.
cheers,
Robert
--
Virtualization Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
http
everything is okay.
It would be nice if someone could change the version number to 2.7.0 in the
master branch.
cheers,
Robert
--
Try before you buy = See our experts in action!
The most comprehensive online learning library
My fault. Sorry for the noise.
2012/2/5 Frederic Bouvier fredfgf...@free.fr
Hi Robert,
De: Robert
Hi everybody,
since one or two weeks I have the following problem:
When I start fgfs it tells me that it needs version 2.7.0 of fgdata
and quits immediately.
I am using SimGear
Csaba, I have the same problem. Lock-up is caused by the Landmass shader as
soon as I switch to level 4.
Linux, fglrx
Just as a data point:
HD5770 here too, but linux fglrx. I don't see such messages, up to
quality level 3. Anything higher causes lock-up of FGFS (have to kill
it).
Thanks, I will look into it. I hope it will compile on Linux.
2011/12/22, Frederic Bouvier fredfgf...@free.fr:
Robert,
In case you are interested in the technical details of the project, there is
a wiki page about it at http://wiki.flightgear.org/Project_Rembrandt
Regards,
-Fred
. I can implement
PercentageCloserFiltering (PCF) if you haven't done it already.
cheers,
Robert
2011/12/20 Frederic Bouvier fredfgf...@free.fr
Hi Robert,
nothing changed for the GUI and the HUD.
You seem to be a specialist. Do you plan to contribute ?
Regards,
-Fred
Great work, Frederic!
We all have waited far too long for real shadows.
I noticed you use deferred rendering.
With the deferred rendering approach it can be difficult to have high
quality antialiasing.
The post processing methods (MLAA Co) have their limitations. Especially
when fonts are
Do we use instancing yet? That could give some performance for DirectX 10+
/ OpenGL 3.1 cards.
--
Learn Windows Azure Live! Tuesday, Dec 13, 2011
Microsoft is holding a special Learn Windows Azure training event for
Is it possible to automatically set the turbulence based on METAR?
Does METAR contain this information?
--
Cloud Services Checklist: Pricing and Packaging Optimization
This white paper is intended to serve as a reference,
with: 7,000 puffs.
cheers,
Robert
--
All the data continuously generated in your IT infrastructure
contains a definitive record of customers, application performance,
security threats, fraudulent activity, and more
to FlightGear terrain, too.
for more information on texture splatting:
http://en.wikipedia.org/wiki/Texture_splatting
cheers,
Robert
--
All the data continuously generated in your IT infrastructure
contains a definitive
I hope that all you guys involved in the dds transition use
nvidia-texture-tools because:
1. It is Free/OpenSource and platform independent
2. The compression quality is much higher than with the dds-plugin for GIMP
Also keep in mind that maybe there are users out there who use OpenSource
Thorsten, this is just amazing!
One question I need to ask:
What is the recording frequency? Can it be adjusted by the user?
cheers
Robert
2011/9/4 ThorstenB bre...@gmail.com
Hi,
I'm currently looking into an overhaul of the replay system. The buffer
mechanisms of the existing replay
Yes OSG 2.9.10 works best if you can compile it. But on Debian sid/unstable
I'm unable to compile it with gcc/g++ 4.6.
So I'm using 2.9.15 right now with some font size issues.
2011/6/21 Alex D-HUND f...@beggabaur.de
I am also interested in this and since nobody replied yet I am starting
the
Look what I have found on Dailymotion:
http://www.dailymotion.com/video/xgg2j5_next-generation-flight-simulator-2011-2012-demo_videogames
http://www.dailymotion.com/video/xh4vzn_pro-flight-simulator-2011-review-1_videogames
I absolutely agree with Vivian. The users should know about planes that need
much resources (CPU, RAM, VRAM).
This value should not influence the total score.
Maybe using the total score is not a good idea at all, because some users
prefer the eye candy and don't worry about frame rate too much,
You also can install alsoft-conf from Synaptic. It will create ~/.alsoftrc
automatically.
