Dear List,
I noticed a mismatch and want to suggest a fix, or ask for an
explanation:
In source code I found a max. text length of 256 (bytes) chars in MP
server and FG itself.
I made some tests and saw that this text length does not work. The text
is not being transferred if it gets too long.
Dear List,
We have the idea to use flightgear to display the external view onto the
airport for OpenRadar. (OpenRadar Version 2)
This is something that would add a necessary grade of realism and would
make ATCing more attractive.
As it is possible to use flightgear as view slave for another fg
Am Donnerstag, den 27.12.2012, 22:37 + schrieb Stuart Buchanan:
Hi Wolfram,
Active tuned in frequency:
There is a property for that in MP protocol, but as much as I have seen, it
contains always the same frequency and does not change with the radio.
Correct. When I originally
Hi List,
I am working on OpenRadar and miss some features that would really be
nice to have:
Active tuned in frequency:
There is a property for that in MP protocol, but as much as I have seen,
it contains always the same frequency and does not change with the
radio.
Potential Usage:
In a region
Hi Stuart,
Thanks for your reply. This was the issue:
Am Montag, den 24.12.2012, 22:45 + schrieb Stuart Buchanan:
- There's a bug in our XDR implementation that we pad each character
to a 4-byte
word. See src/Multiplayer/multiplayermgr.cxx line 316, 728, 739.
(I think I introduced the
Dear List,
I am looking for someone with whom I can discuss some detail questions
about FGs MP protocol.
I have written an application that communicates with running FG
instances. I can receive all messages, but sometimes my messages seem to
be lost.
My understanding is this: Chat messages
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