Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-18 Thread Adrian Musceac
On Tuesday, September 17, 2013 20:52:16 Curtis Olson wrote: If someone decides to jump into this, another feature that would be cool would be to stream the display out as a video stream which could then be played by any number of video players on a remote computer (like mplayer.) ffmpeg

Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-18 Thread James Turner
On 17 Sep 2013, at 19:47, Rick Armstrong rick.armstr...@urbanrobotics.net wrote: Indeed, PNG would be ideal! - if you have any interested in doing this, I can point you at examples since the screenshot code was converted to do the same thing recently -it's probably a couple of hours

[Flightgear-devel] --jpg-httpd command line option

2013-09-17 Thread Rick Armstrong
Hello all, I'm a developer using FlightGear in a simulation project for work, and I'm currently getting imagery from FlightGear by triggering screenshots from my application and loading the screen captures from disk. It's kinda Rube Goldberg, but works well enough for a first draft. What I'd

Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-17 Thread James Turner
On 17 Sep 2013, at 10:41, Rick Armstrong waitingfortheelectric...@gmail.com wrote: -DJPEG_FACTORY:BOOL=ON in CMake. My question: before I go down that road, does anyone know if the JPG HTTPD functionality works? If yes, does it work well? The fact that it's turned-off by default makes

Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-17 Thread Curtis Olson
If someone decides to jump into this, another feature that would be cool would be to stream the display out as a video stream which could then be played by any number of video players on a remote computer (like mplayer.) ffmpeg probably would provide library support to make this pretty

Re: [Flightgear-devel] --jpg-httpd command line option

2013-09-17 Thread Rick Armstrong
On Tue, Sep 17, 2013 at 6:16 AM, James Turner zakalawe@... wrote: ... It's turned off for build reasons, not because it's new or untested. I believe many people have used it exactly the way you describe. If you encounter problems, they should be easy to fix and patches are welcome! (The build