Run it from the terminal and in the Backend tab you can try to disable
everything except ALSA.
This worked for me some time ago, because I had Issued with the PortAudio
backend.
2011/5/27 Roland Häder r.hae...@gmx.de
Hi all,
in an other game called 'WarZone 2100' [1] if crash occurs, a very nice
crash dump will be generated. I wonder if you can port that [2] to fgfs?
So users can easily send you bug a bunch of very basic information (e.g.
backtrace and such) to you
be not informative enough.
2011/5/28 Roland Häder r.hae...@gmx.de
On Sat, 2011-05-28 at 02:07 +0200, Robert wrote:
I think in the Open Source world you should know that you are sending
something to someone. But in general backtraces are good if you can deal
with them.
Here is one of these crash
here is a screenshot:
http://img251.imageshack.us/i/fgfsscreen077.png/
If you ask me it looks pretty much like z-fighting artefacts.
Maybe a shader that doesnt account for near and far frustum?
--
Benefiting from Server
be better to record the flickering on the
cockpit-panel.
2011/4/20 Robert dogg...@googlemail.com
here is a screenshot:
http://img251.imageshack.us/i/fgfsscreen077.png/
If you ask me it looks pretty much like z-fighting artefacts.
Maybe a shader that doesnt account for near and far frustum
I also have the flickering issue with shaders on. (ATI/AMD, Debian, fglrx)
On my system the problem occurs at low framerates (30-35 fps) caused by the
scenery.
On lighter airports I get 60-75 fps and the problem seems to be gone.
David, maybe someone of us should file a bug report here:
Did you compile simgear from git?
2011/4/15 Ozgur krep...@gmail.com
Hi all,
I install Debian squeeze 64 bit.
# uname -ar
Linux laptop 2.6.32-5-amd64 #1 SMP Mon Mar 7 21:35:22 UTC 2011 x86_64
GNU/Linux
I installed FG GIT version and I read wiki howtos:
In the case of nasal, I believe the garbage collection pass must be done in
a single atomic step, otherwise it would leave the heap in
an inconsistent state and adversely affect the scripts.
I completely agree with you. Now I understand the whole thing much better.
I originally thought about
As discussed in Stuttering at 1 Hz rate we now know that regular and
unpleasant stuttering is caused by Nasals garbage collector.
So I thought about possibilities to improve it.
What if we could decouple the following function as a separate thread, so
that it runs *asynchronously* from the main
Hi everyone,
I'd like to share some thoughts with you on how we can improve the replay
system.
Right now only the last minute is recorded at full precision. After that
minute we get a precision of 1 fps. And after 10 minutes we get a precision
of 1 frame per 10 seconds (please correct me. this
Indeed the jitter is caused by Nasal's garbageCollect method. Simple
test: add a printf (apply attached patch to simgear) and you should see
the stutter is synchronized with it.
True! The text is printfed with every jitter.
Well, there is a workaround! Use a faster CPU :). I see a jitter
With Thorstens patch I have identified the subsystem that causes that prob.
It comes up at exactly the same rates that I posted earlier.
It's the EVENTS subsystem.
Timing summary for events.
- mean time: 0.15 ms.
- min time : 0.08 ms.
- max time : 18.21 ms.
- stddev : 0.81 ms.
Is event_mgr.cxx the right place to look at?
--
Enable your software for Intel(R) Active Management Technology to meet the
growing manageability and security demands of your customers. Businesses
are taking advantage of
--prop:/sim/rendering/multi-sample-buffers=true
..this segfaulted on my 3 day old git, will retest with todays.
This maybe a problem with your graphics drivers. This option turns on
Antialiasing. As I can see you use the R300 graphics drivers.
Have you tried AMD's/ATI's proprietary
you should still look at Nasal. The event manager handles timers, and
that's almost exclusively used by Nasal. Almost all the Nasal code runs in
timers (except for property listeners). So read events as the total
execution time for Nasal (timers).
