Hello Sebastian!
Sebastian Bechtold wrote:
Tim Moore wrote:
So, I don't mean to be discouraging because I think this is ultimately
the right approach in terms of bumping up terrain detail and
implementing terrain and texture LOD, but you have a lot of hacking
ahead of you.
Then it should
Hi once more!
Ralf Gerlich wrote:
I can assure you that I will provide support to you with everything I
learned about scenery design, file formats and coordinate systems in the
FlightGear world. I will not be able to assist you much in coding, and
specifically not in the area of 3D
Tim Moore wrote:
This is going to be messy; you're going to have to dive into the code of
FlightGear, SimGear, and probably TerraGear too.
The terrain mesh created by TerraGear has texture coordinates that are
appropriate for the surface texture in each triangle. You're either
going to have
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