Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-03 Thread Renk Thorsten
If so, we should definitely remove the experimental label from the rendering dialog, and possibly change this to the default renderer and have a discussion about whether to retire the previous scheme. I've only tested Atmospheric Light Scattering for about 10 mins - and so far I've

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-02-02 Thread Vivian Meazza
Stuart On Thu, Jan 31, 2013 at 12:25 PM, Renk Thorsten wrote: I've just pushed the first version of the model shader for Atmospheric Light Scattering. It should do random buildings with reflections and all aircraft using the model-combined.eff without normal mapping. The shader still

[Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-01-31 Thread Renk Thorsten
I've just pushed the first version of the model shader for Atmospheric Light Scattering. It should do random buildings with reflections and all aircraft using the model-combined.eff without normal mapping. The shader still has some quirks, but they're hard to spot if you don't look for them ;-)

Re: [Flightgear-devel] Model shader for Atmospheric Light Scattering

2013-01-31 Thread Gijs de Rooy
Hi Thorsten, I've just pushed the first version of the model shader for Atmospheric Light Scattering. Nice job, looking forward to some morning/evening flights! :-) As I said previously, aircraft maintainers, please consider using this effect/inserting the attributes to get the normal map