The timing data shown for the subsystem
I investigated further into the stuttering issue.
I tried the UFO like ThorstenB suggested.
Then I tried some other planes and found something interesting.
There is regular stuttering with every plane I tested.
But the interval between the stutters differs with every plane.
See my results:
C172p
Hello everyone,
I'm new on this mailing list and hope it is the right place to discuss some
of Flightgear's internal stuff.
So here is my problem:
Ingame (insim) I notice a small stutter that happens once every second.
Did anybody of you guys notice the same thing?
What can we do about it?
I
the same error. Cheers, -R.
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of Maryland Department of Transportation
also known as rm...@umd.edu
*From:* Rob Shearman, Jr. rmsj...@yahoo.com
I learned a lot just reading it.
Curtis Olson wrote:
This thread has been quite entertaining! A big thanks to all the
participants!!! :-)
Curt.
--
Apps built with the Adobe(R) Flex(R) framework and Flex
Norman Vine wrote:
NORM
Sorry flashback :)
--
Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, CA
-OSBC tackles the biggest issue in open source: Open Sourcing the Enterprise
-Strategies
A quick question for any of you. Can Flight Gear be used as a database for
ground elevation? Could I query it with earth coordinates and ask it to
return the local elevation of the ground with respect to sea level? Would
this be difficult to implement?
Thanks,
Bob
[EMAIL PROTECTED]
On
into them which I commend
them for because a lot of future Flightgear hobbyists will come from
their ranks.
Robert
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based
Matthias Boerner wrote:
Hello,
I would like to announce some screenshots of the coming helicopter
Eurocopter EC 145.
http://fgfs.i-net.hu/modules/xcgal/thumbnails.php?album=44
Nice details.
Robert
-
This SF.Net email
On Sat, Mar 22, 2008 at 3:26 PM, SydSandy [EMAIL PROTECTED] wrote:
Hi all,
I did a system update this morning , a cvs update on FG and SG , and plib
, and get these errors trying to compile simgear
Making all in misc
make[3]: Entering directory `/home/syd/FGFS/SG/source/simgear/misc'
On Fri, Mar 14, 2008 at 6:09 AM, Anders Gidenstam [EMAIL PROTECTED]
wrote:
On Mon, 25 Feb 2008, Anders Gidenstam wrote:
I thought about making a cellular automata model of a forest fire some
And now I finally got around to do that :)
It is not quite ready for prime time yet but I have the
http://intellinuxgraphics.org/index.html
Thought this might be of interest to someone as there always seem to be a lot
of people trying to run Flightgear for the first time on machines with Intel
graphics.
-
This SF.net
On Sunday 13 January 2008 12:00:10 am Curtis L. Olson wrote:
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2008-01-06_09:04:44 (timoore)
/var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGModelBin.hxx
/var/cvs/SimGear-0.3/source/simgear/scene/tgdb/SGTexturedTriangleBin.hxx
On 1/1/08, Maik Justus [EMAIL PROTECTED] wrote:
And I like Hans idea of Fly Ins (with basic ATC?) (and with sight seeing
tours...)
Maik
At around 12:00 GMT there were four to six pilots out there practicing
so the fly-in is not a bad idea for an all or more event with maybe
the main event
On Monday 31 December 2007 12:03:15 pm Stewart Andreason wrote:
That is confusing, as the Nvidia download page shows the latest unified
version to be 169.07
http://www.nvidia.com/object/unix.html
and for my graphics card, I need the legacy driver in the 1.0-96xx
series, latest version:
On Sunday 23 December 2007 02:53:12 pm AnMaster wrote:
Currently I'm unable to reach the cvs server and some other people on IRC
confirmed this.
It seems like both cvs and terrasync/scenery server is down (apart from my
terrasync mirror, it is up).
Regards,
Arvid Norlander
The last couple
On Saturday 22 December 2007 02:27:20 pm gerard robin wrote:
Bois Belleau
I was on the USS Plymouth Rock (LSD-29) which was a predecessor to that ship
and look forward to seeing it modeled.
