Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2012-01-01 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 11:11:39 Frederic Bouvier wrote: * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic

[Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Mathias Fröhlich
Hi, On Friday, December 30, 2011 00:09:20 Csaba Halász wrote: I wonder if there is an open standard counterpart that can do the same as the dds compression? Or is the whole idea patented? (Eww, too broad software patents are the work of the devil). No, Sadly. It is all about an OpenGL

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Frederic Bouvier
Hi, De: Mathias Fröhlich * If it's just the mipmaps. May be we can precompute the mipmaps using the cpu in the database loader thread. This would help all textures not only the ones that could be converted. May be this is the most generic solution. I implemented a mipmap control and

Re: [Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-30 Thread Gene Buckle
On Fri, 30 Dec 2011, Mathias Fröhlich wrote: blobs? We could try to decompress the blobs? --- No, patent infringement!!! I call shennanigans. There's no way a process that obvious could be patented and if some mouth breathing derp DID patent it, it needs to be ignored. g. -- Proud owner

[Flightgear-devel] DDS texures (Was: Improving random trees buildings)

2011-12-29 Thread Erik Hofman
On Thu, 2011-12-29 at 14:37 +0100, Erik Hofman wrote: On Thu, 2011-12-29 at 14:16 +0100, Mathias Fröhlich wrote: Could we do dds files without compression but with precomputed mipmaps? So at next, can you try out which combination of compression/provided mipmaps/forced simgear