Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-06 Thread Ralf Gerlich
Hello Sebastian! Sebastian Bechtold wrote: Tim Moore wrote: So, I don't mean to be discouraging because I think this is ultimately the right approach in terms of bumping up terrain detail and implementing terrain and texture LOD, but you have a lot of hacking ahead of you. Then it should

Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-06 Thread Ralf Gerlich
Hi once more! Ralf Gerlich wrote: I can assure you that I will provide support to you with everything I learned about scenery design, file formats and coordinate systems in the FlightGear world. I will not be able to assist you much in coding, and specifically not in the area of 3D

Re: [Flightgear-devel] How to apply different texturing to, the terrain mesh? (addressing especially Tim Moore)

2007-07-05 Thread Sebastian Bechtold
Tim Moore wrote: This is going to be messy; you're going to have to dive into the code of FlightGear, SimGear, and probably TerraGear too. The terrain mesh created by TerraGear has texture coordinates that are appropriate for the surface texture in each triangle. You're either going to have