-
This SF.net email is
ound at this site, or alterations thereof,
for profit.
This is pretty representative of the terms I've seen for free MSFS
add-ons. It is not open-source or free source according to commonly
understood definitions of those words.
My sincere apologies. It was not my intent to offend.
On Monday 17 December 2007 09:15:23 am Tim Moore wrote:
Robert Black wrote:
...
I did a CVS update Sunday and couldn't compile it. Simgear updated and I
upgraded from OSG 2.0 to 2.2 with the same results.
This looks like a problem with the way you upgraded OpenSceneGraph.
OpenThreads
On Monday 17 December 2007 12:10:35 am Tim Moore wrote:
Georg Vollnhals wrote:
the NEW problem I have here is that I start under the terrain level with
some a/c since a recent new CVS update (OSG and data).
Sometimes FlightGear just goes into an endless loop and hangs, sometimes
a
On Sunday 16 December 2007 06:18:48 pm Georg Vollnhals wrote:
gerard robin schrieb:
On lun 17 décembre 2007, Heiko Schulz wrote:
http://pagesperso-orange.fr/GRTux/Rescue_1.jpg
Is the winch a trick? Never noticed...
Great pic - it has my vote!
Regards
HHS
My vote too. Nice
On Sunday 16 December 2007 10:25:59 am Torsten Dreyer wrote:
I have one, too
And one more, showing the Dragonfly microlight towing the FlightGear banner
at Lelystad, EHLE.
It has some nice shadows and shows our perfect implementation of the
flatness of the Netherlands (sorry, Durk and Gijs
I'm getting a 404 not found error on the link.
On Monday 10 December 2007 07:32:59 am Stuart Buchanan wrote:
--- Stuart Buchanan wrote:
Hi All,
Two small Chat Menu related patches:
1) The chat menu will now select the runway closest to the aircraft when
the aircraft is on the
On Monday 10 December 2007 07:44:27 pm SydSandy wrote:
I think I finally found out why the b1900d is still running at startup...
The condition lever is set to 1 in the TurbineEngine.cpp file , so it
appears to override anything in the set file. Ive forced it to 0 in the
system.nas file during
On Sunday 09 December 2007 01:57:47 pm SydSandy wrote:
On Sun, 09 Dec 2007 20:05:12 +0100
AnMaster [EMAIL PROTECTED] wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512
SydSandy wrote:
On Sun, 09 Dec 2007 12:02:45 +0100
Will Harrison wrote:
I had noticed the problem with the
On Wednesday 05 December 2007 12:15:49 am SydSandy wrote:
Ok I have another one
Can we add a /controls/gear/gear-lever-lock to prevent accidental
raising
gear while on the ground , on aircraft that have this feature ? The key
bindings can be over ridden , but there's also joystick
Hi,
The Bravo's Primus 1000 system is a bit of a mess right now ... I'd feel
better if it wasn't included with the release . Thanks
How about the B1900 ? Any issues. It is know as having one of the best
panels. It would fill the commercial twin prop slot.
On Saturday 01 December 2007 02:38:13 pm alexis bory wrote:
Heiko Schulz wrote:
But we havn't found a number yet- so how should we find the right
name?
Alexis
Identifying the versions as stable testing and unstable might not be a bad
idea. It tells people that active development is
On Thursday 22 November 2007 03:09:40 pm AnMaster wrote:
/usr/include/alsa/global.h:134: error: redefinition of 'struct timeval'
/usr/include/alsa/global.h:139: error: redefinition of 'struct timespec'
I got it to compile native alsa by going to global.h and deleting those timing
lines between
On Saturday 03 November 2007 22:08, Georg Vollnhals wrote:
Hi Syd and all,
I could not go to bed when I saw that you uploaded the first files of
this helo to CVS, waited some time, downloaded and tested it.
