on cygwin etc on Wintendo too???
I build on CygWin with autotools.
I build on Mac OS X with autotools, others use the
Hi,
I am trying to use the latest scenery 0.9.10 via terrasync. I have
plib/simgear/fg and data from the latest cvs.
I've tried:
nice bin/terrasync -p 5500 -d /scenery -s
scenery.flightgear.org::Scenery-0.9.10
as well as: scenery.flightgear.org::Scenery-0.9.9 (I even tried
There is a build break on mac os x (10.4.4) with the latest
FlightGear cvs.
I removed the entire jsbsim directory in fdm and checked out a new
jsbsim sourcetree from cvs:
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/var/cvs/
FlightGear-0.9 co FlightGear
then ran make, and ran into a problem:
I think that the following line from
src/FlightGear/src/main/makefile.am
needs to be removed according to the information at http://
jsbsim.sourceforge.net/FlightGearNewJSBSim.pdf:
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
This does NOT, however, fix my problem but might be part
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