Hi,
On Friday, December 30, 2011 11:11:39 Frederic Bouvier wrote:
* If it's just the mipmaps. May be we can precompute the mipmaps using
the cpu in the database loader thread. This would help all textures not
only the ones that could be converted. May be this is the most generic
Hi,
On Friday, December 30, 2011 00:09:20 Csaba Halász wrote:
I wonder if there is an open standard counterpart that can do the same
as the dds compression? Or is the whole idea patented? (Eww, too broad
software patents are the work of the devil).
No, Sadly.
It is all about an OpenGL
Hi,
De: Mathias Fröhlich
* If it's just the mipmaps. May be we can precompute the mipmaps using the cpu
in the database loader thread. This would help all textures not only the ones
that could be converted. May be this is the most generic solution.
I implemented a mipmap control and
On Fri, 30 Dec 2011, Mathias Fröhlich wrote:
blobs?
We could try to decompress the blobs? --- No, patent infringement!!!
I call shennanigans. There's no way a process that obvious could be
patented and if some mouth breathing derp DID patent it, it needs to be
ignored.
g.
--
Proud owner
On Thu, 2011-12-29 at 14:37 +0100, Erik Hofman wrote:
On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote:
Could we do dds files without compression but with precomputed mipmaps?
So at next, can you try out which combination of compression/provided
mipmaps/forced simgear
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