Thank you very much. I enjoyed my test-flights (used some different
airports on the
/dump.tar.gz
2007/10/23, Robert Black [EMAIL PROTECTED]:
On Tuesday 23 October 2007 03:40, Tobias Nielsen wrote:
Im not convinced that this is an issue of the ATI problem - the
rendering engine is offcourse running, but i am more convinced with
some leak in the loading procedure.
Run
On Tuesday 23 October 2007 03:40, Tobias Nielsen wrote:
Im not convinced that this is an issue of the ATI problem - the
rendering engine is offcourse running, but i am more convinced with
some leak in the loading procedure.
Run it with the debug level set to bulk and if the crash is the same
it's no solution either (but perhaps
someone picks up the idea :-)
Cheers,
Oliver
How about one machine running the ATC ? With the ability to track a plane
visually on take off and landing it makes for a pretty interesting visual.
Robert
On Saturday 13 October 2007 14:28, Tobias Nielsen wrote:
Does anyone has a good input on what is going on here? As far as i can
see it is assumably somewhere in the osg that the error appears- but
how am i to know...
someone has any ideas?
*** glibc detected *** basedir/bin/fgfs: free():
and then I thought of an Amphibious assault type as
they have a large deck and support helo's, Harriers and the Osprey.
http://en.wikipedia.org/wiki/Amphibious_assault_ship#List_of_amphibious_assault_ship_types
Robert
On Tuesday 18 September 2007 00:50, Holger Wirtz wrote:
Hi *,
On Mon, Sep 17, 2007 at 10:52:55AM -0500, Curtis Olson wrote:
On 9/17/07, Ralf Gerlich wrote:
Holger Wirtz wrote:
But they asked me if I want to write something like a VATSIM-proxy
for FG to get arround the GPL problem.
of
us seem to have the issue.
I thought everyone had this behavior. Most videos I have seen of FG have the
stutter and pause.
Robert
-
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find
On Monday 20 August 2007 15:55, Jon S Berndt wrote:
FYI, I am at the AIAA conference in Hilton Head this week.
Keep us posted. Interesting stuff. And FYI soap, towels and bathrobes are not
open source.
Robert
pgptfYB1BHNR8.pgp
Description: PGP signature
Olson's recommendations to buy three more computers causes large swell
of domestic unrest among flight simmers.
More on this developing story as details come in.
Curtis Olson wrote:
On 10/31/06, *syd* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
wrote:
I watched Justice , it
Has Flight gear gotten into outer space? I have not checked them out
lately but Orbiter is a free (restricted?) space sim.
Berndt, Jon S wrote:
http://www.geocities.com/robitabu/fgfs_SW/SW_01.jpg
http://www.geocities.com/robitabu/fgfs_SW/SW_02.jpg
Oops! I guess EDDK is not a good spot where
This episode may be on next Monday night (Oct 30th). I saw a show
preview and some small plane wreckage.
Curtis L. Olson wrote:
Here is a quick heads up for all of you ...
I just watched tonight's episode of JUSTICE which is a new Fox TV show
on Wednesday nights. For what it's worth, I
a day or 16 working 15 mins each
might have your model done by Monday morning. Just an idea.
Robert
Simstick
Curtis Olson wrote:
Question for all you 3d modelers out there...
There is a group at my university that is using the Yard Stik as a
platform to develop micro indoor UAV's. I'm
If no one replied, you might want to go ahead and put up a link for
download. Might give you some beta testers also.
Heiko Schulz wrote:
Hi,
For some weeks ago, I began to model a glider, the
Schleicher ASK 21. A very well known glider, many
thousands are out there in the world.
Slowly
in FlightGear and the actual terrain? If so, does the mechanism provide specific information about the collision (
i.e., landing gear, wing, nose, etc.)? Where could I find the source that facilitates this mechanism?Thanks.-- Robert BurnsUniversity of Kansas, Dept. of Aerospace Engineering and CReSIS
http
74 matches
Mail list logo